Source:http://ftr.wot-news.com/2013/11/11/11-11-2013/
来源↗
Storm posted another post on the developer blog, I will make a separate post for that.
Storm又在自己的博客上开了个新帖,我会把它作为独立的一帖发出来的
– (caps and typos authentic) Q: “WITH SUCH MM HALF OF MY TEAM HAS 2-3K BATTLES AND ENEMIES HAVE 20-30K BATTLES WHERE IS JUSTICE YOU HAVE TO COUNT IN EVERYTHING AND NOT JUST TECH TIER, OR TO SEPARATE IN HALVES” A: “Thank you very much, we will definitely take your opinion in account, if we decide to change something :)”
(这是原文)问:“这么垃圾的分房我队伍的一半都只有2000~3000场战斗而对面的队伍至少有2W~3W场战斗你TM倒是跟我说正义何在啊你必须要把一切的一切都算进分房时候的数据而不是传统意义上车辆等级,或者你对半分也行啊” 答:“非常感谢你,我们假如要做改动的话,我们一定会采纳你的意见的:)”
– there is new info on Japenese heaviers, but for now it won’t be published
日系重坦有了新的消息,但是现在不会公布
– FV4202 and 113 buffs? “If necessery”
FV4202和113会不会Buff?“有必要的话”
– Chinese arty and TD branch: “It’s done when it’s done”
中国的TD和火炮线: “It’s done when it’s done”
– new arties haven’t been added for quite a while due to “other priorities”
有段时间没加入火炮的原因是因为“有其他优先事项”
– new hightier light tanks: “it’s done when it’s done”
新的高阶轻坦:“it’s done when it’s done”
– Panzer IV Hydro, MTLS tankette and SU-85I are not planned to appear in shops, they are special “event” tanks, they won’t be obtainable via missions apparently
4号液力型,MTLS以及SU-85I暂时没有要出现在商城里的计划,它们都是特殊“活动”车辆,他们也不会可以通过任务奖励的形式来获得
– when considering tanks for MM purposes, the only thing taken into account is whether the player had a long streak of games on the bottom of the team (SS: no, winrate is NOT considered, yes, people are still asking this shit)
当为了MM而考虑坦克的时候,唯一算进去的东西就是玩家是否在队伍中连续垫底太多会了(SS:不,胜率不算数。没错,群众还在问这些没有营养的东西)
– skill MM is theoretically possible to implement according to SerB, but in praxis it is not
SerB说水平分房在理论上可以实现,但是实践中不行
– optional hulls will be tied to the current unlockable tracks (suspension)
可选车身是和可解锁履带(悬挂)相关联的
– it’s possible a tank will have more than two optional hulls
一个坦克有可能可以获得多于两个的可选车身
– when you damage a viewport on a tank (damage, as in “yellow status” not destroy), it does not reduce that tank’s viewrange
当你打坏一个坦克的观察孔(打伤,也就是“黄色的”,而不是红色的摧毁),它不会降低坦克的视野范围
– Americans did have rear-turret tank proposals, they won’t be introduced for now (Yoh tanks)
美国人的确也有过炮塔后置坦克的建议,它们现在不会被加入游戏(Yoh坦克)
– when switching optional hulls, apparently the camo will transfer from one hull to another
当切换车身时,金币涂装也会一块跟着换到另一个车身上
– when switching optional hulls, it’s possible the decals (inscriptions )will change places
同样,换车身时,车身贴纸(铭文)也有可能会换地方
– it’s possible that destructable ground will appear, but that is not tied to HAVOK, that is the next stage of WoT engine development, it’s very complicated and very far away
可损坏的地形有可能会出现,但是这个和HAVOK无关,这个是WOT引擎的下一步的开发计划,它很复杂,而且很遥远。
– XboX WoT will have the same tanks as the regular WoT does, XboX account will not be tied to the PC WoT one
XBOX版的WOT会和常规的WOT有一样的坦克,但是XBOX的账户不会和PC的绑定
– on a scale of 1 to 10, the size (importance) of the Patch 1.0.0 for WoT will be “10″
如果把1.0.0放在一个1~10的衡量程度上,它对于WOT的重要性是“10”
– no new Soviet heavy branch is planned for now (too overpowered)
暂时没有要做苏联新重坦线的计划(太OP了)
– official mod support is planned
有计划要搞官方的MOD支持
Storm also reacted on a Russian post about the Winter Mod (I reported about it earlier) with following:
Storm也对一个毛服玩家制作的冬季MOD做出了回应(我早些时候说过了):
– (regarding the fact the mod has a falling snow effect): “Bigworld snow and rain is very hardware-requiring, right now we are finishing our own normal implementation of weather effects”
(MOD自带一种下雪的效果):“BigWorld的雨雪效果对硬件要求太高了,现在我们还在完成我们的天气系统的导入”
– (regarding the snow maps): “It’s not difficult to make snow textures, but that means that all the textures are there doubled and these textures represent two thirds of the size of the client. We need other methods for mass distribution. We are, by the way, also developing them”
(MOD里的雪地地图):“想制作雪地的贴图不难,但是那就意味着所有的贴图都要X2,然后又要占掉客户端2/3的地方。我们需要其他的办法来解决这个问题。顺便说一下,我们也在开发它们(指雪地地图)”
– for the majority of all maps there will be several seasons available, several kinds of weather and several times of day (morning, day, evening)
所有主流地图都会有不同的季节,不同的天气以及不同的时间段(早上,中午,晚上)