Source:http://thearmoredpatrol.com/2016/04/06/large-wows-qa-6th-april-2016/
来源↗
Thanks to Carnotzet & Babykim.
感谢Carnotzet & Babykim。
- New ranked season to come this month [on RU server]. Changes will be introduced with the new season, consistent with the feedback that has been given.
这个月毛服会有新一季的天梯战。这季的天梯会有一些改动,是和以前给出的建议有关的。 - Vallter_ is willing to bet 300 doubloons that the next update will please everyone.
Vallter_赌300G,下一个补丁会让所有人都开心的
- Developers consider the last update to be well made (of good quality). They even delayed it for three weeks in order to fix additional problems (a lot of people currently work on Saturdays to improve the game).
开发团队认为上一个补丁弄的还可以(质量不错)。他们甚至为了修复各种问题而把补丁的上线时间拖后了三个礼拜(很多人现在礼拜六都在加班完善游戏) - Regarding the WoT invitation experiment, a players suggests the credit/xp rewards be given gradually. First game: 50k xp; first win after lvl 5: 100k xp; first win after lvl 8: 200k xp; first win after lvl 10: 500k xp. It would encourage people to keep playing the game and put a stop to the negative behavior they have at high tiers. Wallter_ was interested in this idea.
关于邀请WOT玩家的这次实验,有玩家建议说全局/银币可以阶段性的给出。第一场战斗过后给5W全局;账号5级以后的第一场胜利给10W全局;账号8级以后的第一场胜利给20W全局;账号10级以后的第一场战斗给50W全局。这样可以鼓励玩家继续把游戏玩下去,也可以防止他们在高级房里面胡来。Vallter_个人对这个想法很感兴趣。 - When saying the next update will please everyone, he’s talking in a broad sense, that it will please most players. It’s like saying that, objectively speaking, the game previously failed at times due to technical difficulties (most players weren’t happy, not all of them).
上面有说到下一个补丁会让大家都开心,他指的是广泛意义上的大家,指的是会让大部分玩家都开心。就像从客观角度上来说这个游戏以前由于技术上的困难而有失败过(大部分玩家都不是很开心,并不是所有玩家都不开心)
1. Kutuzov‘s torpedo tubes angle seems a bit off. If we look closer at them, it looks liked it could rotate 5-7 degrees more to the front.
1.米哈伊尔-库图佐夫的鱼雷管角度好像歪了点。如果仔细看的话,它好像能往船头那个方向多转个5~7°的样子。
A. We checked the torpedo tubes angles and didn’t find anything wrong with them. Moreover, we try to make sure that torpedo tubes have always the biggest possible angle.
答:检查了一圈,没发现有什么有问题的。还有就是我们是试图让鱼雷管总是可以获得最大的射击角度的。
2. It seems like Admiral Hipper‘s HE shells (Spr.Gr. L/4,7 Bdz) are in fact semi-AP shells. Is it correct and why is that? [note: Spr.Gr. L/4,7 Bdz are classified as semi-AP shells in Russian whereas they are classified as HE base fuze in English – source]
2. 希佩尔海军上将的HE弹(Spr.Gr. L/4,7 Bdz)其实是半AP弹。这是对的吗,为什么啊?[注:毛子认为Spr.Gr. L/4,7 Bdz是半AP弹,而在英文圈内是被算作高爆弹底印信的—来源在此]
When can we expect Admiral Hipper‘s Atlantic hull, and Königsberg‘s upgraded hull (equipped with a fighter plane) ?
希佩尔海军上将的大西洋船身什么时候能出?哥尼斯堡的升级版船身呢(加了水上机的)?
A. We will change her HE shells to the correct ones.
答:我们会把她的HE弹换成正确的版本。
The Atlantic hull model is ready. It is currently being implemented by game designers.
大西洋船身的模型已经弄好了,现在正在由游戏设计师那边准备把她加进游戏。
Königsberg will have a plane with the new hull.
哥尼斯堡会有新的带飞机的船身的。
3. A while ago, you announced that Katori will be available in game. Yet, there’s still no sign of her. How long do we have to wait ?
3. 之前一段时间,你们说游戏里面会出现香取。现在一点消息都没有啊,我们要等多久?
Do you plan to increase the number of captain skills available to 20 ? With the new skill system, we don’t have enough points for everything we need.
你们有计划把舰长的最大等级提高到20级吗?随着新的技能系统上线以后我们根本没办法点出所有想要的技能啊。
A. We’re still testing Katori, and she’s not yet ready to be released in her current state.
答:香取还在测试,她现在还没准备好跟各位见面。
No. The whole point of the system is not to have everything we need, it is to give players a real choice between two or three useful builds.
不会。整套系统的目的就不是能让你点出所有想要的技能,而是让玩家在两三套不同的有用的加点之中选出一套。
4. Dresden and Emden have the same guns and shells, however, Dresden‘s max AP damage is 2300 (according to port values) and Emden‘s is 1700. Why is that?
4. 德累斯顿和埃姆登的主炮和弹药都是一样的,但是德累斯顿的AP最大伤害是2300(母港的数据),而埃姆登的只有1700.为什么啊?
A. They have different shells but there is a mistake in the description text. We will fix it.
答:其实弹药是不一样的,是母港的描述文字有问题。我们会修复的。
5. During development, why did you chose to go on the concealment route? Why didn’t you chose a standard vision system, such as RTS games fog of war?
5. 在开发这个游戏的时候,你们为什么要采用现在这种点亮的模式?为什么不采用类似于RTS游戏的战争迷雾这样的标准视野系统?
A. Because this feature precisely allows for numerous possibilities regarding scouting / concealed movement. If we made a standard vision system, it would be completely different. And if we made the system more complex, players would have a hard time understanding it. You’ll agree with me that memorising the formula I can be seen from x km is not that complicated.
答:因为这套系统可以允许各种和侦查/隐蔽有关的机动。如果真的搞成标准视野的话会有很大的不同。如果再把这套系统继续复杂化的话,玩家就会费很大力气才能够理解。讲道理的话,记住“我会在X公里被点亮”这句话其实是一点都不难的。
6. Why did you chose to set the binocular camera the way you did? After all, distances are big and it would have been more logical to set the camera higher. Such camera is already in the game (spotter plane) and allows the player to assess enemy ships maneuvers more easily.
6. 你们为什么把游戏的望远镜视角做出现在这幅样子?距离本来就很远了,从逻辑上来讲应该把镜头摆高一点才对。虽然现在游戏中已经有了这种角度(水侦视角),而且可以让玩家更加简单的判断敌方接下来的机动路线。
A. Because we want players to feel like they’re on the ship. A zoomed out camera reduces immersion and changes the gameplay significantly. We can confirm. That’s also the reason why the spotter plane is a time limited feature.
答:因为我们想让玩家感觉到他们人就在这艘船上。如果我们把镜头拉远一点的话会让游戏性有着根本上的不同,而且感觉也会不一样。我们试过的。而且这也是为什么水侦是一个只能在一段时间内使用的功能(而不是常驻)。
7. Why did you chose to implement the spotted mechanic as a on/off feature? It’s nearly impossible to aim and fire at a ship that’s just been revealed before it disappears again.
7. 你们为什么把点亮机制搞成了能看到/不能看到这种非黑即白的模式?想在一艘船被点亮之后而且灭点这段时间内对它开火几乎就是不可能的。
A. What would be the point of gradual concealment? How will you shoot at a not fully visible ship? Server wise, a ship is either visible or not, and this system is working well. Regarding the fact that this looks weird (ships appearing and disappearing), we’re working on a prototype which will improve the detection effect (when ships are spotted) and make it more accurate.
答:那我问你,不这么做的话的意义何在?你是要怎么样才能对一个并不是彻底可见的船进行射击?从服务器角度来讲只有你能看到/看不到这艘船这两种状态,而且现在这套系统很不错。关于这么做会导致游戏看上去很奇怪的问题(船会突然出现/消失),我们已经在制作一个有船只侦查效果的系统的原型了(在船被点亮的时候),会让这套系统更加精确。
8. Why do Atlanta‘s torpedoes have only 4.5km range whereas Benson‘s have 9.2km, even though they’re the same (Mk 15 mod.3)? Moreover, Atlanta has similar stats as tier 6 ships, although she’s supposed to fight up to tier 9 ships.
8. 为什么同样的一种鱼雷(Mk15 mod.3)在亚特兰大上只有4.5公里的射程,而本森上就有9.2公里?而且更别提亚特兰大要去打9级船,属性还和6级船差不多。
A. Even though their model is the same, torpedoes can vary in range and speed. It’s normal.
答:尽管鱼雷是同一种,但是鱼雷的射程和速度是会有差距的。很正常。
Don’t lose hope, we have some buffs planned for her. We’re aware of this issue.
别太灰心,我们有计划要Buff亚特兰大。我们知道这个问题。
9. What do you think about Yamato / Montana balance? After all, Montana is much more vulnerable to Yamato‘s fire than the other way around. Do you plan to change anything regarding this issue?
9. 你们觉得大和/蒙大拿之间的这个平衡怎么样?蒙大拿很容易就被大和打伤,而大和却不会被蒙大拿那么轻易的就打伤。你们有计划要对这个问题进行任何改动吗?
A. Major changes are unlikely.
答:没有要进行重大改动的计划。
Yamato has better armor and firepower.
大和的确是有更好的防护和火力。
On the other hand, Montana has better maneuverability, AA, and turret configuration (2+2 triple turrets) which results in greater mass in a single salvo.
但是蒙大拿有更好的机动性,防空火力和炮塔配置(2+2的三联装),在一轮齐射的时候会有更好的表现。
1. Svietlana’s top hull sports the VMF flag but the imperial eagles on the stern and bow are still there. Why?
斯维特拉娜的顶级船身上有苏联海军旗,但是舰首和舰尾的位置的俄罗斯联邦国徽还在,为啥啊?
Russian / Soviet ships have different flags. However, German ships all have the same. Why don’t you add the German Imperial flag on Emden, Dresden and Kohlberg? After all, there isn’t any banned symbol on it.
俄罗斯/苏联的船的旗帜是不一样的。但是德国船的所有旗帜都是一样的。你们为什么不在埃姆登,德累斯顿和科尔贝格身上加上德意志帝国的国旗?反正那旗子上又没有什么敏感的标志。
A. It’s a complex issue since when upgrading this ship, guns change but the hull doesn’t (we didn’t take that into consideration when releasing the ship). We will consider this issue and fix it if need be.
答:这个问题挺复杂的,因为我们在升级这个船的时候只有主炮升级,船身是没有的(在这艘船放出的时候没有考虑到这些)。如果有必要的话,我们会搞定这个问题的。
The German Imperial flag is still negatively viewed by some players. Moreover, I know there are some law problems associated with it in certain countries. We’d rather not risk it.
部分玩家对于德意志帝国的国旗也还是有抵触情绪的。而且我知道在部分国家使用这个国旗是有法律上的问题的。干脆就不弄了。
2. If you can implement manual firing for secondary guns, why isn’t it possible to add different caliber guns on dreadnoughts?
如果你们能做到手动控制副炮的话,为什么不能在无畏级身上做出不同口径的主炮呢?
A. Because we think the game currently doesn’t need it. We could add a lot of things such as combat dolphins or anti-ship missiles, but what would be the point?
答:因为我们觉得现在的游戏没必要弄出这些。我们可以加入很多东西,比如军事用的海豚或者是反舰导弹之类的,但是意义何在呢?
3. You said you had plans to nerf high tier torpedo spam. What are they?
3. 你说过你们有计划要削弱高级房中乱丢鱼雷的问题。那这计划是什么呢?
Why don’t you nerf premium vehicles? (Premium ships have overall better stats than their standard counterparts),
为什么你们不削弱金币船?(金币船比同级的银币船数据整体上要好)
A. Our current plan is the following: we may change the stats on certain Japanese torpedoes – spamming torpedoes at long distances will be less effective. Moreover, to encourage a more aggressive (and interesting) gameplay, we will first add a new type of torpedoes which will deal large amounts of damage but will require some degree of ingenuity and skill. It’s only a plan and you will see our final decision in the patch notes. Limiting the number of certain ships is our final solution and we’d like not to come to this.
答:我们现在的计划是这样的:我们会改动特定日本鱼雷的数据—这样在远距离上狂丢鱼雷就不会像以前那么有用了。而且我们还会鼓励玩家采取一种更加激进(而且更加有趣)的游戏方式,我们首先会加入一种能够造成大量伤害的鱼雷,但是需要一些操作和技巧才行。当然这只是个计划,等你们在补丁信息中看到我们的最终决定就知道了。限制特定船只的数量是我们手里的最后一张底牌。如果能不用的话,我们尽量不去用。
There is nothing wrong in the fact that certain premium (or standard) ships show better performance than their counterpart. If we notice that a premium ship is doing a lot better or that its popularity is too high, we rather remove it from sale than nerf it. We think it’s a better approach to customers. There can be exceptions to this rule, but until now, we didn’t need to take extreme measures.
部分金币船(或者是银币船)比同级同型的其他船只表现好是很正常的。如果我们发现有金币船的表现过于优异或者是人气过高的话,我们会选择把它下架,而不是去削弱。我们认为这样对于客户来说也是更好的。当然了,这个里面也有一些例外,但是直到现在我们都没有过需要采取一些极端手段的时候。
If you’re being bullied by Atago‘s and Tirpitz‘s, you could always take out a tier 9-10 ship and get back at them.
如果你被爱宕和提尔皮兹欺负的很惨的话,开个9~10级船欺负回去就完了嘛。
1. I like playing high tier IJN DD’s and I’m a bit afraid of the upcoming nerfs. Why couldn’t I enjoy my Shimakaze because some BB player doesn’t have a 16 skill point captain or can’t launch his plane?
1. 我喜欢玩高级日本DD,我对于接下来的削弱感到有点害怕。为什么我就非得因为一些没有16舰长技能点的BB玩家或者是不会用飞机的航母玩家的原因就不能好好玩岛风了呢?
A. Your (well-deserved) enjoyment should’t come from spamming torpedoes, which ruins any enjoyments the other players have. We don’t intend to make Shimakaze and other IJN DD’s unplayable. But they need to be rebalanced.
答:你(好好玩)岛风并不代表你可以到处乱丢鱼雷,乱丢鱼雷会毁掉其他玩家好好玩游戏的机会。我们也没有要让岛风和其他日本DD变的彻底不能玩。但是一定需要重平衡就是了。
2. Hindenburg‘s engines seem to get easily destroyed. For example, I was in my Moskva and fired at a Hindenburg. First salvo, engines destroyed. He used repairs. Second salvo, engines destroyed again. After that, he was a free kill. So, is this situation normal?
2. 兴登堡的发动机好像很容易就会被打烂啊。举个栗子,我在开莫斯科,然后蹦出了一个野生的兴登堡。
>> 莫斯科使用了齐射
效果不一般!兴登堡的发动机被打坏了。兴登堡使用了损管!发动机修好了。
莫斯科又使用了齐射
发动机又坏了!之后就变成了肉吃。所以这种情况是很正常的吗?
A. It’s a specificity of how the mechanics work. I can’t say if it always works as intended. We may change some things. Nevertheless, there aren’t any mistakes with the situation you described.
答:这是这个系统的特征之一。我不能说这个和我们当初预想的是否是一样的。我们也许会对一些东西做出改动。然而在你描述的这个情况中是没有任何问题的。
3. Will there be more premium ships with additional upgrade slots or special characteristics?
3. 会不会有更多的多带一个插件槽或者独具特色的金币船出现?
A. Premium ships can range from ships with unique attributes (original configuration, unique set of consumables or equipment) to standard ships representing their class.
答: 金币船多种多样,可以有独特的属性(专属的配置,特殊的消耗品或者是装备组);也可以没什么特殊点,只能作为一艘代表了同船型的船来卖。
4. Could you please explain how detection mechanics work?
4. 解释下点亮机制是咋回事呗?
A. Fires – any number of fires on a ship increases its detection range by 3km for ships and 2km for planes. The effect disappears as soon as all fires are extinguished.
A. 起火—船上只要有起火就会导致水上被点亮距离增加3公里,空中被点亮距离增加2公里。这个效果在火被扑灭以后会立刻消失。
Firing with main guns – firing your guns increases the detection range of your ship by a value which is calculated according to the following formula:
使用主炮开火—使用主炮开火会导致船只的被点亮距离增加,具体由以下公式进行计算:
[main gun caliber in mm]*3*10 for detection by ships.
被船只的点亮距离会上升[主炮的毫米口径]*3*10(米)
This means that firing 203mm guns increases detection by 6090m
也就是说203mm主炮开火后会导致被水上被点亮距离上升6090米
[main gun caliber in mm]*2*10 for detection by planes.
被飞机的点亮距离会上升[主炮的毫米口径]*2*10(米)
This means that firing 203mm guns increases detection by 4060m.
也就是说203mm主炮开火后会导致被空中被点亮距离上升4060米
For balancing reasons, the results may be subject to adjustments.
由于平衡上的原因,结果可能会有调整
This effect lasts 20s after firing.
效果持续时间为开火后的20秒。
In patch 0.5.5. we plan to add an exception to this rule. If, when firing, a ship wasn’t detected, this effect is immediately removed (with the exception of certain illogical situations).
0.5.5中我们有计划给这个机制加上一条例外规则。也就是说在开火时如果没有被点亮,这个惩罚会被瞬间移除(当然,在部分不合逻辑的情况下是不会被移除的)
Firing AA or secondary guns – when AA or secondary guns start to fire, detection range is increased by 1,3km for ships and 2km for planes. Similarly to the effect of main guns, this lasts for 20s.
副炮或者是AA炮在开火时—任何AA炮和副炮在开始开火的时候都会导致你水上被点亮距离上升1.3,空中被点亮距离上升2公里。和主炮的惩罚一样,效果持续20秒。
5. Will cammos on ARP ships change their appearance in the future?
5. 如果有的话,苍蓝舰上的涂装会改变苍蓝舰的外观吗?
Will cammo cost depend on ship tier (lower cost for lower tier ships)?
涂装的费用会基于船只吗(低级船更加便宜)?
Do you plan to add a radial command menu (like in WoT)?
有计划加入(类似于WOT那样)的轮型快速喊话吗?
A. We don’t have any plans for that. After all, they are free mid-high tier ships.
没计划。因为苍蓝舰本身就是免费给你玩的中高级船。
No changes planned.
没有要改动的计划。
No changes planned.
一样没有。
6. How is torpedo detection range affected by bonuses (Upgrade + Vigilance)?
6. 鱼雷的点亮距离是怎么个计算法(插件+战场直觉)?
A. Multiplicatively. [torpedo base detection range]*1.2*1.25.
答:乘算的。[鱼雷的基础被点亮距离]*1.2*1.25
7. What is the most popular tier 10 ship (not including Moskva)?
7. 最热门的10级船都是些啥(不算莫斯科的话)?
A. Looking at last week stats, the most popular ship for each class is: DD – Shimakaze. BB – Yamato. Cruisers – Des Moines. CV – Midway. And most popular tier 10 ship: Shimakaze.
答:看了上个礼拜的数据,每个船型的最受欢迎的船分别是:DD—岛风。BB—大和。巡洋舰—得梅因。航母—中途岛。最受欢迎的10级船是:岛风。
8. Will DD turrets be less likely to be destroyed? Is it the same on Gearing and Fletcher?
8. 以后DD的炮塔的被打坏的几率会降低吗?还有基林和弗莱切上的炮塔的血量都是一样的吗?
A. Yes they will. Turret survivability is the same on both ships.
答:会降低的。对,这两艘船的炮塔的生存能力都是一样的。
9. Was Zao‘s turrets survivability nerfed? I seem to lose more turrets than before.
9. 藏王的炮塔生存能力被削弱了吗?我好像和以前比起来炮塔更容易被打坏了。
A. No, we haven’t nerf it.
答:没有。
10. You said you didn’t want to introduce underwater torpedo tubes. But you added them in the April Fools event. Have developers changed their mind?
10. 你们以前说过你们不想做水下鱼雷管。但是愚人节模式里面有这种东西。开发团队是终于决定要做了吗?
A. Maybe. Too bad in reality there weren’t rotating underwater torpedo tubes with a good angle of fire built in the bow of ships. And I’m not even going to talk about how the characteristics of those torpedoes are far from being the same as those real ships had.
答:大概吧。但是现实生活中内置在舰首里面的鱼雷发射管可不能左右旋转,射界也没有这么好。更别提这些鱼雷和那些真正船上的鱼雷的属性上的差距了。
11. Why wouldn’t you give players the possibility to change ship names for their sister ships (you could even add a doubloon cost to it)?
11. 你们为什么不能让玩家把船的名字改成姐妹舰的名字(收金币也行啊)?
-It would be a headache for most players. In battle, you would need to identify this ship not only as a Fletcher, but as her 175 sister ships;
因为会让大部分玩家很头疼。战斗中的话,你不仅要记住这艘船其实是弗莱切,还得记住她175个姐妹的名字。
–For beauty reasons. At the current stage of development, it’s far from being one of our priorities.
为了美观。在当前阶段的开发中,这个机能都排不上我们的优先级列表。
-Names are reserved for premium ships.
因为还要给金币船留点名字不是。
我就想问问在期末考试期间,当面对这么长。。。。。的信息的时候,是以什么样的信念启动的翻译?!
前面没有光的时候只好自己发光 这个功能不是人人都自带的。
嗯,让我不禁~想起了海里的??鱼和陆地上的萤火虫。。。。
谢谢你,malacca!我心里暖和多了!看来,有了光亮以后,温暖也就一起来到了。