Source:https://thearmoredpatrol.com/2016/09/09/wows-qa-9th-september-2016/
来源↗
Thanks to Babykim, EU.
感谢欧服的Babykim
The Q&A by BadPreacher dated September 5, and by Vessery dated September 8
以下是BadPreacher在9月5日回答的QA,Vessery在9月8日回答的QA。
Q: I noticed inconsistencies between the hit ribbons and the damage dealt.
问:命中缎带和实际造成的伤害之间好像有一些不符
A: Confusion may occur because not all penetrations cause damage. For example, a disabling hit on a turret is a penetration that does not reduce the HP of a ship.
答:的确有稍微混乱的情况,因为并不是所有击穿了的炮弹都会造成伤害。举个栗子,把炮塔打坏的炮弹的确是造成了击穿,但是却不会减少船只本身的血量。
Q: There were plans to allow some cruisers taking Defensive AA Fire and Hydroacoustic Search already in 0.5.11.
问:你们好像有计划要让部分巡洋舰在0.5.11中可以同时携带防空火力和水听啊?
A: We have postponed this decision, but you can expect another bonus for higher tier cruisers soon.
答:这个决定被我们推后了,但是高阶巡洋舰很快会有其他的奖励。
Q: Why not give Smoke to the Atlanta?
问:为什么亚特兰大没有烟雾弹啊?
A: The Atlanta already has two consumables, which suffice to make her competitive.
答:亚特兰大已经有了两个消耗品了,她已经具有足够的竞争力了。
Q: Can you clarify when an AP shell will bounce (ricochet).
问:能仔细说下AP弹在什么角度下会被弹开(跳弹)吗?
A: We have decreased the angles that lead to bounces, which currently are:
Sure bounce: before (0-30 degrees), after (0-22.5 degrees)
A chance of bounce: before (30-45 degrees), after (22.5-30 degrees)
No chance of bounce: before (45-90 degrees), after (30-90 degrees)
Note that an HE shell will never bounce.
答:我们降低了跳弹所需的角度,现在的数据是:
一定会跳弹:原来是(0~30°),现在是(0~22.5°)
有一定几率会跳弹:原来是(30~45°),现在是(22.5~30°)
不会跳弹:原来是(45~90°),现在是(30~90°)
还有,HE弹是不会发生跳弹的情况的。
Q: How does the thickness of armor influence the chance of bounces
问:装甲的厚度对于跳弹几率有什么影响
A: The thickness only effects penetrations via the 14.3 rule. The armor is penetrated if the nominal armor thickness (i.e. perfectly perpendicular hit) is less than the caliber divided by 14.3.
答:装甲厚度只会在14.3倍规则下影响击穿。装甲会在标注厚度(也就是完全垂直的入射角)小于炮弹口径除以14.3的时候一定会被击穿。
Q: How many ellipses govern the distribution of artillery hits?
问:炮弹的散布是控制在多少个椭圆形之内的?
A: Just one.
答:就一个(译注:作为对比,舰爆有两个)
Q: I would like to filter game modes, e.g. play standard battles only.
问:我想过滤掉部分游戏模式啊,你看我就只想玩标准模式
A: We currently do not plan this option.
答:现在没计划这么搞。
Q: Why 8 km visibility limit in a cyclone, as opposed to a percentage penalty, so that the battleships are still easier to detect than the destroyers?
问:为什么在飓风天气下的视野被限定在了8公里,而不是对视野有百分比上的惩罚,如果这么改的话战舰还是比驱逐舰容易被发现。
A: We wanted cyclones to invoke a radical change in gameplay. We have made the minimap more informative and added a synoptic in 0.5.11.
答:我们是想让飓风作为一个对游戏体验有着重大影响的机制出现的。我们在0.5.11中对小地图的信息量做出了增加,并且还加入了一个天气预警系统。
Q: I believe torpedos cannot be used in stormy seas during a cyclone.
问:我认为鱼雷在飓风天气下的海洋条件中根本就用不了啊。
A: This is more of a suggestion than a question.
答:这是个建议,而不是个问题。
Q: We still have battles with 5-8 destroyers per side.
问:现在依然还有每队5~8艘驱逐舰的战斗。
A: We consider nerfing some destroyers, and buffing other classes, either directly or by changing the overall meta.
答:我们在考虑削弱部分驱逐舰,然后Buff一下其他船型,无论是直接的Buff还是说改变整体的大局面。
Q: I have an 17.8 inch notebook with 1600-900 resolution in game. Why does the reticle take most the screen in close view (binoculars)
问:我的笔记本是17.8寸的,游戏分辨率是1600*900.为什么在近距离开镜的时候,准星占据了屏幕的很大一部分?
A: You probably use the dynamic reticle, which always takes most of the screen in close view.
答:你用的动态准星吧,那东西就是会占好大一块的。
Q: Will the Prince Eugen get new or rare consumables such as Smoke Screen or Repair Party?
问:欧根会获得类似于烟雾弹或者是修理这样的稀有消耗品吗?
A: No. But we plan adding a profitability bonus to this cruiser.
答:不会。但是我们准备为欧根加入一个收益奖励。
Q: Following the resent matchmaking changes, tier 5 became food to higher tiers.
问:在最近对MM进行改动之后,5级船变成了高级船的肉吃。
A: The main reasons for the change is the overall reduction of tier spreads and the fact that novice players should have more comfortable gameplay. We can expect tier 5 players to have enough experience, while tier 5 ships still can influence the outcomes of tier 7 battles. We will keep monitoring statistics for tier 5, and make adjustments if necessary.
答:这个改动的主要原因是降低整体分房的幅度,并且让新玩家的游戏体验更好。我们认为5级船的玩家已经有了足够的经验,而且5级船也的确可以影响7级战斗的结果。我们会继续监视5级船的数据的,如果有必要的话则会做出改动。
Q: I fired a salvo of torpedoes and died before the last torpedo was released.
问:我齐射了一波鱼雷,在最后一波鱼雷放出去之前就死了。
A: This is because torpedoes in a salvo are fired with a short delay between them.
答:因为鱼雷齐射也会在每一波发射之间有着很短的间隔。
Q: Does the anti-torpedo protection of German battleships work as intended? They appear very vulnerable to both aerial and ship torpedoes.
问:德国战舰的鱼雷带真的有效吗?好像航空鱼雷和船只的鱼雷打上去都很疼啊。
A: Yes, it does.
答:有啦,有啦。
Q: I fear that the Fubuki with a 6-torpedo salvo on tier 6 would further aggravate the torpedo soup problem.
问:我觉得把吹雪放在6级会进一步恶化鱼雷汤的问题(吹雪可以齐射6发鱼雷)
A: We already have destroyers with large salvos on low and medium tiers, e.g. the Farragut (8 torpedos), the Derzki (10 torpedos).
答:现在中阶和低阶驱逐舰已经有了可以一次齐射很多鱼雷的驱逐舰了,比如说法格拉特(8发)和无理(10发鱼雷)
Q: Why buff American carriers by baffling their fighters?
问:为什么你们决定通过Buff舰战来Buff美航?
A: Because American carriers with fighter setups where very ineffective in gaining air-superiority.
答:因为带了战斗机的美航配置在争夺制空权的时候非常的无力。
Q: Does the number of doubloons needed to retrain a captain depend on the tier of the ship?
问:重训舰长时花费的金币和船只的级别有关吗?
A: No, only on the number of skill points of the captain.
答:没有,只和舰长的技能点数数量有关。
Q: Is Demolition Expert useful for a carrier?
问:破坏专家对于航母来说真的有用吗?(4-1)
A: Not really. It is most useful when the baseline chance of fire is small and the number of hits is large.
答:用处不大。这个技能在起火几率小,但是命中数量很大的情况下是最有用的。
Q: Carrier will not auto-drop on a ship concealed in smoke.
问:航母没办法对那些隐藏在烟雾中的船自动投弹。
A: Yes, in this case you need to use the Alt.
答:对,要按住Alt自己来。
吹雪可以齐射6发鱼雷你在逗我么