Source:https://thearmoredpatrol.com/2017/04/12/wows-qa-12th-april-2017/
来源↗
译注:删掉了一些没用的和重复问过/以前回答过的问题。
Compiled by Allied_Winter, the original Q&A was here.
由Allied_Winter整合,原QA是由Sub_Octavian在reddit上回答的。
Question: How did the decision to make the High School Fleet ships available in premium shop only come about? After the ARP marathons, the expectancy for HaiFuri marathons among the comunity was quite high, and this decision is quite a let-down for many fans. Or is there still a possibility for a marathon to happen (if you can disclose that, of course)?
问:你们到底是怎么决定把高校舰队的船放进金币商店卖的?在苍蓝活动之后大家都以为高校舰队也会是通过活动拿船的,而你们决定把船放在商店里面让很多人都失望了。还是说以后有可能会出现做任务拿船的机会?
Answer: One should realize that we don’t lack free premium content – many premium ships of different classes and tiers are being distributed from time to time, and sometimes you can roll a big prize in SC. We will definitely keep adding more free stuff, and will be open to suggestions, but paid content is what allows us to invest into game developement and improve World of Warships. So, it is needed as well. I am sorry that players think that this is a let-down, but such decisions must be made sometimes.
答:你要知道我们并不缺少免费的付费内容——我们发过很多金币船,开超级箱子偶尔也能开出金币船。我们会继续加入更多的免费内容,而且会继续听取玩家的意见,但是付费内容是为了让我们能够进一步开发并且做好战舰世界的。所以付费内容也是必要的。如果你觉得金币版高校舰队让玩家伤心的话,对不起,但是有的时候就是要做这样的决定才行。
Question: Question related to 6.4: It was stated on the Dev Diaries that the French Cruisers “flavor” would be Speed Boost. Why Speed boost of all things? Question in General: Could we see some love for German CAs? Especially high tier ones. USN CAs and VMF CAs get Radar and DFAA. Wouldn’t it be nice for German CAs to get Hydro and DFAA?
问:和0.6.4有关的问题:之前在开发团队日志上有说法国船的“特色”是加速。为什么是加速呢?
还有个一般向的问题:能不能Buff下德国巡洋舰啊,尤其是高阶巡洋舰。美巡和苏巡都有雷达和防空火力了。那德巡能不能加个水听和防空啊?
Answer:
答:
Q1: Because it contributes to their overall playstile with dancing around the map and hitting like a fencer.
1:因为对法巡的游戏风格有帮助啊,在地图上跳舞,像击剑手一样进攻。
Q2: Yes, you have all chances to see some love for KM cruisers starting from Hipper/Eugen. Hopefully, in 0.6.4. But not with Hydro/DFAA combo. Stay tuned!
2:能,估计是从希佩尔/欧根开始就会Buff。但是不会出现水听+防空的组合。
Question:
问:
Q1:With the removal of stealth firing, how is destroyer faring from Wargaming side of view? Particularly I am concerned about premium destroyer that had not received range compensation like some IJN DD (namely Anshan and Blyskawica, not so much for Gremy)
1:移除隐身炮之后,从WG的角度看驱逐舰现在状况如何?我现在担心的是那些不像部分日驱获得了射程加成的金币驱逐舰(主要是鞍山和闪电,雷鸣倒是不操心)
Q2: Are there any work going on for a new gamemode? As an avid player, I am getting bored of the same old camping, passive meta.
2:有计划推出新的游戏模式吗?作为一名热心玩家,我已经受够了每天除了蹲坑就是被动出击的日子了。
Q3: Is there any plan to sell Hood with a bundle of detonation flag?
3:有计划把胡德和殉爆旗打包出售吗?
Answer:
答:
A1: Right now, Gremy, Anshan and Blyskawica are scoring one of the best results within their groups. They are not blatantly overperforming, but definitely they are among top ships. We don’t think we should improve them in their current state, because this will lead to imbalance.
1. 现在雷鸣闪电和鞍山在它们的分类中都是顶尖的。他们也不是说OP,但是肯定是能够拍前列的。我们不认为她们现在这样子还需要Buff了,如果再Buff就真的是不平衡了。
A2: Yes.
2:有。
A3: Hey, do you think we are fond of trolling our players?
3:你是不是觉得我们很喜欢把玩家当宝搞啊?
Question: Already grinded my Grozovoi. So three questions:
问:肝出雷暴了。问三件事:
Q1: When new rushian ships (cuz community cant have enough)?
1:啥时候出新的毛子船(反正大家觉得毛子船不够多)?
Q2: When the most famous signal flag in rushian naval history – the XGE signal – will be introduced?
2:苏联海军历史上最著名的信号旗——XGE——啥时候加入游戏啊?(XGE在国际通用海军旗语中是“我投降”的意思,这里问的人应该是在指对马海战中俄罗斯人升起了XGE旗但是日方却因为在他们的旗语书中找不到这个组合而继续攻击的事情……)
Q3: Leningrad had to go for a 2 year reconstruction after reaching 41 knots on trials due to hull deformation. The ship was advised not to attempt turning when in full speed and not to shoot guns in salvos due to the risk of breaking into parts after such maneuver. When will this historically accurate feature of both Leningrad and Minsk be introduced?
3:列宁格勒在试航的时候因为飙出了41节导致船身变形需要进行两年的重建。这艘船后来建议说不要在全速的时候转完,还有齐射的时候可能会导致零件崩开的情况。那列宁格勒和明斯克的这个史实特色什么时候实装到游戏内啊?
Answer:
答1:
A1: No RU lines are scheduled for the near future. We ran out of Stalinium ore, so we have nothing to build them from. Although, we may try to use our balalaikas, at least for low-tier warships.
1:近期没有再要出苏联船的计划了。我们的鐁大林矿石用光了,所以就没办法造船了。但是低级船的话拿三角琴可以凑合一下吧,大概。(Balalaika,巴拉莱卡琴,三角琴,是俄罗斯版的吉他)
A2: That’s NOT the spirit, man. Always rush B, never XGE, live your dream!
2:讲道理,你这个就过分了。请记住:开局RUSH B,绝不XGE,苏联海军屹立不倒!
A3: I guess we need to put it in queue of other historically accurate features that have no point in being in PC game, probably somewhere after USSR always winning the WWII.
3:你提的这些东西可以放在我们的“反正是个游戏这些史实的东西要不要都无所谓但是还是做一下吧”列表里面,就放在那个“苏联绝对能赢二战不服就是不客观”后面。
Question:
问:
Q1: On Discord you mentioned looking into reworking IJN torps. Do you have any ideas you could share?
1:在Discord上你提到了重制日本的鱼雷。透露点消息吧?
Q2: Regarding Shimakaze-did you consider buffing her concealment? It feels underwhelming to have Gearing spot you when you spot him, and he is a much better gunboat. Thus making Gearing just as effective for scouting.
2:关于岛风—你们有计划Buff她的隐蔽吗?总觉得在你能发现基林的时候他也发现你了,而基林的炮击能力比你强很多。这样一来基林在侦查的时候就很强。
Q3: Have you considered buffing normalizations angles for KMF CAs, by just a little bit?
3:有没有计划稍稍Buff一下德巡的转正角度?
Q4: Any news one new epic campaign?
4:新的活动,说点啥吧?
Q5: What do you currently think of meta in general? Does it need critical improvements etc.?
5:你对于当下的游戏生态环境怎么看?需要重大改进之类的吗?
Q6: How is the CV rework coming along? I am anxious to play my favourite class again.
6:航母重制怎么样了?我很想重新去玩那个我最喜欢的船种。
Q7: Do you think there are currently too many BBs? E.g. in EU, I feel like there are 5 BBs on avg per team each game.
7:你觉不觉得现在BB太多了?欧服的话好像每场战斗每一遍都有平均5艘战舰。
Answer:
答:
A1: Yes. F3 and Type93 mod.3 may be buffed in 0.6.4. We will keep watching their performance, and plan further tweaks, if necessary. We may also address Yugumo and her torpedo armament in future updates. (Addition: Spotting range, 1.8km for F3 and 1.7km for mod.3 seem like a good spot. Mod.3 for Yugumo is considered as well as a possible buff, however, not for 0.6.4.)
1:有。F3鱼雷和93式3型鱼雷在0.6.4中都可能会被Buff。我们会继续监控数据,有必要的话以后会再改。以后的话还有可能会改夕云的鱼雷(另:点亮距离,F3的点亮距离改成1.8km,3型改成1.7好像挺不错的。夕云的3型鱼雷也可能会Buff,但是肯定不会在0.6.4动手。)
A2: No. Shimakaze is going to receive turret rotation speed buff and main torpedo (Type93+F3) buff in 0.6.4.
2:没有。岛风的buff是炮塔转速和鱼雷的buff。
A3: No. There are some problems with high-tier KM cruisers, so we plan to address them in 0.6.4, starting from Hipper/Eugen.
3:没有。高级德巡的确是有一些问题就是了。我们会在0.6.4中解决一些,先从希佩尔/欧根开始。
A4: It is in development. Surely I have no right to spoil the surprise for you
4:在开发中了。我没有权力透露什么消息。
A5: It is not perfect, and never will be, but it is rather healthy, apart from several local problems. It continuous monitoring and tweaking.
5:不是完美的,而且永远不会是完美的,但是现在的比较健康就是了。除了一些每个服务器特有的问题之外。改进的话还是要看数据啥的。
A6: Sorry, but it’s too early to talk about further plans. We’re studying the effects of CV UI tweaks right now.
6:对不起,但是现在要讨论未来的计划还是太早了。我们还在研究航母的UI改动带来的影响。
A7: There is slight overabundance on some realms/tiers, not everywhere across the game. We are working on it.
7:部分服务器/等级上有一点过剩的问题,但问题不是每个服务器都有的。在解决了。
Question: Will the t6 mm be fixed?
问:会修复6级的分房吗?
Answer: T6 MM works as it should work. Nothing to fix here right now.
答:6级分房挺正常的啊,修啥修。
Question: How long does it take to create a map from scratch? What are the key points when you guys are making maps? Do you prefer ‘mirrored’ (as in virtually the same when looked from both spawns) or when there’s some more variety to it?
问:从头开始做一张地图要多久?在制作地图的时候的关键点是什么?你们是不是更喜欢“镜像”地图(就是无论从哪边出生地图都是一样的)还是说更喜欢有多样性的地图?
Answer: Well, it depends. “Dummy” creation (purely for gameplay test) is around 1 week in Game Design dept. Then, it may take several weeks to polish the dummy with internal playtesting (or it can be discarded). Then, if the dummy is good, it goes to Level Art. These guys need around 6 weeks to prepare all visuals for the map, and 3 weeks to prepare some misc objects like houses, castles, etc. Both mirrored and not mirrored maps have pros and cons.
答:要看许多因素。用来测试游戏性的毛坯地图在游戏设计部门那边大概一个礼拜就能弄好。然后会用几周的时间来继续调整这个毛坯地图,同时继续进行内部测试(或者这地图就不要了)。之后如果感觉毛坯地图还不错,就会被送去美工部门。美工需要大概6周的时间来准备所有的地形贴图,之后需要3周左右来准备那些小物件,比如房子啊城堡啊什么的。镜像和非镜像地图都有各自的优缺点吧。
Question:
问:
Q1: 0.6.4 brings a new great looking port (Thanks for that) but Port UI is still laggy (even on PCs with enough power). Any plans to fix that?
1:0.6.4加入了一个新的港口,但是母港UI还是卡的不行(就算是机器性能够也会卡)。有计划修复吗?
Q2: How was the post 0.6.3 patch feedback on
2:0.6.3上线之后关于以下内容的反响如何:
- CVs and the removal of alt attack on low tiers
航母以及低级航母的alt键攻击取消 - The USN CA buff
美巡buff
Answer:
A1: Right now, number one priority about port performance are tooltips. We’re working on optimization pack for them.
1:现在的头等大事是母港的性能和工具条。我们在准备优化了。
A2:1. Many players were sceptical about alt.attack, which is understandable. As for CV new controls, this is to be researched. 2. It was pretty good.
2:1)许多玩家对于删除alt键都表示怀疑,我们都理解。关于航母的新操作方式还需要研究。2)挺好。
Question: What do you think of the new Super upgrades? Are they fulfilling their intended role and are they used by the playerbase? Can we expect more of them? Also, I’d like to add that I actually like the direction you took with those new upgrades, however, I feel the “cost” of using them (sacrificing more general purpose upgrades) is too high on many ships, making them feel not so “Super”. Are there any plans to alleviate this cost and make those upgrades feel more powerful than the regular ones?
问:你对于超级升级品是怎么看的?它们有在发挥自己的角色吗?玩家有在用吗?以后会出更多吗?还有就是现在超级升级品在许多船上的“使用成本”太高了(因为会牺牲掉那些更加泛用的升级品),所以感觉就不是很“超级”。你们有计划降低这个成本,让超级升级品感觉比一般升级品更厉害吗?
Answer: Overall, we think they are a good addition. We’re reviewing their statistics to determine any necessary tweaks. And more of them will be coming in the future updates. These upgrades are not intended to be noticeably more powerful – they should be different and allow new gameplay opportunities.
答:我们觉得对于游戏是个挺不错的改动。我们在重新评估数据,并且决定是否要进行必要的调整。以后会实装更多的超级升级品。这些升级品不是说会让你强很多—它们的作用是允许你捕捉到新的游戏体验方面的机会。
Question: Any news on USN cruiser line split?
问:美巡分线有消息吗?
Answer: No news, and not planned for any of the foreseeable updates.
答:没有,而且现阶段肯定没戏。