【Developer Q&A 】2013/08/08

Source:http://ftr.wot-news.com/2013/08/08/8-8-2013/
来源:↗

– confirmed: RU second medium branch will start from T-34 and end with T-54, Object 140 will be a tier 10, unlockable from T-54, Object 430 and the other T9 tank will come later

已确认毛子的新中坦线是从T-34开始分线,合流在T-54上,而140工程作为可解锁的10级车出现(从T-54身上练出来)。430工程和其他九级车晚些再加入。(所以如果我没理解错,以后会有三辆10级毛子中坦。)

– penetration reduction with distance is set for each shell individually
每种弹药都有自己的穿深衰减

– both shells for VK3601 Konisch gun are basically historically subcaliber SerB states that both have subcaliber normalisation, as far as he remembers
侦查豹的顶级炮的两种炮弹根据SerB所说都是次口径弹,如果他没记错的话。

– the only shells with different ricochet angle are HEAT shells
唯一拥有不同跳蛋角度的弹种是HEAT。

– SerB states that T-50 has scout MM, because it is a lot better than the Covenanter or the T-80, T-50 won’t get reduced MM
SerB表示T-50依然保留了侦察车的分房,因为它比同级的盟约者/T-80好很多,T-50的分房也不会得到增强

– SerB states that the way to catch fire is the same for both diesel and gasoline gas tanks, because it was roughly like that in real life
SerB表示柴油发动机和汽油发动机着火的机制是一样的,因为在现实生活中就差不多。

– WoT engine BigWorld will support active objects on maps (such as moving trains), but this will be done only in minimal amounts, for example trains would introduce another random element to the game and that’s not what the developers want
WOT的BigWorld引擎将来可以支持地图上出现动态物体(例如会动的火车),不过量会很少,举个栗子,移动的火车会为战斗带来新的随机变量,而那正是开发者所不希望出现的。

– the main features that are being worked on will be disclosed soon
最近就会公布他们正在开发的东西的信息

– SerB confirms that if WoT intensity is taken as a base, WoWp game intensity is (WoT intensity + 1) and WoWs intensity will be (WoT intensity – 1)
SerB说,假如把WOT作为原点,战机世界的游戏强度是(WOT强度+1),而战舰世界的强度是(WOT强度-1)

– WG was the biggest Belarussian IT export firm for 2012
WG是白毛子2012年最大的IT出口公司

– players being angry with T-50-2 removal? “How terrible…”
玩家对T-50-2的移除很愤怒? “How terrible…”

– German A7V won’t be implemented for now
德国的A7V不会引入。(一战的坦克,如图: 


– SerB states that it’s technically not possible to completely eliminate all the arcade mode aim circle getting “stuck” somewhere: “Use the sniper mode”
SerB表示从机制上讲是不太可能解决外瞄时瞄准圈卡住的问题,“用狙击模式就好”

– kill-per-battle statistic for tanks is being collected, but WG won’t disclose official numbers
WG有在收集每辆坦克的场均人头的数据,不过WG不会公布就对了。

– the mechanism where players (not tanks, but account) are able to select maps they don’t want to play was scrapped
让玩家禁用某几张地图(是基于全账户,而不是某辆坦克)的机制被否决了。

– Object 103 is not planned for forseeable future
103工程在可预见的未来内是不会有的。

– SerB states that while WG generally doesn’t disclose tank weakpoints, SU-100M1 has weakspots on the mantlet close to the gun (not the gun itself tho)
SerB表示WG一般不对外公布坦克的弱点,SU-100M1在离炮管很近的炮盾上有个弱点(并不是炮管本身)

– currently, the crew model for the EU tree is that the nations can use only their tanks (for example Italians can use only Italian tanks), but this is not final, it will be sorted once the tree becomes actual. This model does NOT concern the other branches, eg. Soviet crews won’t be usable in German tanks etc.
现在对于欧洲联合线的组员是这么决定的,本国车只能由本国车组开(比如意大利人只能开意大利车),但是这不是最后的决定,在科技树做好之后还会再考虑一下。这个调整并不适用于其他国别,例如让苏联组员去开德国坦克啥的。

– ingame mission (event) status (SS: as in “you have killed 15 tanks out of 30 needed for example) will be implemented, starting from 8.8
游戏内任务(活动)情况(SS:就是“你已经干掉了15辆车,一共需求30辆”)会引入游戏,8.8补丁见。

– SU-26 won’t be completely removed from the game (SS: player – “it’s so bad I can’t even watch it”)
SU-26不会从游戏中完全的移除(SS:玩家:“砍的我惨不忍睹……”)

– M6A2E1 is a promo tank, it doesn’t get the credit bonus like the regular premium tanks
M6A2E1(金馒头)是促销车辆,不像金币车有银币系数奖励。

– there are many tanks left that will be introduced to WoT
WOT还有很多车辆没有引入,急什么。

– the M103 203mm frontal armor is the connection (weld) between armor plates, on other places the armor is thinner
M103的203MM正面装甲说的是装甲板的焊接处,其他地方的装甲薄一些。

– in real life, tankers could load the tank with more shells than it was proscribed. WG tested this as a perk/skill, but unsuccessfuly (trouble with crew transfers)
现实生活中,坦克们可以装比额定载弹量更多的弹药。WG曾经将这个作为一个技能测试过,不过失败了。(组员上出了些问题)

– spent shell ejection after Havok introduction might be implemented
在Havok引擎引入之后,很有可能加入抛弹壳的动画

– there is another tier 10 Soviet TD left to be implemented, but it won’t come anytime soon
还有一辆10级的苏联TD等着引入,不过最近肯定不会有。

– SerB states that the SU-100 122mm gun is more historical than the King Tiger’s 105mm, it won’t be removed
SerB说SU-100的122炮比虎王的那杆105MM在史实方面靠谱多了,肯定不会移除。

– apparently the Waffentrager E-100 will have the same maximum speed as the current E-100, because the gearbox won’t change
显然蝗虫自走炮会和E-100的急速一样,因为变速箱是一样的。

– “Gott mit Uns” German inscription won’t be added – first Storm said it’s because it was written on Waffen SS belt buckles, but when confronted with the fact it’s not true, he said it still doesn’t mean this will appear in game
 “Gott mit Uns”(上帝与我们同在),这条德国标语不会被引入——一开始Storm说这个是刻在SS党卫军的腰带上的,但是当他后来被打脸之后,他说就算这样也不会出现的。(Storm:你来打我呀!哈哈!)

– dynamic tank stats will be implemented eventually, but the German TD branch will be implemented sooner
先有第二条德国TD线,再有车库的坦克动态数据显示,你们不要急。

– there will be some changes in Soviet branches, but Storm will not tell for now, same goes for how the German branches will look
苏联线会做出一定改动,不过Storm现在不告诉你们,德国线同理。

– Superpershing will be changed in 8.8 apparently
超潘在8.8就改

– there will be German rebalance in 8.8 too
德系在8.8会重新平衡

– Tiger I will be changed in 8.8
8.8顺便改一下虎式

– both Tigers will get maximum speed buff in 8.8
两辆虎式都会在8.8得到急速上的BUFF(虎王和虎式)

– Storm states that the Object 140 will be different from T-62A
Storm说140工程和T-62A是不一样的

– the Japanese medium premium Chi-Nu Kai will be available for supertesters in 8.8 test
日系金币中坦(三式中战车·改)会在8.8的测试服中作为超测内容出现

– tier 9 rear-turret Object 430 tank is still being researched
9级的430工程炮塔后置变种依然还在研究当中

– T-34-3 will have the 122mm gun despite the fact it was earlier rendered with a 100mm gun
T-34-3会有一门122MM炮,尽管以前的图上是100MM炮。


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