【Developer Q&A 】2013/11/06

Source:http://ftr.wot-news.com/2013/11/06/6-11-2013/
来源↗

Two important things first:
首先说两个大事:

– as you might noticed, FTR experienced some trouble for last few days, resulting in almost not being available yesterday and earlier today for some players. Edrard investigated and the culprit has been identified as the Hupso share buttons plugin. Edrard disabled it and now everything works fine. However, in order to fix other things, Edrard will be doing deep maintenace in the night. So, from like midnight till early tomorrow (no exact ETA, depends on Edrard), the server will be taken offline and will have its bugs fixed. So don’t panic if you won’t ba able to log on, FTR will be back tomorrow afternoon.
你也许已经注意到了,FTR的服务器过去几天极不稳定(真的——译注) 结果就是昨天和今天的早些时候都无法查看.。Edrard研究了下,发现问题出现在Hupso这个一键分享的插件上。Edrard已经禁用了它,现在一切都好。但是为了修复其他的东西呢,Edrard会今天通宵维护服务器,所以在今天半夜到明天早上的时候(没有具体时间段,这得看Edrard的速度了),服务器会关掉并且修复Bug。所以如果你没法登录到FTR,别担心,它会回来的。

– because there is a prolonged weekend in Minsk (from tomorrow till Sunday), Cannoneer wrote me that people won’t be working since tomorrow and the FTR QA answers will be delayed. I will submit them later today, but the answers will not be available sooner than on Monday.
还有,因为明斯克从明天开始就要放大假了(从明天到礼拜天),Cannoneer告诉我说大家明天就不上班了,所以FTR的QA会被推迟到以后。我今天会晚些时候再把邮件发出去,但是问题的回复起码得要下个礼拜一才行了。 

– WoT for OS X to appear earlier then War Thunder for OS X? “Time will tell”
Mac版的WOT会不会比Mac版的WT更早出现?“时间决定一切”

– WoT is not considered a “historical” game according to SerB
SerB表示WOT并没有定义为“史实”游戏

– Q: “Are you doing something to improve the quality of the game? How much do you respect the work of your team, when you treat the game like this?” A: “Everyone knows we found the game in a dumpster and now are just cashing in”
问:“你们有没有在做些能够提高游戏质量的事情?当你们对游戏做出这样那样的事情时,你们对你们自己团队的工作成果有一点点的尊重吗?”答:“谁都知道我们是把这个游戏从垃圾堆里找到的,然后现在我们已经在坐着收钱了。”

– Q: “Who is the game made for, developers of players?” A: “Not idiots, that’s for sure!”
问:“这个游戏是给谁制作的?给开发团队还是玩家?”答:“反正不是傻X就对了!”

– WoT won’t be converted to OpenGL anytime soon
WoT短时间内不会转换到OpenGL引擎的

– Hurricanes (as in the British planes) will appear in WoWp
飓风战斗机(英国的)会在战机世界中出现

– new city maps maps Minsk, Kharkov and Konigsberg will appear in random battles too
明斯克,哈尔科夫,格尼斯堡会作为新的市区地图在随机战斗中出现

– WoT API works on OS X using emulators (SS: no idea what that means or whether it is important)
WOT在Mac上的应用程序接口是用模拟器的方式来实现的(SS:我看不懂,也不知道它是否很重要……)

– KV-4 in game is based on N.Dukhov’s design. It was picked because it is “most distinctive”
游戏内的KV-4是基于N.Dukhov的设计而做的。之所以选它的原因是因为它“最有特色”

– there might be optional hulls even for “paper” tanks: for example it’s possible the E-50M will become an optional hull for E-50 and both will move to tier 10, but “paper tanks will have unlockable hulls only when really necessery”
图纸车也有可能会有可选车身:“举个栗子,E-50M有可能会成为E-50的车身选项,然后这俩车一起搞上10级,但是“图纸车只有在真的非常必要的时候才会有可选车身””

– Object 430 prototype: “When it’s done it’s done”
430工程的原型车:“When it’s done it’s done”

– plans to use PaK 36(r) from Marder on other vehicles? “If there are any, I will tell”
有没有把黄鼠狼的PaK 36(r) 用在其他车上的计划?“有的话我会说的”

– in historical battles the T-34/76 won’t be buffed to compete with Tigers in 1943 battles: “Either flank, or use ISU-152″
1943年的历史战中的T-34/76不会为了与虎式同台竞技而得到Buff:“要么迂回,要么玩ISU-152去”

– FCM36 Marder I gun module too heavy? “How terrible”
FCM36 黄鼠狼I 的炮的模块重量太大了? “How terrible”

– apparently perks rework don’t have exactly high priority
技能重制的优先度不是很高

– the “detrack” XP bonus (shared XP) doesn’t apply when you knock out opponent’s engine and not tracks
断腿所获得的XP奖励在你把对面的发动机打烂,但是并没有打烂履带时是不生效的

– Dicker Max and Sturer Emil have identical guns, but their weight is different. The reason for it are different gun mounts
大麦克斯和Pz.Sfl. IVc的炮是一样的,但是重量不同。原因是炮架不一样 

另:据SS博客所言,下一个补丁版本将为0.8.10,而非0.9.0
SS猜测该补丁将在不改动图像的基础上,只加入日系车。
Source:http://ftr.wot-news.com/2013/11/06/confirmed-next-patch-is-going-to-be-8-10-not-9-0/

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注