Source:http://ftr.wot-news.com/2013/08/14/14-8-2013/
– Storm states that SU-152 in elite state is properly balanced
Storm说: 完全体SU-152表现挺不错木有问题!
– there will also be an ingame event discount indicator (SS: as in “These tanks, items, services are currently in discount…”)
以后游戏里会添加一个打折促销品的提示(SS:就是“以下坦克,道具以及服务正在打折当中……”)
– Q: “What is the future of arty?” A: “Happy future awaits her”
问:“炸逼已死, 怎么烧纸?”答:“喜闻乐见, 慢慢烧!”
– Storm admits that the frontal IS-4 armor slope (61 degrees) is not correct in game, it differs by a few degrees, it will be fixed in the future
Storm承认IS-4正面装甲的倾角(61度)在游戏里不准确,与现实相差几度,在未来的某个版本会进行修复
– it’s “too early” for 2nd German TD line questions
德国的二线TD? when it’s done, it’s done!
– SerB on winrate/average battle damage relationship: “When chasing after damage, many such “chasers” forget, that a half-dead tank with 1 hitpoint is one extra gun on the enemy team. As a result, half-dead tanks are not being finished off, they keep on shooting, which causes average damage per battle not to drop, but the team still loses.”
SerB对胜率和场均伤害的联系的看法:“当你追求伤害时,许多‘伤害党’忘记了那些只有1HP的坦克也是敌方的火力输出之一。结果就是那些濒死的坦克没被打死,他们继续开火射击,这样会造成场均伤害不下降,但是队伍还是输掉了。”
– according to SerB, 113 is not popular, because it’s quite similiar to the IS-7, but almost everyone has IS-7 and therefore people have no need to level up a similiar tank
SerB表示113并没有很多人玩,因为它和IS-7太像了,但是几乎所有人都有一辆IS-7(啥?)所以就没人需要再去升级一辆相似的坦克了
– the smoke (earlier very thick) was reworked to improve FPS
烟雾效果(以前很浓)被移除了以提升帧数
– no plans for now to remove the company point limits
暂时没有取消联队点数限制的计划
– there will be no option to remove the side armor (the plate covering the tracks) from Maus or E-100, it would be unhistorical
鼠式和E-100上的裙甲不会取消,要不然就不符合历史了
– French new branches: “when it’s done it’s done” (SS: 2014)
法系新线: “when it’s done it’s done” (SS: 2014年才有)
– no plans to allow more symbols in nicknames
没有可以让更多特殊字符出现在昵称里的计划
– player statistics have very low development priority “because the game is about tank battles, not about statistics”
玩家数据的开发优先级很低是“因为我们这个游戏是坦克大战,而不是数据大战!”
– the sound of gears shifting (transmission is still planned), it’s possible more exhaust smoke will return when the engine is working under high load
换挡的声音(变速器依然还在计划中),当引擎在负载过高的时候,可能会有更多的烟雾出现。(这条不明所以……)
– French heavy branch without autoloaders? “Possible, but not guaranteed”
法系重坦线会不会没有弹夹炮?“有可能,但是我不保证”
– more clan functions within the game? “When it’s done it’s done”
游戏内置的军团管理功能? “When it’s done it’s done”
– Q: “A kill should be awarded to the player, that did most of the damage, not the one who finished a 1hp tank!” A: “Injustice!!!111″
问:“人头应该分给那些打了最高伤害的,而不是抢了1HP人头的人!”答:“这不公平!!!111(SerB在卖萌)”
– press accounts are issued temporarily to journalists in order for them to write about the game, after some time they are cancelled
媒体账号是发给那些记者以便于他们写一些关于游戏的文章,一段时间之后账号就报废了
– ramming mechanism won’t be made more detailed
撞击机制不会再怎么细化了
– Zlobny doesn’t deal with the MM mechanism, he only balances tanks
Zlobny(以前提过的超测服管理)他才不管分房机制这事,他只负责平衡坦克
– currently, 8.8 is being tested internally for bugs
现在8.8正处于Alpha测试阶段
– Storm on MM: “At this moment, there are some problems with the matchmaker, which cause it to sometimes disregard some MM rules. It’s connected with high server loads. We know about the problems and they will be fixed in next patch”
Storm对于分房机制的看法:“现在分房机制有些问题,有的时候它会无视一些分房规则而分房。这是由于服务器负载过高而造成的。我们知道这个问题,下个补丁就会修复。”
– Havok won’t influence the movement (pushing) of various objects, such as cars, trams etc. – this is a serverside physics issue
Havok不会影响移动(推移)不同的物体,例如车子,电车什么的—这是服务器段的物理问题
– Hotchkiss H38 (“Micromaus”) won’t get better MM spread or lower MM weight, it’s doing fine
哈奇开斯 H38(小老鼠)的分房不会变,权重也不会变,现在它挺好的
– the whole new German TD branch will be open-topped
元首2线TD线都是敞篷车
– historical battles Tiger will use 88mm L/56
历史战中 虎式的管子会是: 88mm L/56
– it’s possible Dickermax will be in historical battles
大麦克斯有可能会出现在历史战中
– smoke shells for arty: it’s possible, but it won’t be implemented because of both client and serverside problems
火炮的烟雾弹:“有可能会有,但是可能由于客户端和服务器端的双重原因不会引入游戏”
– active armor won’t be implemented
不会有反应装甲的
– the fact that lately all the maps have mountaineous landscape is a coincidence
所有的新地图都是山岳类型的其实是个巧合
– Havok physics will come in one of the upcoming patches
Havok物理引擎将会在接下来的几个补丁中的某一个加入
– M26 Pershing is “mass-produced” enough to appear in historical battles, its class won’t be changed based on the era (SS: M26 was really a medium, but historically was designated as heavy tank for morale reasons), it might appear in 1945 and in Korea
M26潘兴量产化以后数量很大,可以出现在历史战中,而且车辆等级也不会因为年代的原因而变化(SS:M26真的曾经是个中坦,但是但是历史上是为了鼓舞士气而设计成重坦的),它有可能出现在1945年和朝鲜战场上
– apparently, so far only one half of British and Chinese vehicles have been implemented
显然现在英系和中国都只加入了一半的坦克
– 3rd US medium branch still planned
第三条美国中坦线还在计划当中
– the influence of crew skill is linear (unlike the XP needed to level crew skill up), eg. the difference between 80 and 90 skill crew is the same as between 90 and 100 skill.
车组成员的各种技能的体现是线性的(技能点数的升级是非线性的, 是幂函数形式),所以说:80%与90%技能之间的差别和90%与100%技能之间的差别一样
普及下技能升级好了:
http://wiki.worldoftanks.eu/Crew#Experience_Required_to_Increase_Training_Level
大概含义: 技能点数增长1%所需经验 = 2Y × 25 × 100(当前技能点数百分比/100)
“Y” 的取值: 当前是第几技能就是几, 比如 第一技能时,Y=1, 第二技能时 Y=2