Source:https://thearmoredpatrol.com/2016/07/15/wows-qa-15th-july-2016/
来源↗
Translated by Carnotzet.
由Carnotzet翻译。
Last Q&A’s were terrible in regards to new information disclosed and this one is no exception.
上一篇QA并没有很多干货。这一篇也没有。
1. In a ranked fight, I saw two Myoko‘s annihilate all the enemy squadrons. I thought that ship had bad AA since it’s equipped with single 25mm guns. Are there additional factors that are taken into account when calculating a ship’s AA power ?
1. 在天梯战中,我看到两艘妙高打掉了对面所有的飞机中队。我以为这船的AA很差,因为她只有25mm单装机枪。你们在计算船只的AA火力时还有考虑到其他的什么参数吗?
A. In addition to the number of AA mounts, there are other factors that come into play, for instance the type of ammunition used. In this case, we have decided to give IJN ships a slight edge. When setting the AA power of a particular ship, first and foremost we need to achieve the balance goals we’ve set for it, but we also need to try not to break away from the historical realities and maintain some consistency. I can understand if players might be somewhat lost with all of this. However, it is much more interesting to look at game characteristics, which are much more concrete, such as range and DPS, which in turn give the effectiveness of a ship’s AA.
答:除了防空炮的数量之外,的确还会考虑到其他的参数,比如说所使用的弹药种类。在你说的这个情况中,我们决定给IJN的船只一些小小的优势。在调整船只的AA火力时,我们首先是要达成我们自己设置的平衡目标,但是同时还要保证不能和史实差的太远,还得保留一些一致性。我可以理解玩家们可能会对这套东西感到迷惑。然而其实去看游戏内的数据更加有意思,数据里面写了详细的数据,比如射程和DPS,而这些才是决定一艘船的对空有效性的关键。
2. Why have you decided to equip Gneisenau with 380mm guns instead of her historical 283mm ? Why don’t you give players the option to chose between the two ?
2. 你们为什么给格奈森瑙装上了380mm炮,而不是史实的283mm?你们为什么不能让玩家们在这两个口径之间做出选择?
Do you really think that six guns of not even the biggest caliber will cut it at tier 7 ? Do you realize the monsters it will have to fight against ? If she’s released in her current state, she will be unplayable.
你们认为在7级船上有6根口径不是同级中最大的炮就够了是吗?你们有没有意识到这艘船会面对什么样的怪物们?如果她就拿现在这个数据上线的话,这艘船肯定没法玩。
A. Here are the main reasons.
答:以下是主要原因。
-Guns with different caliber on a single ship is bad.
一艘船上出现不同口径的炮是不好的。
-Breaking caliber progression within a single ship line is bad.
打破船线中口径逐渐扩大这个规律也是不好的。
-Scharnorst.
沙恩霍斯特。
We have no desire to release unplayable ships.
我们并不想放出没法玩的船。
Sub_Octavian posted a fairly lengthy post that will surely keep all of us busy for some time. It’s about the previously discussed topic of Gneisenau, 380 vs 283 mm.
Sub_Octavian发了一篇还是有些长度的帖子。帖子是关于上面那个格奈森瑙的380mm vs 283mm的话题的。
Sub_Octavian (translated) 14 July
“For all of those who are not aware of this conundrum, here is a brief summary: players are questioning the developers’ decision to equip the premium ship Schranhorst with her historical 283mm guns whereas the standard Gneisenau is planned to be equipped with 380mm guns.
“对于那些还不清楚发生了什么的玩家,以下是事件概要:玩家针对开发团队决定给沙恩霍斯特装备史实的283mm炮,而银币的格奈森瑙却用的是380mm炮这件事开始抱怨。
More than once, we have explained that historicity cannot be entirely supported in the game for several reasons. We try to conform to historical realities or at least take them into consideration but the gameplay will always come first. In some rare cases, we have decided not to implement certain changes because of their glaring inconsistency with reality, but it happened extremely rarely. On the other hand, we try to model our ships as close to their historical counterpart as possible. Standard ships represent their class whereas premium ships represent one concrete ship in a given period.
我们不止一次的解释过史实度不可能在游戏内彻底重现。我们会试图去遵守史实,或者至少要在做游戏的时候去考虑到这些问题,但是游戏性永远是第一位的。在少数情况下,我们的确有做出过由于和史实差距太大而不去实装特定改动的举动,但是那也是极少数情况而已。另一方面,我们在建模的时候会尽可能的靠近史实的模型。银币船代表的是整一个船型,而金币船则是某一艘船在特定时间段内的情况,
Do some ships have errors or lack precision ? Of course. We are progressively identifying and fixing them. In our Supertesters team, we have one expert whose work for the year ahead is to fix all these little things.
你说部分船只有问题,或者是不够精确?这种问题肯定会出现的。我们在逐步的查找问题,并且修复他们。在超测服团队中有一名专家,他接下来这一整年的工作就是去修复这些小问题。
Have we already deliberately forsaken historicity for gameplay ? 100% yes. As an example, we can take the AA configuration of Atago or Arizona (to make them more balanced, the first one had her AA made worse, the second one, better) or the coats of arms displayed on German ships (during combat, they were not displayed, but they are rather pleasing to the eye). There are a lot more of these examples.
那我们曾经有没有过为了游戏体验而抛弃了史实的情况?那肯定有啊。我举个栗子好了,爱宕或者是亚利桑那的防空(为了平衡性的考虑,爱宕的防空比史实的要差,而亚利桑那的变好了),或者是德国船上的纹章(在战斗时其实是不会画出来的,但是游戏中为了美观是有的)。还有很多其他这样的栗子。
The calibers on German BB’s follow the same deliberate choice.
德国BB的口径也是我们故意这么弄的。
Here are the reasons behind our decision:
我们做出这种决定的原因是:
1. We currently think that it is best to avoid caliber size going back and forth when advancing in a line. Regarding Scharnhorst, it’s not a problem since it is a premium ship and stands apart from the main line. Regarding Gneisenau, the problem is as follows:
1. 我们现在认为在银币线中最好不要出现口径来回跳动的情况。至于沙恩霍斯特的话根本就不是问题,因为是金币船。而格奈森瑙的话,问题是这样的:
283-305-305-380-380-380-406-406. This is the current caliber progression.
283-305-305-380-380-380-406-406。这个是现在的船只口径的进度。
If we had equipped Gneisenau with her historical guns, it would be 283-305-305-380-283-380-406-406.
如果格奈森瑙用的是史实主炮的话,就会变成283-305-305-380-283-380-406-406.
When gun caliber changes drastically, players have to change the tactics they use considerably. In general, when the main gun caliber changes, it is a risky and stressful moment. Just remember for example the jumps that occur when hopping on Pensacola or Furutaka. Both ships are more difficult to learn because players have to change the way they approach these ships’ gameplay.
当主炮口径大幅度变动时,玩家必须要对他们所使用的战术做出改动。通常来说,当主炮口径变动时,这是一个充满了风险以及压力的时刻。比如说你刚拿到彭萨克拉或者是古鹰的时候。这两艘船都很难上手,因为玩家需要改变他们已经习惯了的操作,战术。
Let’s not forget about the enemy ships Gneisenau will face. They are equipped with 410 and 406 mm guns. In this case, a decrease in caliber can be even more off-putting.
请不要忘记格奈森瑙所要面对的船。它们用的都是410mm或者是406mm炮。
2. One ship having more than one gun caliber size option is, sadly, a bad idea. According to our research, Mogami, which is often cited as an example, having the gameplay option between being a heavy cruiser and a HE spam monster is negatively affecting the “audience” of the ship. Now, players are talking more about the satisfaction this ships brings, how it affects their desire to get better and master the game (etc.) than the ship’s combat effectiveness.
2. 在同一艘船上出现两种主炮口径是一个……很不好的想法。根据我们的研究,一直被拿来做栗子的最上,可以在重巡/瞎打HE弹的怪物中选择一种游戏体验对于这艘船的“受众”是一个非常不良的影响。现在玩家们更多在讨论的是这艘船所带来的满足感,这艘船对他们想要在游戏中变得更好的欲望的影响(等等),而不是这艘船的性能本身。
3. We are not against sometimes releasing sisterships or developing premium ships that play like their standard counterparts. However, in this case, taking into account the arguments that were previously given, we had the opportunity to release a premium BB with an unusual gameplay (Scharnhorst + 283 mm) as well as fit a standard ship into the BB line (Gneisenau + 380 mm), which will be a logical step in regards to the lower and higher tier ships.
3. 我们并不反对放出姐妹舰或者是开发玩起来和银币船很像的金币船。然而在这个情况下,我们有了一个可以放出一艘游戏体验很独特的BB(沙恩霍斯特+283mm),以及一艘可以塞进BB线的银币船(格奈森瑙+380mm)的机会,而这对于低级和高级船来说都是很符合逻辑的一步。
We believe that both ships will be interesting to play as well as being different and needing different styles and tactics. We also believe that with our current plans each of these remarkable ships will find its place.
我们相信这两艘船玩起来都很有意思,而且需要不同的游戏方式和战术。我们也相信我们现在的计划会让这两艘船都找到自己合适的位置的。
When both ships will be made available to everyone, we will see if we were right. Currently, we have however no reason to change our plans or question them.
当玩家们可以拿到这两艘船的时候,我们就能确认我们的想法是否正确。现在的话我们倒是没有理由改变我们现有的计划。
Thank you for your attention !”
感谢阅读。”
所以这就是他们给一艘史实船强行塞上一个没实装的炮并且不许她用自己史实炮的理由? this reason sucks. 哪怕你给283一个2rpm的射速去逼迫玩家用380呢。