【Developer Q&A 】2013/08/21

Source: http://ftr.wot-news.com/2013/08/21/21-8-2013/
来源↗

– World of Warplanes will officially be released on September 26th in the USA and EU
飞机世界将会在9月26日于美服和欧服正式开放

– SerB states that Russian archives are such mess that you never know, what you will find. It’s possible to dig in them only in general direction (for example “self propelled guns”)
SerB说毛子的文献资料之乱,数量之多都是你无法想象的。以至于你只能通过一个大方向来寻找你所需要的资料(举个栗子。“自走炮”)

– no plans to add rotating ventilators on tank models: Storm states that the rotating blades wouldn’t be visible anyway over the grill cover. French tanks with clearly visible ventilators
won’t have them rotating either (SS: if I understand this correctly)
现在没有计划使坦克上的一些换气扇做成可旋转的样式:Storm说反正换气扇上的铁丝网一盖你们就什么都看不见了。尽管法国车的风扇是可见的,但是也不会让它们转起来。(SS:如果我理解正确的话)


– the infamous WZ-132 engine difference lies (apart from the 10kg weight) in the fact that the top engine has much more hp and thus is more difficult to damage
声名狼藉的WZ-132引擎差距的传言(除了那10KG的差距以外)就是顶级引擎的模块血量比前一个多很多,也就更加难以被损坏

– installed modules are not taken into account when calculating vehicle position in the team (SS: as in, modules don’t increase/decrease MM weight, the only exception is that newly researched (stock) vehicles have limited MM for a small number of battles (5-10))
车上装的模块并不会改变你在队伍中的位置(SS:也就是说,模块不会改变你的分房重量,唯一的例外就是刚研发的(白板车)在有限的局数中(5~10局)有分房保护)

– optional reward for quests/missions (SS: as in, you pick whether you want gold or a reward tank for example) will not be implemented
可选的任务奖励(SS:也就是你选择你到底是想要金币,还是一辆奖励坦克)不会被引入

– WoT Blitz is being developed as fast as WG can
WoT:闪电战 正在以最快的速度开发中

– terrain deformable by tracks is not planned (SS: as in, tracks leaving holes etc)
履带对地形的变形效果不在考虑范围之内(SS:就是履带在地上弄了个坑什么的)

– with the implementation of Havok, not all buildings will be destructable
Havok引入后,并不是所有的建筑都可以被摧毁

– 2014 graphic increase will mean increased number of polygons on models
2014年的图像效果上升的意思是模型上多边形数量的增加(更加精细)

– so far, no info on historical battles will be disclosed: the mode is being developed and the ideas are changing a lot
现在历史战的消息不会公布,因为它还在开发中,而且历史战的本质老是在变化

– there are no credit/XP modifiers for fighting when your team is outnumbering the enemy team or being outnumbered by them (SS: as in, you won’t get more XP when you are fighting 6 vs 15)
当你们被碾压或者碾压别人时,不会有额外的银币/经验奖励(SS:也就是你不会在6 vs 15的逆境情况下获得更多的经验) 

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