Source:http://ritastatusreport.blogspot.nl/2015/11/world-of-tanks-912-patchnotes.html
来源↗
译注:只截取了第二轮和第三轮测试,第一轮测试实际就是之前10.0的测试服,详情请看:https://xvm.garphy.com/?p=16700
Hello Warriors,
大家嚎,
these are the patchnotes for the 9.12 update of WoT:
以下是WOT的9.12的补丁信息
Iteration 3
第三轮测试
- Reset all bonuses for vehicle customization elements
重置了所有车辆自定义元素的奖励
Fixes
修复类:
- Fixed increased memory consumption on Berlin map
修复了在柏林地图上内存消耗会增加的问题 - Fixed short-term disappearance of vehicles from the minimap
修复了坦克会从小地图上短暂消失的问题 - Fixed an issue with the vehicle customization interface
修复了车辆自定义界面的问题 - Fixed an issue with Clan Profile synchronization
修复了军团资料同步方面的问题 - Fixed camera dislocation when switching between the vehicle customization interface and the Garage
修复了在从车辆自定义界面切换回车库时摄像机位置不对的问题 - Fixed display of bots in battle results in the Proving Ground mode
修复了在训练场模式中战斗结果中Bot的显示问题
Rampage Mode
暴怒模式
- Disabled Gas Attack at the end of Steel Hunt battles. Removed associated rewards
禁用了在围猎战模式末尾出现的毒气云,也一并移除了相应的奖励 - Changed conditions of Rampage mode Personal Missions
改动了暴怒模式的个人任务的条件 - Adjusted Experience and Credits earning rate
调整了经验和银币系数 - Changed the victory point cap in Steel Hunt
改动了围猎战模式中的胜利分数上限
Iteration 2
第二轮测试
- Reworked aiming system to minimize the discrepancy between shot trajectories on client and server side
改动了瞄准系统,以使客户端和服务器端的炮弹弹道的差异降到最小 - Fixed twitching of the reticle in sniper mode when moving along the lower boundary of a gun’s depression angle
修复了开镜下主炮在最低俯角角度的边缘横向移动时准心会闪烁的问题 - Fixed an issue with invisible vehicles in Rampage mode
修复了暴怒模式中的不可见车辆的问题 - Increased Credit profitability in Steel Hunt mode
增加了围猎战的银币系数 - Improved quality of TSAA full-screen anti-aliasing
增强了TSAA全屏抗锯齿的质量 - Optimized performance on some PC configurations
针对部分PC配置进行了优化 - Fixed many hang-ups and crashes of the game client
修复了客户端中许多卡死和崩溃的问题