【Developer Q&A 】2013/10/21

Source:http://ftr.wot-news.com/2013/10/21/21-10-2013/
来源↗

Please note that the Golden Joystick results stream will take place on 25.10.2013
请注意,金摇杆的颁奖的在线直播将会在本月25号(北京时间26号)举行 

– SerB states that WoT won’t be transferred to a new game engine, it would increase the costs and reduce the speed of development
SerB表示WOT不会转移到其他的游戏引擎上的,因为那样做会提高成本以及降低开发速度

– there has been a project to put a gun more powerful than the BL-9 on IS-3: the D-83
曾经有计划要给IS-3安上一门比BL-9还要强的炮:D-83

– a high power 122mm gun was tested on an IS-2 (more powerful than the D-25)
IS-2上曾经测试过一杆强力的122mm炮(比现有的D-25还要强力)

– there were plans to equip the Tigers with engines more powerful than the 700hp one, for example an 870hp Maybach, there were even more advanced engines, but not for Tiger – by the time they were developed, Tiger was already replaced by Tiger II (and in future by E-75)
曾经有计划要把虎式的发动机从现有的700马力的发动机换成更高出力的一个,例如迈巴赫的 870马力引擎,而且以前也有更多更厉害的引擎,但是虎式没装上——因为在(引擎们)被研究出来的时候,虎式都已经被虎II(虎王)所取代了(未来又被E-75取代了)

– a non-penetrating HE explosion (on armor) can also set an engine on fire (modules get damaged even if the shell doesn’t penetrate)
没有击穿的HE弹的爆炸(在装甲上)也可以把发动机打着火(就算HE弹不击穿装甲也可以损毁对方的模块)

– repair kit doesn’t fix only the equipment function, but also its hitpoints
修理箱并不只把单个模块修理好(取消惩罚),并且还会把HP回满

– for now the devs haven’t had time to discuss the perk/skill rebalance issues
现在开发团队没时间讨论技能/特长的不平衡问题

– there is no additional bonus for critting enemy gun barrel than for damaging other modules
打烂敌方炮管和其他模块所获得的奖励是一样的

– Q: “How high will be the maximum speed of the new tier 10 French heavy without autoloader?” A: “As high as I implement it”
问:“新的法国10级没有弹夹炮的重坦的极速是多少?”答:“我说多少就是多少”

– Q: “I’d like to see Soviet tanks with autoloaders, why aren’t there any?” A:”Because the Soviets didn’t bother with autoloaders”
问:“我很想看到用弹夹炮的苏联坦克,为什么没有呢?”答:“因为苏联人不在弹夹炮上浪费时间”

– the fact that a skill training is non-linear (first few percent require least XP and the last percent requires most XP to train) was made with the intent of skill starting to work faster and the average skill level related to period of time being higher
组员技能的训练之所以是非线性的(前几个百分点需求的XP最少,最后几个百分点要求的最多)是特地搞成这样的。是为了让技能更快的生效,并且让技能平均值与时间相关联的值变的更高

– SerB states that oscillating turrets and autoloaders are so good in the game, because reliability does not play a role in WoT. This is intentional, as the developers do not want the player to “fight their own tank”, lower real life reliability of components is sometimes implemented as lower amount of module hitpoints for example
SerB表示游戏中的摇摆炮塔和弹夹炮表现特别好的原因是“可靠性”并不在WOT中得以体现。是故意做成这样的,因为开发团队不想让玩家“自己与自己的坦克战斗”,有些时候,生活中可靠性比较低的部分(模块)在游戏中会以模块HP较低的方式来体现

– the fact you disable the encounter and assault modes has no influence on map selection
就算你把攻防战和夺旗战关掉,也不会对你的地图选择产生影响

– Soviet autocannon Sh-37 penetration values were taken from tests conducted under 60 degrees and not 90 degrees (they are not historical), because with the 90 degrees pen the gun would be way too overpowered
苏联的弹夹炮Sh-37的穿深值是取自60°的统计数据,而不是90°(就是说,它们不符合历史),因为如果使用90°的统计数据的话,这杆炮就太OP了

– based on previous questions, a player asks where else is the penetration lower than historical, SerB replies that it’s like that with many premium shells for example
基于上一个问题呢,有玩家提问说还有什么地方的穿深比历史上的值要低,SerB表示很多金币弹就是这样

– SerB states that while the hull drawings for IS-3 on the internet are fully adequate, the drawings of the turret armor are quite complicated and that’s why they haven’t been laid out
SerB表示网上的IS-3的车身图已经够多了,炮塔的设计图比较复杂,这就是为什么它们没有被公布的原因

– 122mm U-11 was not proposed for KV-2, it’s in the game as a stock gun for balance reasons
KV-2一开始本来是没有122mm U-11这杆炮的(现实生活中),但是在游戏内因为平衡性的需要,所以作为白板炮出现了

– SerB states that even though there is a new trend on RU server (players intentionally playing bad to have worst stats possible), the thing that will be punished will be these players’ individual transgressions, not the trend as a whole
SerB表示尽管毛服上有了新的趋势(玩家们故意把自己的战绩降得越低越好),只有这些玩家个人的越界行为会被处罚,而不是参加了这个趋势的所有玩家(比如TK就会被惩罚)

– at this moment, it is not planned for shells to cause weak armor zones (SS: as in, a shell damages armor and the spot will be easier to penetrate), apparently this was planed until closed testing, it’s possible it might appear in the future, but SerB states the problem with this would be player perception (“how the hell did they penetrate that spot with a weak gun”)
现在并没有计划可以让炮弹造成“薄弱装甲区”(SS:也就是说,一发炮弹先击中了装甲,这个地方会更容易被击穿),这个事在封闭测试的时候还在计划列表上,未来有可能出现在游戏中,但是SerB表示这个机能可能会让玩家的感知出现问题(“他们到底是TM怎么拿那么弱的一杆炮击穿我的装甲的”)

– there will be no “special” tank destroyer vehicle usable only in 7/42
不会有只能在7/42中使用的“特殊”的TD的

– it’s possible the Panther II from Patton museum (SS: Panther II hull with Panther Ausf.G turret) will make it to the game, perhaps as an optional hull
巴顿博物馆的黑豹II(SS:黑豹II的车身,上面架了一个黑豹I G型的炮塔)有可能会做进游戏里,也许会作为车身模块出现吧

– SerB and Storm confirm that T-44-85 will NOT be in 8.9, it’s too weak and requires more testing, apparently the penetration will be buffed
SerB和Storm都确认了T-44-85不会出现在8.9中,它太弱了,而且需要更多的测试,而且穿深会被BUFF

– apparently the function where you can add your own notices to your friend list contacts has been considered, but it’s impossible for some reason to transfer it server-side
已经确认了可以让玩家自己把通知加入好友列表的机能会加入游戏,但是由于一些原因,把它搞到服务器端是不可能的 

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