Source:http://ftr.wot-news.com/2013/11/18/storm-posts-on-8-10-fixes/
来源↗
Source: http://world-of-kwg.livejournal.com/258456.html
真·来源↗
Hello everyone,
大家嚎,
Storm posted another “microdigest” post about what will happen in 8.10 – this time, it’s about bug fixes in 8.10. Storm states he’s slowly putting a list of them together. Amongst other things to appear in 8.10 will be (the list is not complete):
Storm又发了一篇关于8.10会发生些什么的“摘要”—这一次是8.10的Bug修复。Storm表示他会慢慢把它们与其他8.10将会发生的事都整理成一个列表的(现在这个列表并不完整)
– from 8.10, “soft” objects (fences, benches, stone walls etc.) will be penetrable by AP and APCR shells – penetrating such an object will reduce shell’s penetration capability and the object will get destroyed
8.10以后,“软的”物体(篱笆,长椅以及石头墙什么的)可以被AP和APCR弹穿透—但是穿透这样的物体会减少炮弹的穿深,而且物体也会被摧毁
– fixed statistics bug appearing on some tanks and with some players after 8.9
修复了8.9之后在某些玩家以及某些坦克上出现的统计数据Bug
– fixed the armor of the “IS-3″ turret on WZ-111 1-4
修复了WZ-111 1-4的“IS-3”炮塔的装甲
– fixed the appearance of the frontal hull armor of Lorraine 40t
修复了洛林40t车身正面装甲的外观
– fixed the bug where Waffenträger Rheinmetall-Borsig drowns too soon (SS: it starts drowning as soon as it even smells water)
修复了莱茵金属武器运输车溺死速度太快的问题(SS:在水边上就开始计算溺死了)
– fixed the Object 140 turret armor
修复了140工程炮塔的装甲
– fixed the FPS drop when enemy tank destruction message appears
修复了车辆被摧毁信息出现时帧数下降的问题
– fixed rare bug where the shell might pass through enemy tank without dealing damage (SS: ghost shell bug)
修复了炮弹会直接穿过敌人坦克而不造成伤害的少见问题(SS:也就是鬼弹Bug)
– fixed the proper displaying of enemy silhouette, when taking cover behind a tank corpse
修复了敌方坦克躲在另一个坦克后面,瞄准时不显示轮廓的问题
– fixed issues with the UI, when many objects are displayed (for example many tanks in a garage)
修复了当许多物体被显示时的UI问题(举个栗子,车库里有许多坦克的时候)
– in the achievement window the time since player’s last battle has returned
现在会在成就列表中显示玩家最后一次战斗的时间
– fixed the bug where the average crew XP per battle is displayed incorrectly
修复了场均组员经验显示不正确的问题
– fixed the bug with the incorrect message displayed for IS-7 loader about being unable to train radioman skills
修复了显示IS-7的装填手无法训练通讯兵技能的不正确的信息的问题
– fixed a bug where some players were sometimes kicked from the server with “spam_protection” listed as a reason
修复了玩家被以“spam_protection”这样的理由踢下线的问题
– fixed rare client crashes when loading maps
修复了载入地图时少见的崩溃问题
– fixed a rare bug causing you to lose control over your tank in battle
修复了少见的会使车辆失去控制的问题
Storm also adds that today, the developers discussed global changes in balance/mechanisms for near/medium/far future. The developers agreed well, there were few arguments, they decided on several interesting solutions. What solutions – that will of course not be disclosed.
Storm今天后来表示,开发团队正在讨论对近期/中期/长期上对平衡/机制的调整的问题。开发团队达成了一些共识,但是也有一些争议,他们得出了一些有趣的解决方案。至于是什么——就是不告诉你们。
From the discussion:
底下讨论区得到的消息:
– severside replays will not necesserily depend on their implementation in WoWp first
服务器端的回放和它在战机世界中的引入进度是没关系的
– full list of penetrable objects will not be released
不会公布所有可以穿透的物体列表的
– Lorraine 40t nose will be “sharp-edged” like on IS-3
洛林40t的鼻子会像IS-3一样“尖尖的”
– gold shells for credits will not be removed (SS: yes, someone is STILL asking)
银币买金币弹不会被移除(SS:没错,有些人依然在问这个)
– there will also be some stuff for tier 10 tank (“when it’s done it’s done”)
也会有一些关于10级车的内容(“when it’s done it’s done”)
– Tundra map also has an Easter Egg, like on Komarin
喀秋莎这张图也有一个彩蛋,类似于科马林的
– one tank can penetrate more “soft” objects in a row as long as it doesn’t run out of penetration
只要炮弹的穿深还够,它就可以不停地穿透“软”的物体(可摧毁物体)
– HE and HEAT shells will not penetrate soft objects
HE和HEAT弹是无法穿透这些物体的
– apparently there will be some change in how screenshots get saved
截图的保存方式也会有改动
– roughly 50 percent of all WoT players play on 1024*768 resolution
大约50%的WOT玩家都是在以1024*768的分辨率进行游戏的
– Object 140 armor was not buffed, just redistributed
140工程的装甲并没有Buff,只是重新分配了一下罢了
– fixed the proper displaying of enemy silhouette, when taking cover behind a tank corpse
修复了敌方坦克躲在另一个坦克后面,瞄准时不显示轮廓的问题
赞!!躲尸体后面好打多了