【Developer Q&A】2016/05/26

Source:https://ritastatusreport.live/2016/05/26/26052016-qa/#more-11807
https://ritastatusreport.live/2016/05/26/qa-catch-up/

Hello,
大家嚎,

EiKarrRamba from WG-News (I recommend it to everyone who speaks German) compiled some questions to Wargaming for his blog and was kind enough to send me the transcript:
WG-NewsEiKarrRamba攒了一波问题,扔给了WG,并且给出了他们的回答:

How/why has it been decided to replace the WT auf E-100 with the Grille 15? Isn’t it possible or was it considered to keep both in the game at tier 10?
为什么是选择蟋蟀15来顶掉WT E-100?就不能把这俩车都留下做10级吗?

Waffenträger auf Е-100 was removed from the game due to the following two reasons:
WT E-100被移除掉的原因有两个:

  • The vehicle was completely unhistorical and very different gameplay-wise from the preceding vehicles in the branch.
    这辆车是没有任何史实依据的,而且从游戏体验上来说和这条线里的其他车都很不一样
  • The vehicle stood out in terms of combat effectiveness from vehicles of the same type and tier.
    这辆车在同等级同车型中的战斗效率上来说过于突出

Thus, we decided to remove it from the branch. The future of the vehicle is still undecided.
因此我们决定把这辆车移除掉。至于这车的未来,现在还没定下来

Are there any plans about changing the map rotation? Some players are having the feeling for a long time now, that they are always playing the same maps.
有任何计划要对地图的轮换进行调整吗?有玩家有感觉说他们好像一直在玩同样的几张地图

The matchmaking system is about to undergo an overhaul in the future: with the new system, maps will be rotating correctly.
MM近期要重制了:新的MM里面的地图会正确的进行轮换

Feedback by the players was considered with update 9.15 and you already changed/adjusted a few tanks. How was the decision taken, to exactly choose these particular tanks?
你们在9.15补丁的时候有听取玩家的意见,已经调整了好几辆车了。你们到底是怎么样选出来需要进行调整的这些坦克的?

We have heard the voice of our players and estimated the time to adjust these vehicles. The amount of work was acceptable, and we managed to implement these changes in time for Update 9.15.
我们听取了玩家的意见,稍微估计了一下调整这些车辆所需要的时间。而工作量还是可以接受的,而且我们也赶在9.15上线之前把这些调整都做好了。

Mods are currently a hot topic in the German community. As you were recently turning back towards the community, is there any preliminary result that can be shared about that topic from behind the scenes?
现在德国社群里面对于mod的讨论热火朝天。你们最近开始听取玩家的建议了,那你们能不能分享一些你们现在对于mod的看法和评论?

译注:德国有两个Y**t*b*的视频作者由于使用了可以显示敌方装填倒计时的插件而被封禁一周,德国那边以这个事件为导火索开始了很大一波讨论

I can’t comment on internal change at the moment but we take fairness very seriously and we want to ensure that our tankers have the best gameplay experience possible. Moving forward we will continue to be supportive of our modders but we will definitely begin cracking down on any mods that create unfair advantages or exploit game mechanics. This is a priority for us, please stay tuned for more specific information.
我现在不能对内部的改动做出评论,但是我们把游戏的公平性看的很重,我们也想确保每一个玩家的游戏体验都是最好的。我们会继续像以前一样支持这些mod的作者,但是我们也会反制那些会带来不公平的优势或者是利用游戏机制的mod等等。这对我们来说优先级是很高的,请继续等待具体的消息。

The Grille 15 is well appreciated in the Supertest so far and some players are frightened about the tank immediately receiving a nerf. Do you have anything you can say about it, to calm down the players?
超测服上现在对于蟋蟀15一片好评,但是有玩家害怕这辆车会一下子被大砍一刀,你们要不说点什么来安抚一下玩家?

We changed the characteristics of the Grille 15 several times during the Supertest and Common Test. We’ve done our best to adjust the vehicle’s parameters and we do not intend to change them after the release. However, as you know, we plan to perform a global rebalancing of all vehicles in the game, and it may affect the vehicle.
我们在超测上和常规测试的时候就对蟋蟀15的属性进行了好几波的改动了。我们已经尽全力去调整这辆车的属性了,也没有计划要在这辆车上线后再进行调整。然而你知道的,我们现在也在计划要对游戏进行全面平衡,而这次平衡有可能会影响到蟋蟀15。

It was already said a couple of times that artillery is going to be adjusted/changed. Is there anything you can already say about it?
你们说过好几次要调整/改动火炮了,现在稍微透露点消息成吗?

We have scrutinized the issues related to this vehicle type, analyzed feedback from those players who drive SPGs and those who face SPGs in battle. This vehicle type will be affected by the global rebalancing. The specifics will be announced later. So sorry to say so – no spoilers here.
我们详细的调查了和火炮这个车型有关的问题,分析了那些火炮玩家和要在战斗中面对火炮的玩家的反馈意见。这个车型肯定会在全面平衡的时候有所改动。具体怎么改之后再说,不好意思——再等等吧。

The T-22 is going to receive a rather drastic nerf. How was this extreme decision taken?
T-22马上要大砍了。你们到底是怎么痛下决心的?

After a thorough analysis of statistics on this vehicle, it was decided to adjust several parameters to bring its combat effectiveness to the level of researchable Tier X MTs. At the same time, its main feature—strong frontal and side armor—remained unchanged.
在对这辆车进行了一些列分析之后,我们决定要把它的部分属性调整到和10级银币中坦差不多的水平式。同时,这辆车的主要特色—很强的正面和侧面装甲—没有改动。

With having the dynamic display of vehicle characteristics in the garage, are there any other similar changes planned?
现在车库中已经有车辆的动态属性了,你们有计划要做其他的改动吗?

If we are talking about implementation of third-party modifications into the game, then yes, we intend to continue the practice of adding their functionality to the game client.
如果你这里的意思是把第三方的mod由我们来做进游戏的话,的确是有的,我们会继续尝试把它们的功能加进客户端中。

What is the reason for update 9.15 being a bit smaller for the players than previous updates?
为什么对于玩家来说,9.15这个补丁比以前的都要小?

This update is aimed at refining two major features: physics and sound. We have also improved characteristics of several premium vehicles; the first step towards the global vehicle rebalancing was made. We also continued the practice of reinforcing the technical base for future advancements in the game. However, the update has little to offer in terms of content (new maps/vehicles/objects). Thus, its size is smaller than usually, but not the smallest patch we had.
这个补丁注重的是两个特色:物理和声效。我们同时也增强了一些金币车;这也是我们进行的全面平衡的第一步。我们也对游戏的技术方面进行了进一步的增强,以便于以后的发展。然而这个补丁的确是没什么干货(新地图/车辆/物体等等)。所以补丁的大小方面是没以前那么大,但是绝对不是我们游戏历史上最小的补丁。

Gathered by Edrard.
另外一份QA,由Edrard收集

-SPGs wont be forbidden of using TD mode (free non-tabbed view)
火炮不会因为使用TD的开镜mod就被封禁的

-“There’s no Invisible walls” -added in 9.15 to avoid players from driving up unwanted areas-
9.15中没有加入防止玩家到处乱窜的“空气墙”

-Player asks: “Then what about this?”
玩家问:“那你解释一下这个
译注:是一个Yout**e上的视频,对比了9.15和9.14中小镇争夺战上面一些再也上不去了的地方

-“Ok we added some…”
“好吧我们加了。”

-There are no plans to fix post-mortem- “It’s not a priority”
没有计划要修复死亡后视角—“优先级比较低”

-About the issue of being stuck in hangar: Only potato PCs have shown this issue and there’s not enough feedback on it.
关于会卡在车库里的问题:只有古董机才有这个问题,现在关于这问题的反馈还不够多

-On the Minimap size increase: The devs deliberately left room for the alerts that players were destroyed.
关于小地图的尺寸(放大缩小):开发团队特意给有玩家被摧毁的信息留下了空间

Odds and ends I caught here and there:
其他一些杂七杂八的消息:

-Although Swedish tree is many months off, the players may be lucky enough to see by the end of this year.
尽管瑞典树已经拖了好几个月了,如果幸运的话今年年底就能上线

-On the Murican tree, TDs are being discussed to undergo overhaul as well.
关于美国线现在在讨论要不要把TD也丢去重制一次

【Developer Q&A】2016/05/26》上有6个想法

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