开发团队的回答

Source:http://ritastatusreport.blogspot.nl/2015/11/developers-answers.html
来源↗

– the Domination mode profitability was reviewed and increased
攻坚战的收益系数有重新检查过,而且的确上调了

– the issues coming from pressing alt+Q in the game at the same time were not fixed by the micropatch
游戏中同时按下alt+Q会出现的问题并没有由之前的Micropatch修复

– the issue where the HDD is constantly swapping in the game reading textures can be mitigated by reducing the visual effect quality in settings
HDD一直在读游戏贴图的问题可以由降低设置里面的视觉效果的质量来缓解

– the bug where pressing alt didn’t activate the alternative minimap icon vehicle descriptions was fixed
按下Alt不会显示小地图上的车辆名字的问题已经修复了

– Japanese TD’s and Italian vehicles? “No comment”
日本TD和意大利车?“无可奉告”

– developers are not concerned that the better conditions of Blitz gameplay would steal WoT players
开发团队并不认为闪电战的游戏性更好会导致WOT的玩家流失
译注:闪电战会在这个冬天被搬上PC平台,仅限WIN10玩家。对,用鼠标和键盘玩一款手游……

– serverside replays will not come in 2016
2016年是不会出服务器端录像的

– Storm on ghost shells: “The ghost shell issue is vastly overblown. From 20 reports we receive for examination, only 1 or 2 are valid. This problem is as old as the game itself. There were no changes that would make this problem worse. We aren’t seeing any increase of report frequency in this patch”
Storm关于鬼弹的说法:“鬼弹的问题被过度夸大了。我们收到的20份报告中其实只有1~2份是真正的鬼弹问题。而这个问题的存在时间和游戏本身一样长。我们也没做出什么会让这个情况变得更糟的改动。这个补丁里面我们也没看到报告频率上升的情况。”

– developers will not publish any details about the game core architecture regarding the ghost shells, because these details could be used negatively against Wargaming
开发团队是不会关于鬼弹的游戏核心架构的,因为这种细节有可能会被用来负面的对抗WG

– there are multiple smaller issues with the game UI and game overall (for example the panel where XP and damaged modules are shown isn’t working properly), that are right now pretty hard to fix due to the “Rubikon” fuckup because all the deadlines went to hell and developers are under a lot of pressure. Some of the annoying but non-critical bugs will be fixed in the next patch, which will come relatively soon.
游戏的UI有很多小问题,游戏本身也有(栗如本应显示经验获取量和打伤的模块的那一栏就有问题),现在想修复这些问题很难,归根结底还是因为各种没赶上截止日期导致“Rubikon”的大暴死,所以开发团队现在压力很大。部分很令人蛋疼但是又不是很重大的Bug会在下个补丁中修复,而且下个补丁也就快出了

– developers will be reconsidering the patch release frequency
开发团队会重新考虑补丁更新的频率的
译注:以前有说过补丁更新是大约一个半月就更新一次

– Storm on the player concern that the bugs and issues in WoT are reaching critical level “Yea but there are no more new problems. Strictly speaking there is no more increase to the amount of problems as such. The bad thing is that the old problems aren’t getting fixed and player patience is not endless. I hope along with you that the situation will improve. I will personally put all the effort in this direction.”
Storm关于玩家担心WOT中的Bug和各类问题的数量已经达到了一个令人担忧的等级上的回应:“是没错啦,但是不会再有更多新问题了。严格来说问题数量本身是没有增加的。然而情况是旧的问题没修复,而玩家的耐心也不是无限的。我和各位一样希望这个情况能有所改善。我个人是会全力以赴的。”気合!入れて!行きます!

– Storm on being asked how he ses the arty issues as the main game designer: “I am not the main game designer. We have however described the way the solutions will happen earlier: we will experiment with some additional mechanics: smoke shells, artillery warning, illumination shells allowing arty to spot, crew suppression after being hit, parameter rebalance (damage, accuracy, reload, aimtime), it’s even possible we will try to introduce some fixes to the matchmaker. No details yet. When we finish working on prototypes and there is more info available, then it will be possible to publish something. We are already working on these things.”
Storm被问到他作为游戏主设计师是怎么看待火炮的问题的:“我不是游戏的主设计师啊……我们早些时候其实已经解释过火炮问题的解决方案了:我们会对一些额外的游戏机制进行测试:烟雾弹,火炮预警,可以让火炮来进行点亮的照明弹,在被火炮击中之后对乘员的压制作用,属性的平衡(伤害,精准,装填时间和瞄准时间),我们甚至还有可能会对MM本身进行修复。然而现在是不会公布更多细节的。等我们什么时候把这些机制的原型做好了有更多消息的时候,我们会跟各位说的。而我们已经在搞了。”

– the complaints about the Swamp map (A4 sector, some stones blocking the way), developers can’t find any issue there yet
关于黑暗沼泽的抱怨(A4区,有一些挡路的石头),开发团队是没发现什么问题

– the reported issue where in Domination after a respawn the autoaim is not working could not be replicated by developers
开发团队没有办法重现在攻坚战中,复活后自动瞄准失效的问题 

– FV4202 marathon in 9.13? “No comment”
9.13有FV4202的爆肝任务吗?“无可奉告”

– developers have the situation with the T34 roof (allegedly too big a weakspot) under control
T34的天花板的问题(据部分玩家声称这块区域作为弱点太大了)已经被开发团队控制住了局势

– the fact Kolohousenka didn’t appear in the common test was a bug
Kolohousenka(捷克的一级车)没出现在测试服中是个Bug

– some players are annoyed by the Chinese 113 tank buff, the developers see no reason for the annoyance, buff is sufficient
部分玩家表示中国的113的Buff很恼人,但是开发团队表示这毫无理由,这次Buff量很足

– the balance department developers are playing WoT a lot
平衡部门的人玩WOT玩的很多

– the developers are confused by T 50/51 feedback – some claim it’s overpowered, some that it’s too weak
开发团队对T 50/51的反馈表示很迷茫—有人说太OP,有人说太弱

– the KV-5 armor was overbuffed, the rear hull armor will be reverted to the old level
KV-5的装甲被Buff过头了,车身后部的装甲数据会和以前保持一致

– D-10T was not changed in the test, the penetration of LB-1 and LB-1S guns however was increased to 183mm due to use of different shells
D-10T在测试服中没有改动,LB-1和LB-1S的炮的穿深被提高到了183mm的原因是炮弹不一样

– there will be no FPS optimization (the issue of FPS drop after spotting an enemy) in 9.13
9.13里面不会有FPS的优化的(在点亮敌人之后会掉帧的问题)

– 9.13 will bring a number of fixes for the previous patch, new content and some tank rebalancing, no other fixes are planned
9.13会带来一些由前面版本所造成的问题的修复,还有新的内容和一些坦克的重平衡,再就没有其他要修复的了

– T29 mantlet was not nerfed, the description (numbers) in the garage is bugged. 279mm stays
T29的炮盾没有被砍,车库中的描述(数字)有Bug,厚度依然是279mm

– developers are removing maps from WoT based on RU public voting in past three months
开发团队是根据在过去三个月中毛服的公开投票的结果在移除地图的

– Fyord map was removed because the gameplay on it was considered poor
北欧峡湾被移除的原因是它的游戏性很差

– RU players are “hysterical” about the IS-6 armor nerf in HD – Storm states that there are no significant armor nerfs in HD, the only thing is the bugged turret ring (too weak from the front, will be fixed)
毛服的玩家对于IS-6在高清化后装甲被砍一事非常激动—Storm表示装甲并没有被大幅度的削弱,唯一的问题是出了Bug的炮塔座圈(正面太弱,这个问题会被修复)

开发团队的回答》上有10个想法

  1. 哈哈哈,QA居然连一块石头的事情都注意到了——我想说这种石头的问题真的不是恶作剧吗?很多地图都有,比如沙漠小镇,小镇拐角那个,一株小草后面一块,绊死不知道多少人了233333333333

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