Source: http://ftr.wot-news.com/2013/08/11/11-8-2013/
来源↗
– 8.8 will bring an interesting feature: players, who lose the battle, but get one of the medals or achievements in the game (you know, sniper, steel wall and all those others) will get the same amout of credits and XP, as if he won!
8.8会加入一个全新的机制:如果你在获得了任何一个奖章或者成就的情况下(例如神炮手啦,重炮手啦,不死鸟啦等等),你会得到和胜利情况下一样的银币和经验收益!
– according to The_Chieftain, there might be a second Stalin-style “affair” incoming next week:
根据The_Chieftain(美服某开发人员),下一周可能会有关于斯大林的更多的“事”(你们还没闹够啊……)
Q: “The whole Stalin rage came from one incident, raged for a few days, got largely doused by three days of free premium account and unless somehow rekindled (and WG would have to be braindead to poke in this again), it’s not going to reappear on any large scale.”
A: “Yeah, about that…. I think they’re going to poke again next week.”
(本条基于上一条)问:“整个事件的起因就是因为斯大林标语,而你们现在又用三天免费的V把这事差不多摆平了,除非这事死灰复燃(当然除非WG脑残才会干出第二次)的话,这种规模的刷版喷子应该不会再有了。”
答:“对啊……我们知道……但是我觉得他们下个礼拜又会开始的……”
– at this moment (with the exception of E-100 and KV-2), the alpha damage limit for heavy tanks is 490, there are other heavy tanks that could pass this limit tho, such as the IS-7 with BL-10
现在(除了E-100和KV-2),所有重坦的均伤都不会超过490,当然也有能突破此极限的车,例如带了季老师的IS-7。
– if you want a tank implemented into the game that Wargaming doesn’t consider necessery but you want it, you’ll have to gather 300 thousand signatures
当你想要把一辆WG不看好的车引入游戏的时候,你大概要30W人联名才能让WG动手。
– for captured tanks, it will be possible to use crews of other nations, than the one the tank was made by (SS: by this, “German crews in captured T-34″ is meant, not French or other crews, I suspect)
对于捕获坦克,把别的国家的组员拿过来用的可能性是很高的,而不是使用这辆坦克原有国家的组员(翻译菌:这里的例子特指德国捕获版的T-34)(SS:“开捕获版T-34的德国组员”,而不是法国或者其他国家的组员,我猜。)
– the mods that change the messages (SS: for example “reloading done in 18 seconds”) are not banned, as they offer the players no advantage
可以改变玩家发送的信息的MOD(SS:装填时间剩余18秒)并不会被BAN,因为它们没有给玩家提供明显的优势
– VK4502P is doing fine statistically
VK4502P的数据表现还行
– gold returns will happen only when the premium tank is strongly changed, but SerB states that according to the EULA, WG might not compensate anything and simply make changes just so
金币车以金币形式返还的情况只出现在金币车的属性大幅度改动时,不过SerB说根据EULA(就是客户服务协议,你们从来不看的那个),WG有权利在不作出赔偿的情况下直接做出改动
– it’s possible players will be able to choose their preferred color correction filter for the maps (SS: as in, currently some people are complaining that for example the Port map is “blue tinted”, this would allow to disable the tint)
玩家未来有可能可以选择他们喜欢的地图颜色过滤器(SS:就是说现在有些人对钢铁丛林这张图太蓝了表示不满意,所以他们有可能可以关掉新的色彩配置)
– there will be a global re-work of the camo system, but not soon. Tall grass however will most likely not give any camo bonus.
未来将会有对隐蔽系统的大幅度重制,不过不是最近。高草丛未来可能不会提供隐蔽加成了。
– the option, that was available in 0.7.2 test to – if only one module or one crewmember is damaged/dead – to fix them with just one button (not two) won’t return, because players were confused by it
在0.7.2测试服中出现的那个选项—假如一个组员或者一个模块受损了或者死掉了——用一个键就可以修复他们(不是两个)不会回归,因为玩家会感到很困惑(翻译菌:我也是。)
– the preferential MM for newly unlocked vehicles lasts for cca 10 battles on high tier and for 3-5 on lower tiers
新解锁的车的分房保护数量是这样的,高级车大约10场,低级车3-5场
– the Tundra map is 1x1km big
8.8的新地图大小是1KMx1KM
– Capture the Flag mode is not planned apparently
现在没有考虑”占旗模式”(啥?)
– apparently, test 8.8 is not far
8.8测试服不远了
– Object 140 did not have an autoloader, but it had a shell ejection system, which might be implemented at some point
140工程不是弹夹炮,但是有一个弹出弹壳的系统,应该会在某个时间加上去
– Panthers will lose the unhistorical engines, but that apparently doesn’t apply to French Maybach engines apparently – these will be removed only “if necessery”
黑豹的发动机没了,不过不会影响到法国的迈巴赫引擎—当然,“有需要”的话也会被移除掉
– Type 59 was not removed from the game, because “it was not needed”
59没有从游戏中删掉的原因是“没那个必要”
– tank textures modifiable by players (officially, not by mods) won’t be added, because the traffic from such changed would be very high and because such as system would have to be newly developed
自制坦克贴图(官方的,不是MOD啥的)不会加入,因为这样做的通信量太大,而这样的事情整个系统就要重新开发。
– maps are not modelled after real places of battles, because real battlefields are
“balanced” for combined arms warfare and not for a tank game
游戏中的地图不是根据真实战场来做的,因为真实战场都为了混合军而“平衡”过,而不是为了一款坦克游戏
– Foch 155 frontal armor too weak? “How terrible…”
福三炮正面太脆了!“How terrible…”
– removed unhistorical engines from the Panthers will not be compensated by free XP
黑豹被拿掉的顶级发动机并不会以全局经验来补偿
– apparently, the differences between the same turret (side armor 80/82mm) on various Porsche vehicle are fine
保时捷系列的部分车型炮塔厚度(侧面,80和82MM)是没问题的
– the amount of vehicles of certain type present in garages is taken into account only in complicated balancing cases, such as the arty change
某种车辆的保有量数据只会在特别大幅度的平衡工作中才会用来参考,例如火炮的平衡之类的
– the “damaged armor” mechanism (SS: armor, that was penetrated, is easier to penetrate again) is technically possible, won’t be implemented, as it would confuse the players
“被损坏的的装甲”机制(SS:也就是被穿过一次的装甲会更容易被穿透)在技术上是可行的,但是不会引入游戏,因为这样做会使玩家感到迷惑
– tank getting bogged down on soft grounds (mud) won’t be implemented
坦克由于在泥沼中开行而导致陷入泥沼的机制不会引入
– all the tank shells in the game travel the same maximum distance (700m or so), arty shells travel 1400m maximum distance
所有炮弹的最远飞行距离都是一样的(700M还是啥),火炮的炮弹最远可以飞行1400M。
– stronger engine for KV220, which was confirmed in early 2012 or so, won’t be implemented, because Storm was against it
在2012年年初提过的KV-220的更强力的引擎不会引入了,因为Storm的极力反对。
– second birdge on Pearl River map won’t be changed so tanks can pass on it
珠江之源的第二座桥不会改成让坦克可以穿过的那种
第一条吓尿了,有盲射习惯的给开发者跪了。最后一条..真心强烈要求开辟第二座桥,唯一的那桥 都快变成陈尸间了