Source:https://thearmoredpatrol.com/2016/08/21/wows-na-qa/
来源↗
Answered by Quemapueblos on WoWS Reddit
由Quemapueblos 在WOWS的reddit上进行的回复
Updates to Questions to some previous QueNA Questions:
一些以前的QA的回答的更新:
- US CV changes:Right now we are considering how we could buff US CVs in a future patch. Our current thoughts are to first buff the fighters so that they are more effective against their IJN counterparts, how exactly – we aren’t sure yet. Definitely not in terms of dealing damage. Not sure which patch this will be added to. Please note this is still very subject to change.
美航的改动:现在的话我们在考虑要怎么在未来的补丁中buff一下美航。我们现在的想法是首先Buff一下舰战,这样的话面对日本航母的时候可以更好的还击,具体要怎么buff——这个还不知道。但是肯定不是从伤害输出的角度上来搞。我们也不确定到底什么时候会实装。请注意这些内容随时可能都会被更改。 - WOWS Soundtrack:Most of you have probably seen this already but it was asked about several times here about the soundtrack for our game. Well it’s finally available for free! Check out our Soundcloud page andportal article for more info
WOWS的OST:可能很多人都看见了,但是还是有不少人在问。现在可以免费下载了。请关注Soundcloud页面和官网的文章。
1.) Any plans to add HMCS Haida as a premium ship? Given her service record with Blyskawica and the already hinted at Z-32 along with the fact that she is a musuem ship would make a great premium addition. The Canadian fans would be quite happy. You could even make a “Naval Legends” episode on her!
1)有没有计划把加拿大的海达作为金币船计入游戏?看看她和闪电的复议记录,而且在Z-32的时候也有暗示过,而且她现在还是一艘作为博物馆的船只之一,加入金币船应该是很好的收藏品。加拿大的玩家也会很开心的。你们还可以针对她做一集“海军传奇”的视频!
2.) The Tier X British cruiser Minotaur has 3 inch secondary guns that fire at 90 rounds per minute, would this be a balancing problem?
2) 10级的英国巡洋舰,米诺陶的3英寸的副炮的射速每分钟是90发,这个难道不会成为平衡上的问题吗?
- Not for this year but this one is starting to surpass the cries for Kitakami and Enterprise. It’s on our radar as a community request
今年年内不会,但是这艘船的呼声现在已经超过了北上和企业号。现在她已经作为社群的请求出现在了我们的待办列表上了。 - I can’t wait for the secondary builds
我已经迫不及待的想看到副炮流了。
Q: Are we going to get another premium carrier in the game? (Possibly a Yorktown Class with a name that starts with an E?)
问:啥时候游戏里再来一艘金币航母啊?(你看那个什么约什么克什么城什么级别的那个什么企什么玩意的就不错吧?)
A: I don’t think we will be able to squeeze another Premium CV in before the end of this year but we should have some coming in 2017.
答:我觉得今年年末之前再弄出另一艘金币航母不太现实了,但是明年的话肯定会有。
Q: With the Dunkerque’s release, what’s the timeline of a French Battleship tree looking like? Obviously RN CLs are next and rumors of German DDs have been circulating, but are there any vague thoughts as in like… 2017, or is it more of a 2018+ kind of timeframe? With that said, is it also a requirement that a Cruiser or Destroyer tree -must- come first for every nation? It seems to have been the case thus far.
问:敦刻尔克现在上线了,那什么时候会出法国战列舰?现在下一条线是英国的巡洋舰,现在还有传言说之后是德国的驱逐舰,那2017年有可能吗?还是说要等到2018年了?话先这么说了,莫非每个国家的第一条线都要是巡洋舰或者是驱逐舰吗?现在好像一直都是这个套路。
A: Not 2016 for sure but we haven’t finalized all lines for 2017 yet so I don’t know either way yet.
答:年内肯定没戏了,但是我们还没定下来到底2017年要出哪些,所以我也不好说。
1) Your thought on Torpedo Reload Booster consumable ? It seems to be forgotten since release because smoke is just too valuable. Why can’t Hatsu/Kagero choose between TRB and Speed boost instead, just like USN DD can do with DF consumable ? Locking it to final hull only would be fine. Hatsu and Kagero are also performing worse than their predecessor.
1) 你对于鱼雷加速这个消耗品是怎么看的?现在好像没有人在用这个东西,因为烟雾弹实在是太宝贵了。为什么阳炎或者是初春不能在鱼雷加速和船只加速的消耗品之间做出选择,就像美国的DD可以选择防空火力一样?就算只能让最后一个船体用也没关系啊。而且阳炎和初春还没她们低级船的表现好。
2)Is it possible to make some small changes to CV tech tree description while we wait for the large overhaul? It would be nice to know the flood/fire chance of torp/bomb (flood chance of ship torp should be added too). The term “Loadout” in fighter’s description is also quite confusing for new players and should be changed to “Maximum time fighting before running out of ammo” or something like that to make it easier to understand.
2) 在我们等着航母科技树大改的时候,能不能对航母科技树的描述做出一些改动?如果能知道鱼雷/炸弹的进水/起火几率就很好了(应该也把船载鱼雷的进水率加进游戏中)。而且舰战的“载弹量”对于新玩家来说也太不清晰了,应该被改成“在弹药耗光之前的最大战斗时长”或者是类似的东西,方便玩家理解。
3) When can we expect an IJN premium carrier or just any IJN premium of t6-7
3)什么时候会出日本的金币航母,不如说任何日本的6~7级金币船都行
- As it stands, it’s not used very often and we want there to be interesting options for the consumables but as you mentioned, Smoke is too good to pass up for anything else. Speed Boost on the other hand would go the other way, it can’t compete with Torp Reload and would make those DDs too powerful. I’m not sure how we will fix this issue but it’s something we are looking into.
没错,现在的确是用的人不多,我们的确是想要让消耗品的选项变得更多,更有意思,但是烟雾弹的确是在各种意义上压制住了其它的消耗品。船只极速的话也没办法和鱼雷加速比,它会让那些驱逐舰变得太强。现在我还不知道我们要怎么解决这个问题,但是我们肯定会进行讨论。 - Seems like a good idea to me
好主意。 - Unfortunately we have any new IJN premiums coming in the next few patch at the moment.
接下来几个补丁中都不会有日本的金币船了。
- could we get a more detailed review about ranked season 4 from WG’s side – like in season 2 for example – some numbers on how many reached rank x in how many battles on average. Also, how the feedback from the ranked survey was.
WG这边能不能透露一些关于天梯第四季的回顾—就像当初第二季一样—比如说有打到了第X级的玩家平均用了多少场这样的。还有就是天梯战的调查问卷的结果如何。 - can we get AA defensive fire visuals? Would be great for both CVs to see it and also other CA captains to coordinate usage.
能不能给防空火力那个消耗品加上视觉效果?航母和巡洋舰的玩家应该都会很开心的,大家可以进行合作。 - is WG happy with the high tier meta of high concealment, high firing range that partially leads to the defensive/sniping gameplay (also the next point)?
WG对于现在高阶战斗中这种高隐蔽,长射程导致的被动/远距离炮击的玩法表示开心吗(另外请看下一点) - high tier repair cost reduction – and info about the data they gathered?
高阶船的修理费降低—还有透露下他们收集到的数据的事呗? - more different camos with differnet stats. I’d be willing to pay doubloons for a +cash camo for my Yorck (and maybe some other ships). Think of Armored Warfare’s battle hardened stuff to turn ships into semi-premiums. No retrain ability but increased income. Might as well work for high tier stuff and make it NOT lose money on good battles.
更多不同属性的迷彩。如果真的出了一个可以增加银币收益的迷彩的话,我肯定会拿金币给我的约克去买(其他的船也有可能去买)。想想AW的那个“久经沙场”的属性,可以把船只变成半金币船。这些船可以没有重训功能,但是有收益加成。在高阶船上的话应该也没问题,这样的话打得好的局也不会亏钱。 - any news on unified WG gold?
什么时候打通金币? - new team battle season when?
什么时候出新一季的组队战? - are there plans for a personal mission system like in WoT? (~maybe~ please with less RNG related stuff)
有计划出一个类似于WOT那样的个人任务系统吗?(也许少一些随机的成分在里面也好) - CV balance (IJN/USN) from WG’s point of view? And what do you plan to change about it?
从WG角度上来说怎么看待航母的平衡(美国/日本)?你们有计划要改动吗? - other CV changes planned?
有计划要做出其他的航母改动吗? - ARP ships: why not a single Kongo/Myoko with several camos for the color schemes?
苍蓝船:为什么不只出一个金刚/妙高,然后用多个迷彩来替换颜色呢(而不是像现在一样出许多船) - again ARP stuff: Could we get an “Enable ARP content” setting independant of the selected port? I like to play the ARP ships, but I am stuck to the same port since the 1st Kongo.
还是苍蓝的东西:能不能有一个和港口无关的“启用苍蓝内容”的选项?我是很想玩苍蓝的船啦,但是自从第一艘金刚实装的时候我就只能用一个母港了。 - do you have figured out a way to integrate CV gameplay + CA gameplay? (Tone and similar vessels, even if its only scouting)
你们想好要怎么把巡洋舰和航母的游戏体验糅合在一起了吗(利根和类似的船只,就算只有侦察机也是一样) - (now that brit CLs are announced): what will be their gameplay “flavor”? We have the russian CLs as firestarters with shortrange torps. In what way will the brit ships be different?
现在英国巡洋舰已经公布了:那么它们的游戏体验会“倾向”于什么?苏联巡洋舰点火很强,但是鱼雷射程很短。那英国船会怎么样呢? - any changes to the report/compliment system? It could use some. Any use for Karma?
有没有计划要对举报/称赞系统做出改动?改一改应该不错。声望到底有啥用啊? - anything planned like marks of excellence in WoT?
有计划弄出像WOT那样的一环二环三环系统吗?
- See above comment for more about what we are thinking for Season 5 but in general I think the post above lays out mostly our concerns about Ranked, Class balance is off due to incentives and MM, Selfish behavior encourage for the “loser star,” prefered tiers, etc
看上面关于天梯第五季的回复,但是我觉得我们之前发过的帖子已经把我们认为的天梯战的问题都说清楚了,由于奖励和MM的原因导致船型不平衡,由于有了“败者最佳不掉星”的机制而导致了自私的游戏,很多玩家只玩某个等级的天梯战等等。 - Good idea
好想法 - Super defensive gameplay is not fun for
只守家可没意思 - No update on how the discounts yet but I’m interviewing a dev for an upcoming Talkin Ship and it’s a topic we will discuss
关于修理费折扣这个没什么新消息,但是我在为了下一期的视频采访一名开发团队的成员,这是我们下次会讨论的一个话题 - It’s definately an area we are actively trying to figure out how far we want to go with this and what players would enjoy without hurting the economy
这方面我们肯定要搞清楚到底能搞出多少花样,而且要保证在经济系统不受影响的情况下让玩家感到开心。 - This one I’ve been having difficulty getting anyone to discuss in concrete terms right now. It’s still a hot topic in flux
这个话题现在要进行确切的讨论还是很难的。现在这个话题具有很大的不确定性。 - Still working on fixes for Team Battles. New season of Ranked will come first
我们还在修复组队战。但是肯定是先出新一季的天梯战就是了。 - We have some ideas on how we can do this differently for ships but there is some cool stuff coming soon!
现在已经有了一些要怎么在战舰世界中用不同的方式实现的想法,但是很快会有很COOOOOOOOOL的东西出现! - I mentioned some ideas we have in the OP
原帖中提到了一些想法。 - We didn’t have the option to do the skins seperately when we initially started our ARP colllaboration and it keep possibility of adding different or unique gameplay in the future without affecting historical ships
在一开始刚弄苍蓝联动的时候根本就没想到要单独做皮肤,而且加入单独的船只可以保证在未来可以在不影响史实船只的情况下实装不同的或者是独特的游戏体验的船只。 - I’ve added that to the suggestion list as well a few patches ago but I’m not sure we are going to prioritize it in the short term
在几个补丁之前就把这条加进玩家的建议列表了。但是我不确定短期内要怎么排列它的优先级。 - Not yet, its our biggest concern for those hybrid ships
还没,这个问题其实是我们对这些混合船只的最大的一个担忧。 - We have some unique ideas for their gameplay but you’ll have to wait to get your hands on them
关于她们的游戏体验,我们有一些很奇妙的想法,但是要等到你们可以玩到这些船的时候才会知道。 - It’s not a top priority right now but we agree it could use a little love
尽管现在这不是我们的最优先事项,但是的确是需要一些关爱。 - Not at the moment but maybe one day
现在不会弄,也许有一天会的吧。
Q1. What changes does Wargaming plan to implement in Season 5 of ranked?
问1:WG在实装第5季的天梯战的时候准备做出什么改动?
In season 4, there were many complaints about ranked such as:
在第四季的时候,有关于天梯战有许多的抱怨,比如:
- Long grind to rank 1
打到1级时间太长 - The “Top scorer does not lose a star” having negative effects on teamwork, and also favoring DDs.
“败者第一不掉星”对于团队合作有着负面的影响,而且这个系统会倾向于DD。 - DD heavy meta, US DDs generally have been the best ships for ranked
DD们有着严重的倾斜,美国DD基本上是拿来打天梯的最佳选择 - Lack of cruisers due to high detection range and poor defenses
巡洋舰很少,因为点亮距离过长,防护又很差 - Stale high tier meta on 2 cap maps, not uncommon for teams to sit in their cap and wait for the other team to come to them
在有两个占领点的地图上的游戏体验一成不变,那种一个队伍蹲在点里等着对面来的情况并不少见 - Complaints that T6-7 gameplay was inferior to T7-8
6~7级的游戏体验没有7~8级的好
Q2. With the imminent introduction of the British Light Cruiser line, how does British Heavy Cruisers like the Country-Class cruiser fit into WG’s plan?
问2:马上就要出英国轻巡线了,那类似于郡级巡洋舰的英国重巡线你们是个什么打算?
1 . As of a few days ago, we have gathered all the feedback from each region and are defining what season 5 will look like. I’ve thrown in some suggests for what I think can improve Ranked from the feedback I’ve received but here are a few things I think we will address for sure:
1. 几天之前我们从各个服务器上收集到了所有的数据,现在正在决定第五季到底要做成什么样子。我也提出了一些我认为可以增强天梯战的建议,但是有一些事情是肯定会进行讨论的:
- Map Modes – We will probably be removing a certain mode to help keep the battle dynamic
地图模式—可能会移除掉某个特定的游戏模式以保证战斗的动性 - Top Score Star – It’s something we are going to rework for sure. Possibly expand it to the top 2-3 players or a more drastic change to the system
败者不掉星——这个东西肯定要重制。有可能会改成前2~3名,或者是干脆从头大改。 - DD – Some of this will be solved by the new MM as the recent Ranked season was running on the old code. Reworking the rewards for EXP and Credits for other actions is another big part of the puzzle here
驱逐舰—这个问题会被新的MM解决掉一部分,因为上一季的天梯战用的是旧的MM代码。至于问题的另外一个部分就是对各种团队行为作出银币和经验的奖励。 - Tier level is still being decided. We are looking at if there is a comfortable enough level of pop for higher tiers in NA
现在还在决定到底要用什么等级。我们现在还在观察美服高阶船的人气是否足够好。
2 . Right now we don’t have any plans to add or split HMS lines in the near future but it’s something both the community and internally we have been discussing what that split could look like for a while
2.现在的话没有任何计划要增加,或者是把英国线分开,但是我们和社群都讨论过如果真的把英国线分开看上去会是个什么样子。
Q: What’s the Olympic hurdle-looking stuff on top of the middle turrest on the Kaiser?
问:凯撒的中间那个炮塔上的那个看起来像奥运会的障碍物的东西是个啥啊?
A: Storing boats or floatplanes and possibly launching? Not sure if that was part of their intended purpose or of its just for the crane to access them
答:用来存放小艇和水上机,还有可能是用来让水上机起飞的?不确定这地方一开始打算是拿来干什么的,还是说只是能让吊臂能拿到那些东西而已。
Q: Have you considered doing a tier 2 premium version of the Olympia to benefit preservation?
问:有考虑过出一个2级的奥林匹亚号,然后拿钱去重建这艘船吗?
A: You know, preservation stuff has been interesting; we’ve been thinking about what we can do, and some of our events have done that in the past. We’re thinking about how we can do that in general because it’d be pretty cool to do; I really enjoy it when we can do cross-promotion because then we get to restore a piece of history.
答:你知道的,重建什么东西一直都很有意思;我们一直在考虑我们能做些什么,我们过去的部分活动也有成功的先例。我们在想的是一个更加一般向的做法,因为这么弄真的是很COOOOOOOOL;我觉得在我们做交互推广的时候一直都很开心,因为我们之后可以重建一件历史上的物件。
- With the last two premiums do you feel like it’s important to distinguish between play styles in game? Like with Light and Heavy Cruisers? Or depend on the community to explain that like in WoT.
基于过去的这两艘金币船,你们是觉得要区分游戏内的游戏风格很重要吗?比如轻巡和重巡之间的区分?还是说就像WOT那样让社群来进行解释。 - Any ETA on the Armor Viewer and Carrier UI rework?
装甲查看器和UI重制什么时候能做好啊? - With the T8+ German Battleships getting Sonar, is there a chance for T8+ USN and IJN battleships also getting a unique flair?
8级以上的德国战舰现在都有水听了,那么8级以上的美国和日本战列舰有没有可能会拿到一些什么特殊的东西? - In 0.5.10 you adjusted Cyclone parameters, is there still a chance for otherweather effects to appear (i.e. “Blizzard”?)
在5.10中你们调整了飓风的属性,那有没有可能会出现其他的天气效果(比如说“暴风雪”) - Now that Kitakami is teased that she mayreturn by the end of the year, would this be across all regions?
你们之前放出口风说北上会在今年年末的时候再出一次,这个是所有服务器都会有的吗? - Leading on from my previous question, in 0.5.10 you “improved the Missions interface” for the game; could this mean that you’re giving Kitakami away only to people that prove themselves capable?
继续上一个问题,你们在5.10中“加强了游戏内的任务界面”;那这是不是意味着你们只会把北上发给那些能够驾驭北上的玩家? - Leading on from my previous question, if not can she still magically appear in my port in the form of a gift?
依然还是上一个问题,如果不是这样的话,她是不是会以礼物的形式突然一下子就出现在我的母港中? - I think it comes down to us needing to communicate the playstyles and story of each ship. Plenty of ships in our game play differently than another ship in their class but for premiums is really important to be upfront about it. I’m not sure if we will change anything on the in game side but we will definitely look into ways to we can make it obvious in the store or portal or wherever players find it
我觉得这最后要靠我们来和玩家交流每艘船的游戏风格和背景故事。我们游戏中的许多船和同一种船型中的其他船只的游戏风格截然不同,但是对于金币船来说这一点就要提前先说好了。至于我们会不会对游戏内的部分进行改动这个还不知道,但是我们肯定会在玩家能够找到的地方把它弄的更加显眼一点,无论是商店中也好,官网上也好,还是什么其他犄角旮旯的地方。 - Armor Viewer is looking like it might make it into 0.5.11, Carrier UI is still a few patches away.
装甲查看器估计会在5.11就会实装,至于航母的UI还要再等几个补丁。 - It’s something we are looking into the possibilities but we don’t have any concrete plans yet
这一点我们肯定会进行讨论,但是现在没有任何确切的计划 - Yes, in the future there still maybe other effects like snow or fog. Currently we are looking at the impact of Cyclones on the battle and want to make sure we have the balance and mechanics right before we expand the system
对,未来的话有可能还会出雪天或者是雾天的效果。现在的话我们在观察飓风对于战斗的影响,我们需要在扩张这个机制之前保证这套系统的平衡和机制都在正确的运作才行。 - IF she returns, she will certainly return to NA.
如果她真的会回归的话,那她肯定也会出现在美服上。 - This is not the plan at the moment but yes it is technically possible
我们现在的计划并不是这样的,但是严格来说是能做到的。 - Yes… for a price
是啊……但是要有相应的代价才行。
Q: So now that the RN Cruisers have been announced, are RN battleships on the horizon?
问:现在已经公布了英国巡洋舰了,那英国战列舰是不是快了?
Obviously a different country’s next ship line is up. The ‘surprising’ one, as mentioned previously in a Q&A somewhere. Any hint as to which one that is? French? Italian?
当然了,接下来这条线肯定是不同国家的另一中船线。之前某个QA中也有提到了,是一个“令人惊讶的”船线。能不能再透露些消息?法国的?意大利的?
Also, are KM DDs and VMF BBs on the horizon too?
德国驱逐舰和苏联战舰真的快出了吗?
A:
答:
- Not for this year but they will come for sure. A few trips ago a brought a whole pile of British BB booksto dev team upon their request
今年年内肯定是没戏了,但是肯定会出就是了。之前出差了几次,根据开发团队的要求带回来了一大堆和英国战列舰有关的书籍。 - I can’t spoil all the fun!
剧透可耻,可耻。 - German DDs are a possibility but new a VMF line is not currently planned for this year
有可能会出德国的DD,但是今年年内是不会再出另一条苏联线了。
Last QueNA
最新的QA
In the last QueNA iku asked:
上一篇QA中,iku问:
How do the developers currently feel about high tier destroyer and cruiser balance?
你们对于现在高阶驱逐舰和巡洋舰的平衡怎么看?
which you answered with
你回答的是:
I’ll have to ask the team how they feel about this directly but for me, one of the main issues is that teamplay incentives are not properly rewarded so it encourages bad gameplay and helping your team by spotting is not “worth” most players time when they want to be effective in earning credits/exp
我要去问开发团队他们是怎么看的,但是对我而言,一个主要的问题就是现在团队行为并没有被好好的奖励,所以这样就鼓励了不良的游戏体验,并且在大部分玩家需要打银币/肝经验的时候都“不值得”。
I would like to know if you could ask the team about it in the meantime because it’s getting quite frustrating to see how (excuse me these words now) fucked up the DD balance is between and in the lines. Just an example now:
你能不能再问问他们,因为现在(请允许我稍微爆个粗)的各条驱逐线之间的平衡都是他妈什么破逼样子。我举个小栗子:
Is it on purpose that Fubukis C hull isn’t an option? having more AA is fine but why is there no reload time speed up like on Hatsuharu and Mutsuki?
你们是故意把吹雪的船体C搞成不能玩的吗?防空变多了的确是很好,但是为什么不像初春和睦月一样装填时间也缩短了?
to compare them:
做个对比:
Mutsuki C Hull => No update to the reload time but you can mount a gun upgrade with less reload time. Which Is also only on Hull C available
睦月的船体C:装填时间没有变化,但是可以装一个主炮的插件降低装填时间,而且这个插件只在船体C上可用。
Hatsuharu B Hull => Looses one gun barrel from one turret and you get a bonus of 1 sec to your reload speed (goes down form 10 to 9 sec) in the remaining barrels. So basically you end up with the same potential damage at a certain time point again due to the better reload (not a huge loss then) as on Mutsuki.
睦月的船体B:一个炮塔少了一个炮管,但是装填时间缩短了1秒(从10秒变成了9秒)。所以输出其实会和睦月差不多(由于装填时间缩短了)。
Fubuki C Hull => Fubuki looses 2 gun barrels (hatsu only one) and you don’t get a bonus on the reload time which makes it basically less competitive then the B and A hull. IJN DDs are already punished with their Guns. The health boost don’t really justify the loss of firepower. Why? You loose basically 33% of your gunpower (2 from 6 barrels in total) and you only get ~10% more health. So in a gunfight you might survive 10% longer but you also deal 33% less damage. You won’t kill the enemy faster or at the same speed and you will only die some seconds later because you couldn’t kill the enemy in time (in the case both shoot at the same time and hit with the exact same damage, just one with Hull B and the other one with C). Why is it like that that you beginn with it on T6 and stop with it on T8? Why adding a bigger handicap? On US DDs the AA Hull is optional (if it exists), and offers the same HP as the B hull?
吹雪的船体C:吹雪会失去两根炮管(初春只会失去一根),而且装填时间也没有Buff,这样的话和船体A与船体B一比就没有可比性了。日本驱逐舰的炮本来就不好,而且船体C带来的血量加成和火力的损失相比根本就没有可比性。为什么?因为你失去了33%的火力(6根炮管,拿走了两根),而且只加了10%的血量。所以在对炮的时候的生存时长可以提高10%,但是伤害输出却降低了33%。
Public test
测试服
Was there a reason for not letting us test German BBs? (at least that was the case when i logged into PTS the last time during 0.5.10 testing)
为什么不让我们测试德国BB(至少我在0.5.10测试服上线的时候登录了不能玩)
A:
答:
Balance: Next week or the following on Talking Ship, I’m planning to get some more devs to discuss some of the top issues in ships so hopefully this will cover what you are looking for
平衡:下个礼拜的Talking Ship的视频中会和部分开发团队的成员讨论船只的问题,希望我们能够讲到你们关心的这些问题
PT: This one was a little special due to our plans for Gamescom but in general new lines will be available on PT prior to release
测试服:这次的问题有点特殊,因为和我们在Gamescom的计划有关,但是一般来讲新线在上线之前都会放在测试服进行测试
1, Is there a chance for DD modules to get a bit more health it always feels like I cheated when my HE or Bombs lands near one and they lose something. Feels even worse when I do hit them and they lose three or for things.
1. 驱逐舰的模块会不会稍微加点血啊,每次我的HE或者是炸弹落在了它们附近,然后它们就有什么东西被打坏了,感觉我像开了挂一样。等我真的命中了然后打坏了三四个东西的时候就感觉更不好了。
2, Any word on Hybrid ships like the BBV Ise or CAV Mogami? You could have it where pressing 3 or something brings up a CV like interface and pressing 1 or 2 switches back to your guns.
2. 关于类似于伊势这样的航战或者是最上这样的航巡有什么要说的吗?比如说按3就切出CV的界面,然后按1和2就会切回到主炮的视角。
3, Is it possible to have the scout planes controllable again but have them only be able to move in an area around your ship, would help with scouting and spotting so CV or DD aren’t the only ones doing it.
3. 能不能把控制侦察机那个机制加回来,但是这次改成只能在船的周边移动,这样的话可以帮助点亮其他船只,这样的话点亮就不再只是CV和DD的工作了。
- You could use the Commander Skill Preventative Maintenance to help keep them alive but its not really an option for a DD since you usually take CE
可以选用舰长技能里面那个防护大师以提高生存性,但是驱逐舰一般都是点隐藏专家的。 - The interface and gameplay is the hard part we are working on. Being able to control both main guns and planes seamlessly is a challenge. It’s not a top priority right now but it’s something we are working on for the long term
我们在努力的搞界面和游戏性。可以无缝控制飞机和主炮是个挺有挑战的任务。现在它并不是我们的头等大事,但是我们会为了以后继续搞的。 - We prefer to not let players control them if we can avoid it. It caused problems for the player and balance when we have that feature. DDs were impacted probably the most but especially new folks would loose focus of what’s happening to thier ship and stop paying attention to how much damage they were taking.
如果能够不让玩家操控侦察机的话,我们就不会让。它会对玩家和平衡带来一些问题。驱逐舰被这套机制的影响最大,但是最重要的是新玩家会不能够集中在他们的船只身上,也就看不到他们受了多少伤害了。
Q: Can we expect to see turret catapults soon? Tangentially, if they are to come will the Arizona’s third turret be repainted?
问:什么时候能有炮塔的弹射器啊?顺便问一下,如果真的出了的话,亚利桑那的三号炮塔会重新上色吗?
I seem to recall reading somewhere that the spaceship skins from April Fools 2015 might make a return, or that the possibility was being looked into. Can you add anything to this?
我之前好像在哪看见说2015年愚人节的那个宇宙战舰模式的皮肤可能会回归,或者至少在考虑了。能稍微说两句不?
A:
答:
- I don’t remember if we are planning to add this tech soon or added it in recently but I think its in the plans to add more ships with the turret catapult when appropriate
我们近期好像是没有计划要计入这个新的技术,但是我记得以后等时机成熟了会加入更多带有炮塔弹射器的船。 - Space ship models aren’t coming back any time soon but there will be more fun modes coming to WOWS for sure. The space ships were actually full model reworks, I remember my “Fletcher” had enough gap between hull sections for a single torp to pass through
宇宙战舰的模型近期是不会回归了,但是以后肯定还会有更多的趣味模式。宇宙战舰其实是把整个模型重新做了一遍。我记得我的“弗莱彻”的船体中间的空隙足够大到让一发鱼雷从中间穿过去。
- Any chance ARP ships could receive a perma Type 5 camo (-3% detection/-4% enemy accuracy, no other bonuses)? Mostly if Ranked will continue to have a T7 cap, it’d be nice if they were on the same page as other ships of the tier (that .4km does make a difference)
苍蓝船会不会有永久的五式迷彩(-3%侦测距离/-4%命中率,没有其他的奖励)?如果天梯战依然还是7级船封顶的话,那让所有船站在同一条起跑线上就很不错了(0.4公里的距离带来的影响是很大的) - NA was first to receive ARP missions (and they were painful), but ever since has been regularly delayed for NA. Now NA is behind three ships. I know other events can muddy things, but why aren’t the events deployed across all servers at the same time, especially now that “Deal X amount of damage” (which is good) has been settled on?
美服是第一个出了苍蓝任务的服务器(而且也很蛋疼),但是从那之后美服的任务就经常是晚一些才出。现在美服已经落后了三条船的进度了。我知道其他的任务会拖延进度,但是为什么任务不是在所有的服务器上同时开始的,尤其是那个“造成X点伤害”的任务(是个好任务)? - Finally, Ashigarawas seen entered into the files as a premium. Will ARP Ashigara eventually use the same model after Ashigara has been tested/put on sale? Or will ARP ships always use the ship model from the Silver line?
之前文件中发现足柄会作为金币船实装。那么苍蓝的足柄会不会在金币足柄上线之后用同一套模型?还是说苍蓝的模型会套用银币船们的模型?1. It’s a good suggestion, we will think about it
想法不错,我们会考虑的。2. The main issue is regional events overlap with the timeline we decided upon and sometimes we have to shift events around for different regions to accommodate. The NA only Military Month for example but don’t worry all the ARP content will come to NA as well!
2. 主要的问题就是部分地区性的活动会和我们当初预想的时间相重叠,这样的话就需要把不同地区的任务时间稍微做出一些改动。美服限定的那个军事月就是一个很好的栗子。但是别担心,所有的苍蓝内容都会实装到美服的!3. As mentioned by dawnofwar11, you can see what the ship looks like already if you check the EU portal
想看船长的是什么样的话,去看欧服的官网就行了。
Q: Are you still on track to get 4 lines out in 2016? With British cruisers, that makes 3 lines announced. I heard rumors about german DDs, what’s your opinion on this?
问:你们现在依然还在想办法在2016年内弄出4条线吗?算上英国巡洋舰这也才三条啊。我听到的传闻是德国的DD,能不能稍微说两句?
A: Still a strong possibility we can get to a 4th line before the end of the year.
答:年底之前能弄出第四条线的可能性还是很大的。
- Any update on the status of the ship deformation visuals that were confirmed in a QA several months ago.
几个月前的QA提到的船只变形的效果现在有消息吗 - Anything new on the ability to mount more then 1 commemorative flag?
啥时候能够安装大于一面的纪念性旗帜啊?1. I don’t have info on this one. It’s very likely its not in the plans for 2016
1. 暂时没有新消息,估计是不在今年的计划中了2.Still not a top priority right now but with all these new flags we gotta figure out something!
2. 依然不是优先度最大的事项,但是这么多旗,我们总得想个办法不是!
1) Any chance wargaming would do like a special sale once in a while on special ships that we haven’t seen in a while like Kitakami, Gremyaschy, Iwaki, Etc. I know gremyaschy is OP but maybe once in while they could put those ships up for sale again?
1. WG会不会偶尔把一些平时大家看不到的船拿出来卖一下,比如说北上啊,雷鸣啊,岩木之类的。我知道雷鸣有点OP,但是能不能把它拿出来卖一次嘛。
2)Any chance of more Premium carriers like the saipan?
2. 有没有更多类似于塞班的金币航母?
3)Any Chance Mikasa will be available to Buy?
3. 三笠能买吗?
4) Are there any plans for Russian And German Carriers?
4. 苏联和德国的航母有计划吗?
5) Is there any plans for Premium USA or IJN battleships
有计划推出美国或者是日本的金币战舰吗?
- We did put some of the preorder ships on sale not long ago and rare will come out of the vault occasionally but the three you mentioned will more than likely never go on sale. Kitakami was never sold, Gremy is too strong for us to sell again and Iwaki was an alpha only reward.
之前我们的确是把一些预购限定的船只拿出来卖了,而且那些稀有船也肯定会隔一段时间就拿出来,但是你说的这三艘船拿出来卖的可能性太低了。北上从来就没拿出来卖,雷鸣太强了我们不能卖,岩木是Alpha玩家限定的奖励船。 - I think we will definitely see more premium carriers in the future though we don’t have any more planned for 2016 at this time
以后肯定会有更多的金币航母,但是今年年内的话是没计划了。 - It could come to the tech tree or store at some point but I don’t remember if we have a sale planned at the moment since many people earned her for free with the recent in game event
以后可能会进入科技树,或者是在线的商店,但是我不记得我们好像有把她拿出来上架的计划,因为好多人最近在游戏内的活动已经拿到了这艘船了。 - Not for 2016 but maybe one day
年内没戏,以后的吧。 - We have a few currently in the game but there will be more to come in the future
现在游戏内已经有一些了,但是未来肯定会有更多的。