【Developer Q&A 】2013/6/5–R2D2

5.6.2013
来源:[http://ftr-wot.blogspot.cz/2013/06/562013.html]
翻译:[http://bbs.ngacn.cc/read.php?tid=6287935]

– Q: “KV-1S with 122mm is not historical”
A: “Home-educated experts, huh?” (and SerB adds the picture of 122mm KV-1S)
“KV-1S的122炮不符合历史!”
“嗯,键盘历史学家的意见?”(然后SerB贴了张图,吃我122啦,呆逼)

– the vehicle on the above picture is KV-122 by the way. It’s possible that in time, KV-1S will move to tier 5 and will become a hull module option for the KV-1 for more historicity
上面那图更确切地说是KV-122。以后有可能会把KV-1S降到5级并且成为KV-1的一个可选车体部件,这样就更符合历史了。

– SerB states that the “maps are being remade for arty to better hits tanks behind covers” is just a conspiracy theory
SerB表示“之前重做的地图都专注于修改掩体以便让火炮更容易打到掩体后的车”这种完全是脑补阴谋论的意见。 (当然,某些地图修改确实有削弱防炮掩体的安全度,但这并不代表所有的地图修改动机)

– SerB states that during war and post-war firing tests in Kubinka, no side-effects of Zimmerit were ever confimed. Recently, very simple tests were made with magnets and it was found out that Zimmerit has no effect on magnetic mines. It’s possible the whole Zimmerit project was made for other reasons
SerB表示在战时和战后的射击测试中,德国车的防磁涂装并没有对射击结果产生影响。而且,近年的一些简单实验发现德国车常用的防磁涂装对磁性雷没有效果,所以当初磁性涂装可能是出于其他目的而使用。

SS: to explain this – there are various theories and hoaxes running around about Zimmerit. The most common are that Zimmerit caused more vehicle fires when shot – it didn’t – and that Zimmerit caused enemy shells to penetrate better – again, it didn’t. Personally, from what I could find out, in very thick layers (we are talking 5cm or so, which noone applied on tanks), Zimmerit can probably disrupt magnetic mines (just like a piece of wood of the same thickness would), but it doesn’t have any side effects and in the setup Germans used it was useless. Nevertheless, some Allies (Americans I think) actually thought that since Germans do it, it must have SOME use and therefore started using captured stock at one point. I believe that the common WW2 author consensus is that it useless. Looked good tho.
(这里SS补充了一些自己对于防磁涂装的意见,简单来说:防磁涂装不会引起更多的火灾,不会让敌人的炮弹更容易击穿,另外除非厚到5厘米以上 —— 就像美国人用厚木板来防磁性雷 —— 否则防磁涂装是没法防磁性雷的。)

– SerB doesn’t consider the Saukopfblende gun mantlet (Jagdpanzer IV for example) underpowered
SerB不认为游戏里德系车的“猪头”炮盾 (例如四歼那种) 表现太弱。

– Jagdtiger hull thickness won’t be buffed
猎虎的车体装甲厚度不会增加。

– Mark IX Centurion turret is different from Mark 2,3,7
百夫长上的MK9型炮塔跟 MK 2、3、7的不一样。

– theoretically the L7 could fit into Mark 2,3,7 Centurion turrets (won’t be implemented)
理论上L7也是可以装到MK2、3、7型炮塔上的。 (但游戏不会这么干)

– it’s possible Centurion will have its speed increased to 48 km/h
9级百夫长的极速有可能会增加到48公里。

– it’s possible (and desired by SerB) that the Chieftain prototype will be introduced into the game, they are looking for proper data for 6 months already, SerB promised to rush the search
酋长原型车以后有可能会做进游戏,WG已经为此进行了6个月的资料搜集工作。

– the FV215b 183 won’t probably have its ammo capacity increased to 15 pieces
FV215b 183 不大可能会把载弹量加到15发。

– SerB states that the fact that Himmelsdorf houses are so close to each other is historical and based on old German cities
SerB表示锡城的房子排列紧密程度符合历史上德国旧城镇的样式。

– SerB doesn’t consider the Sturmpanzer II with gold ammo overpowered in 8.6
·SerB不认为打金币弹的野牛2在8.6会太强。

– SerB admits that the 198 pen for 75mm L/70 was not historical, it will also likely not be solved by using APCR shells for the gun as silver ammo (also unrealistic for 1945)
SerB承认银币弹198穿的的75L70 (超测服的E-25泄露数据) 并不符合历史。而且不大可能会用打银币APCR的方法来解决。

– the new camo system rollback was caused by a great amount of bugs in camo
取消掉大部分新隐蔽机制的改动是因为测试中出现大量的bug。

– when various models of one tank with different setups (turrets, guns) historically had various numbers of crewmembers (KV-13, Hetzer), the crew amount obviously remains the same. Developers know about this and don’t consider it too important, unlike errors in vehicle armor.
某些车辆历史上使用不同炮塔或炮的时候会有不同的车组人数配置,游戏里车组人数则不会变化。开发人员认为这种细节并不重要 (或者说,纯属没事找事),不像车体装甲错误那样需要改正。

– SerB states that they are TRYING not to change premium vehicles, but they do have the possibility according to Terms of Use
SerB再次重申开发人员是 “尽量不去修改金币车”,但依然会有修改的可能。

– will teamkillers be punished more? “If necessery. We decide what’s necessery.”
“会更严厉地惩罚TK吗?”
“如果有必要就会。另外有没有必要我们说了算。”

– theoretically, some nations could have 2nd arty lines – but that won’t be implemented for now
理论上,某些国家能凑出第二条火炮线,但目前不会这样做。

– on unhistorical E50M: “If you find us a more historical E50M, we will immediately put it into the game” (SS: how did that Weserhtte E-75 go, Zarax and Daigensui? Did anyone on Russian forums mention it?)
关于不符合历史的E-50M:“如果你能给我们找辆更符合历史的 E-50M来,我们立刻把它做进游戏里。”

– currently, modelling works has begun on the Japanese branch (SS: the German TD’s are allegedly already modelled)
目前,建模工作已经进行到日本线了。 (德系二线TD的模型据说已经完成了 —— 其实除了计划变动后的几辆高级车,其他应该早就做好了)

– (as a sum of several SerB’s posts) SerB basically doesn’t care about the Superpershing shitstorm, he mentioned that he developed immunity to whining
基本上,SerB并不怎么关心超潘削弱引起的混乱状况,他表示已经点了满了免疫抱怨/牢骚/诉苦之类攻击的科技树。

– the increased accuracy for guns is fine according to SerB
SerB认为8.6的平射炮精度增加没有问题。

– the speed of sound (delays between shots and sound) might eventually be implemented into the game, but has a low priority
声音传播速度与距离的效果 (例如炮弹与开炮声音的到达不同步之类) 以后可能会做进游戏,但优先度很低。

– the “invisible enemies” camo bug has been found and fixed
“隐形敌人”的伪装bug已经被发现并修复。

– it’s not yet clear whether the British tier 8 premium tank will be a medium, or a heavy
目前还没决定英系8级金币车是中坦还是重坦。

– for now the Lowe will not be removed from the shop
目前狮子不会从游戏商店下架。

– SerB states that it’s normal for vehicles to be rebalanced after a while when they come out on live server, test server is not enough to balance them once and for all
SerB表示有些车辆在正式服推出一段时间后被重新平衡是很正常的,因为单凭测试服的结果无法保证数据调整能一步到位。

– SerB confirms that the source for E50M was Spielberger’s book, but also states that the project from the book did not meet success and had to be “further developed” by WG
SerB表示E-50M的资料来源于 Spielberger的书,但书上的资料并不足够,所以WG有额外渗水加面。

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