Source:http://ritastatusreport.blogspot.nl/2015/12/storm-q-01122015.html
来源↗
– developers admit: Stalingrad gameplay has issues
开发团队承认了:斯大林格勒的游戏性有问题
– why were all tier 8 mediums buffed and not Type 59? Because Type 59 has limited MM
为什么所有的8级中坦都Buff,就59没Buff?因为59有分房保护啊
– some players are encountering issues with the proper landscape display (graphics), this is because they lack enough RAM
部分玩家有遇到地形显示不正常的问题(画面上的问题),这个是由于内存不足造成的
– after the recent micropatch, the players are complaining that the personal reserves in the “Steel Hunt” mode and the income were nerfed too hard, but neither was actually touched
在最近的Micropatch实装之后,有玩家在抱怨说围猎战中的“个人储备”以及收益都被大幅度削弱了,然而这两者都没有被改动
– Storm on whine about nerfed credit income: “The ‘income was nerfed’ whine always comes up regardless of the update content ever since the game was released. That’s why I am ignoring such complaints already for a long time. Statistics will show everything.”
Storm对于有玩家抱怨收益被砍的反映:“收益被砍”这句话自从游戏上市的时候就一直有,无论补丁内容是什么都会有。这也就是为什么我很长时间以来一直都无视这些东西。数据会表明一切的
– Storm is apparently not concerned about the cheat mod that shows artillery positions: “The mod doesn’t show the position of all arty just so by the way. It only shows the points the players saw when the enemy arty shot. On the server side, the height of the “camera” used to calculate the viewed area for tracer display is fixed.”
Storm并不认为那个可以显示火炮位置的作弊Mod是个太大的问题:“这个Mod并不是说装上以后直接就能看到火炮的位置。它只会在火炮开火时让玩家看到对面火炮的位置。在服务器端上,用来计算弹道可见性的“摄像机”的高度是固定的”
– Wargaming developers are reading player feedback
WG的开发团队成员是有在读玩家的反馈意见的
– the list of most important WoT issues according to developers is: arty, matchmaker, UI and spotting system
开发团队所认为的WOT的最大的问题分别是:火炮,MM,UI以及点亮系统
– new personal missions? “No comment”
新的个人任务?“无可奉告”
– the recent hotfix didn’t fix the artillery traverse “twitching” completely – it was fixed for mouse, it stayed for keyboard
之前的hotfix并没有完全修复火炮在超出射界的移动时会产生的“晃动”问题—用鼠标操作的话是修复了,然而键盘没有
– the hole behind the KV-5 mantlet will not be made smaller
KV-5炮盾后面的那个洞的尺寸不会改小
– the mantlet penetration mechanism will not be changed (some players are asking for mantlets to “eat” ammo to simulate the shells getting stuck between the armor and the breech
不会对炮盾的击穿机制做出改动(部分玩家在要求说要让炮盾可以“吃掉”炮弹以模拟炮弹被卡在装甲和后膛中间的情况)
– shot ammunition in WoT will not be modelled as an object (with volume), it will remain a single point
WOT中的炮弹不会被建模成物体(带有实际体积),它会一直作为一个点所存在
– it’s not possible to simply implement the map tiering on/off toggle
不能简单的就做出一个可以选择是否打开依等级决定的地图池的功能
– current sound test includes 6 different gunshot sounds depending on caliber, the range will be extended in the future
这一轮的声效测试根据口径不同一共包含了6种不同的开炮声,以后会对炮声的种类进行充实
– movement inertia was reduced based on whine of e-sports players so that the vehicles remain well-controllable
由于电竞玩家们的抱怨,移动时的惯性被降低了以便于更好的操纵车辆
– the developers are looking forward to the new motion physics feedback
开发团队很期待新的动态物理系统的反馈
– the players noticed that sometimes it’s possible to just go and turn with the turret but you can’t stop the vehicle even if you stop pressing the forward button. This is due to packet loss, the turret rotation in turn won’t reach server. Packet loss can be dealt with by calling the ISP.
玩家有注意到有的时候可以一边开车一边旋转炮塔,但是就算不去按前进键坦克也停不下来的情况。这个是由于丢包造成的,炮塔旋转的数据包没有到达服务器。至于丢包问题请打电话给ISP自行解决
– the sound/motion physics client is based on old client version, other things in it than the physics and sound can be ignored (such as the old personal mission variants)
客户端中的声效/物理系统都是基于旧的客户端版本来的,除了声效和物理系统以外的东西都可以无视掉(比如旧的个人任务等等)
– tanks flipping on their roof were not removed from motion physics
并没有从新的物理系统中移除坦克翻车的机制
– the developers are sure that the acceleration is not worse in new motion physics, they checked specifically
开发团队很确定新的动态物理系统中的加速度并没有比以前烂,他们特意检查过
– the developers do not need more general feedback for now, they know what the problems of the game are
开发团队现在并不需要更多的一般向的反馈了,他们已经知道游戏的问题都是什么了
“开发团队很确定新的动态物理系统中的加速度并没有比以前烂,他们特意检查过”根据毛子一贯的尿性。。这句话是不是可以理解成“新的动态物理系统中的加速度确实比以前烂,只是官方不会承认的”?
小伙子你这个头像我十分中意……
逗b白毛子认为他们的程序不能处理内存的使用和释放,所以你从车库进图就是你内存不足,你重启一下游戏就可以了。
这么sb的程序优化水平也还有人洗地?还是说你觉得和白毛子一起逗b很有乐趣?
你这喷的也是莫名其妙,wot是unity写的,本来内存处理就是一坨翔……人家阐述个事实就成洗地了,你批评两句岂不是在喷粪?
当年全部车子亮不亮都有炮线 经常反TD啥的
毛子的逻辑真有意思,你不管么新手当然被屠杀
那新手想,我干嘛要被屠杀?我自己也装呗!大家一起杀就行了麻!
以后单车100以内的火炮基本都是相互对反,根本不管前线
那么,我要你火炮何用?[挖鼻屎]
开发团队所认为的WOT的最大的问题分别是:火炮,MM,UI以及点亮系统
UI我懂,但是MM是什么
分房系统
MatchMaking system
分房
火炮显示位置,对一些龟速车.如虎P炮就是不利.
包括大体积的SPG 洛林我全图跑 无视
哦?火炮开炮亮点已经不算违规插件了?毛子真是吊,压树以后也会。。。。呵呵呵呵
佩服你的阅读理解能力
怎么不对么,cheat就是cheat,根本不用想造成的问题有多大,需要的是如何封。
佩服你的阅读理解能力
人如其名
那个显示位置的mod不就是火炮开炮后(还得是能看到弹道的那种高度)会在原地有个小红点
这问题确实说大不大说小也不小的(
内存不足你妹啊,退出再进就能显示,但是从车库进就是会屏,自己搞一堆bug还尼玛说是用户问题。
突然就原地转圈,不停的转,战局突然结束,好像什么都没发生过一样,也是丢包问题?SPG显示位置也可以的话那就请把龟速火炮都改成15558那样吧
我打电话给中国电信,他们表示要来你家问候你。