【WOWS Q&A】2016/03/26

Source:http://thearmoredpatrol.com/2016/03/26/wows-qa-26th-march-2016
来源↗

Huge thanks to Carnotzet.
感谢Carnotzet。

According to this post, it seems, from 1st of April to the end of the month,  WG will conduct an experiment by reducing repair costs of tier 8-10 ships (not including premiums) by 20%. It will allow most players without premium account to play at those tiers without losing money. If the experiment is conclusive, they may change the economy at those tiers.
根据此贴,从四月一号到月底为止,WG会实验型的把8~10级船的修理费用下调20%(不包括金币船)。此举是为了让那些没有高级账户的玩家也可以在不亏钱的情况下去玩8~10级船。如果这个实验的结果具有一定说服力的话,他们也许会调整8~10级的经济模型。

Dev answer regarding the balance of the RU/Soviet cruisers.
开发团队对于苏联巡洋舰的平衡性的回答:

“The task of the people who worked on the Soviet cruisers was to create a line that was well-balanced in terms of paper to real ships ratio, authentic (or at least realistic) in regards to its armament and hulls, and balanced in terms of its silver making ability and its characteristics.
“搞苏联巡洋舰的这些人的任务是创造出一条十分平衡的线,船的比例要和图纸上的差不多,真实的(或者至少是史实的)主炮配置和船身,还有打钱能力和它的数据上要平衡才行。”

I don’t think it was an easy task.
我不觉得这个任务很简单。

According to the data we collected during internal testing, supertests, tests carried out on all 4 servers, and from the feedback of testers and employees, the line is balanced and in line with the characteristics of its three other counterparts. It also fits into our concept of Rock-Paper-Scissors.
根据我们在内部测试,超测以及所有的四个服务器上进行的测试的结果,以及从雇员和测试玩家那边收集来的反馈消息来看,这条线很平衡,而且属性上和其他三个国家的巡洋舰都持平。这也同时符合我们“万物相生相克”的概念。

This, by the way, doesn’t mean that it is effectively the case. Humans are prone to make mistakes, and maybe that’s the case here. Now, after having released the line to players’ appraisal, we will explain why we (the devs) were right to release Soviet cruisers at this moment.
然而这并不认为苏联巡洋舰就一定是没问题的。人非圣贤孰能无过,也许我们就在最根本的问题上犯了错误。当然在苏联巡洋舰正式上线开放给玩家使用以后,我们解释一下为什么我们(开发团队)在当下这个时间点上放出苏联巡洋舰这个决定是正确的。

Players have the right to speak their mind, as they have the right to play (or not) with these cruisers. Another thing is that when speaking one’s mind, one should be at least consistent, provide facts, etc.
玩家们有着可以说出自己真实想法的权力,就像他们有着可以去玩(或者不去)玩这些巡洋舰的权力一样。另外就是假如有人在表达他的想法的时候,他起码要做到摆事实讲道理,而且前后必须要一致才行。

Currently, the situation is as follows:
现在的情况是这样的:

1. The feedback regarding Soviet cruisers is mixed, with slightly more positive opinions.
1.关于苏联巡洋舰的反馈意见参差不齐,但是正面的反馈意见稍微多一些。

2. Three bugs affecting the news ships have been found so far. My colleagues are trying to fix them as fast as possible.
2.现在已经找到了影响新船的三个Bug,我的同事正在拼了老命尽快修复

3. Players from the CIS (Commonwealth of Independent States, consequently the RU server) aren’t massively interested in the new line, compared to Europe, where the interest is significant.
3.独联体的玩家们(独立国家联合体,说白了就是毛服)的玩家们相对于欧服玩家的巨大兴趣相比对新线并没有特别大的兴趣。

We will continue monitoring the situation. As you know, our players “harness their horse slowly but drive fast” [quote from Bismarck; in this case, they take a long time to learn how to play certain ships, but after that, they’re very efficient at it], so we aren’t shown an accurate picture of the situation in only two days.
我们会继续监视当下的情况的。你们也知道,我们的玩家“上马很慢但是跑起来很快”[俾斯麦的名言;这里指的是需要很长时间才能学会怎么样才能玩特定的船只,但是学会了以后就很厉害了],所以在这版本刚上线两天的情况下我们也看不出个什么所以然来。

Going back to the conception we have when designing new lines, we don’t like creating overpowered ships. That’s precisely why we removed Nikolai, which was,commercially speaking, very successful, from the shop, and why we finally decided to nerf AFT.
回到我们在设计新线的理念上,我们并不想创造那些特别OP的船。这就是为什么我们移除了沙皇尼古拉一世这艘从商业角度上来说十分成功的船,而且这也是我们最终下定决心削弱进阶射击训练的原因。

This conception may very well be flawed. But for now, we don’t consider it to be flawed.
我们的这个理念也许有一些纰漏。但是现在我们觉得还行。

Please share your opinions, we carefully read all feedback. Following the release of the new line, we will count and examine the pros and cons , and we will discuss our current process of how we design – and release – new lines as well.”
请说出你们的观点,我们会仔细的去阅读所有的回复的。在新线推出以后我们会仔细检查我们的优点和缺点,然后会继续讨论我们当下的设计流程是否有问题——顺便——再放出更多的新线。

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