【Developer Q&A 】2013/11/19

Source:http://ftr.wot-news.com/2013/11/19/19-11-2013/
来源↗ 

– matchmaker does not take into account whether a vehicle is stock or elite (SS: apart from the “first few battles you get better MM” rule)
MM在分房时并不会考虑这辆车是白板还是精英(SS:除了买车前几局的分房保护以外)

– according to developers, there has been some mistake earlier in explaining the viewrange, so – this is how it is: a damaged viewport (yellow) still gives you 100 percent viewrange, red viewport gives you 50 percent viewrange
开发团队表示,早些时候他们对视野的解释出现了偏差—这样才是对的:被打坏的观测孔(黄色的)不会对你的视野造成影响,只有红色的(被彻底打坏的)观察孔才会把你的视野降低到50%

– the difference between a yellow and white (undamaged) viewport is only the number of its hitpoint remaining and – indirectly – its vulnerability, since next hit might knock it out completely
黄色和白色的观察孔(完好无损的)的区别在于所剩下的HP——以及间接带来的—易损性,因为下一击就有可能就直接把观察镜打红了
 

– the museums supported by Wargaming are the Stalin Line complex (WG apparently restored their StuG and T-34), Kubinka and Bovington
WG所支持的(或者说赞助的)博物馆有Stalin Line complex(求中文译名——译注)(WG出钱修复了他们的三突以及T-34),库宾卡和伯明顿

– press accounts don’t stay activated for long
媒体账户的有效期不是很长

– LL Valentine (Soviet prem tank) is fine according to SerB
SerB表示瓦伦丁LL(租借法案版瓦伦丁——译注)(苏联的金币车)的表现正常

– it’s possible to implement concrete-breaking shells (anti-bunker), but (apart from different penetration) there will be no mechanism difference when compared to AP shells
有可能要引入打破混凝土的弹药(反碉堡弹药),但是(除了穿深以外)它们和AP弹就没有机制上的差别了

– SerB, regarding destructable terrain: “The problem is not the fact you change the terrain, the problem is its synchronization between client and server, plus for example changing the optimization of the elements of visibility checks accordingly” (SS: as in, you destroy ground, you hide in a crater and the enemy won’t see you)
SerB对可摧毁地形的说法:“问题的关键不在于你改变了地形,问题在于客户端和服务器端的同步上,另外还有由此带来的对点亮检测所要做出的改动”(SS:也就是说,你把地上砸出一个弹坑,你躲在弹坑里面,敌人就看不见你了)

– the Ki-33 plane in WoWp is not normally available in the game, a player saw it yesterday
– SerB answers that it was either a tester, someone who got it during some event or a press account
战机世界中的Ki-33飞机现在在游戏内是不可用的,但是昨天有玩家目击到了它—SerB表示那个人要么是个测试人员,要么是从某种活动中获得的,或者是媒体账号

– SerB states that WG is using outsourcing when it comes to WoT, but they outsource entire offices, not individual people, as it was proven that the individuals cannot work with required speed and quality
SerB表示WG在制作WOT时的确外包了一部分内容,但是他们外包的对象是一整个工作室,而不是独立的个人,因为曾经证明过独立的个人无法达到WG所需要的工作速度以及工作质量

– it’s possible that the following feature will be implemented: when a heavy HE shell lands next to a tank, the tank is moved (swayed) or even thrown into the air by the blast wave
以下机制有可能会被引入游戏:当一枚很重的HE炮弹在某辆坦克旁边着地时,坦克会被冲击波所撼动(摆动),甚至被炸到空中

– client physics (Havok) will be implemented into WoWp
战机世界也会有客户端物理引擎的(Havok)

– while some houses in the future will be destructible, some houses (SS: for example the Himmelsdorf streets) will stay indestructible
一些房子是可以被拆掉的,但是另一部分的房子是肯定没法拆掉的了(SS:栗如锡城街上的那些房子)

– despite what was said in some news, World of Tanks: Blitz server part will work on a slightly re-worked Bigworld, not Unity engine (so there will be no cheaters, hackers etc.), SerB doesn’t know what exactly the client engine is, but he states there will be no cheating
尽管有很多的新闻,但是WOT手机版的服务器端会在一个轻微重制版的BigWorld引擎上运行,而不是Unity引擎(这样可以防止作弊/黑客等等)SerB不知道客户端的引擎到底是什么,但是他表示肯定不会出现作弊现象的

Some additional answers from Storm’s developer blog:
Storm的博客上放出的一些其他的信息: 

– there will be no separate “HD client”, everything will be done within one client
不会有单独独立的“高清客户端”,所有东西都会整合到一个客户端中

– the minimal terrain settings in WoT apparently strongly add performance on really bad computers
把地形显示开到最低可以在老爷机上有效的增强游戏的运行效率

– it’s possible minimal terrain settings will have a big red letters warning that when it is enabled, it’s possible the visual terrain won’t correspond to the real terrain model (SS: the issue is that on minimal settings, the engine doesn’t render some of the smaller hills on the ground, which improves performance, but it can cause you to shoot into small hills you don’t see)
未来把地形显示开到最低之后,会有大大的红色字母来提示你已经把地形显示调到最低了,而且你所看到的地形有可能和真实的地形模型不同(SS:问题在于,如果你开的是最低效果,游戏引擎不会渲染一部分地上的小的山丘,这样做的确可以提高游戏的运行效率,但是它会造成你射击到你所看不到的山上)

– the Object 140 turret armor in 8.10 will be more like the one of T-62A
8.10的140工程的装甲会和T-62A很像

– there will definitely be no changes in WoT in 8.10 when it comes to Nvidia 3D (SS: no idea what the issue is)
Nividia在8.10中没有任何改动(SS:我不知道问题是什么)

– tank tipping over (on their roof) will come in near-to-medium future
坦克翻车的机制(履带朝上)会在中短期之内就搞定

– there will be new achievements for random battles
随机战斗会有新的成就的 

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