【Developer Q&A】2015/10/06

Source:http://ritastatusreport.blogspot.nl/2015/10/06102015-q.html
来源↗

Here it is:
如下:

– 88 L/56 in WoT won’t be buffed in penetration because it would mean all the vehicles with this gun would have to be rebalanced;
WOT中的88mm L/56炮的穿深不会被Buff,因为如果Buff了的话所有用这杆炮的车都需要重平衡

– Japanese heavies are really popular when compared to other the Asian vehicles;
相比其他亚洲车辆来说,日本重坦的人气已经算是非常好的了

– FCM Pak 40 was removed from sales because it’s operpowered;
FCM Pak 40被下架的原因是因为过于OP

– Foch 155 and Object 268 won’t be changed for now;
福三炮和268工程暂时不会有改动

– There are still variants what to do with Foch (like giving it a 120mm gun instead of the 155mm);
福三炮到底要怎么改还在商量(比如把155炮撤掉,换上一根120mm)

– FV101 Scorpion won’t come in 2016;
2016年不会出FV101 蝎式的

– There are only few vehicles planned to be implemented in next 5 years in WoT
WOT在接下来的5年间要出的车很少

– It’s possible the French heavy branch without autoloader will appear in 2016
2016年有可能会有一个没有弹夹炮的法国重坦线

– Hungarian and Swiss tanks will only appear as German premiums
匈牙利和瑞士的坦克只会作为德国的金币车出现

– Captured tanks are basically scrapped
缴获车辆这个想法基本是没戏了

– Cybersports effectiveness is questionable according to Storm, there are only few veiwers
Storm表示电竞的有效性(对于WOT人气的影响)还有待考证,因为观众人数太少了

– Team Battles are doing nice (10 percent of players participate), there are plans for further updates
7/54的表现良好(有10%的玩家参与过),现在也有计划在未来对它进行升级

– It’s possible more maps will be removed in order to transfer maps to HD faster
有可能会通过移除地图来提高地图高清化的进程速度

– Dragon Ridge, Severogorsk and North-West were all removed because of the altitude differences between various paths
香格里拉,别洛伐尔斯克以及西部小镇被移除的原因全部都是因为在几条进攻路线上有着地形高度上的差距

– According to Storm the best maps in the game are the oldest from the beta test
Storm表示游戏中最好的地图们还是那些Beta测试时候就有的老家伙们

– Kharkov, Windstorm and Stalingrad are the maps with lowest performance
哈尔科夫,飓风小镇和斯大林格勒是性能方面最差的地图

– Kharkov is doing fine gameplay-wise
哈尔科夫这张图的游戏性还好

– A desert map for lowtier battles will come, no new desert maps for higher tiers are planned though
会给低级房做一张沙漠地图,但是没有计划给高级房再做一张新的沙漠图

– there will be a special fun mode for Christmas – they thought about Tank Biathlon but decided not to do it for now
圣诞节会有特殊的娱乐模式—他们之前想过要搞坦克两项,但是现在暂时决定不搞

– Havok was tested on Stalingrad map, the result was poor: critical overload of RAM and processor. Then they tried to cut buildings into four pieces only to reduce the stress – that didn’t end well, looked bad, they need more pieces
Havok在斯大林格勒这张图上被测试过,但是结果很差:内存和处理器严重过载。他们也尝试过把建筑分成四块来降低负载—然而行不通,效果看上去很差,必须要把建筑的块数提高才行

– New Havok physics will come in small parts (stuff hanging on tanks, destruction of small objects etc)
会加入新的Havok引擎其中的一点点功能(比如坦克上悬挂着的东西,小物体的摧毁效果等等)

– WG is planning the landscape to be deformable by explosions
WG有计划要做出由于爆炸而导致的地形变形效果

– In new Historical Battle mode, bots will play lowtier tanks
在新的历史战模式中,低级车都会由AI来操控

– It’s possible to build an Israeli branch with a lot of clones (like the Chinese branch)
以色列线是可以搞的,但是会有很多复刻车(和中国线差不多)

– The most common resolution in WoT is 1366×768 (laptop)
WOT最广泛使用的分辨率是1366×768(笔记本上的)

– Bonus XP for tanking is in development with medium priority
抗伤害的奖励经验在开发中的优先级是中等

– Developers are planning to completely overhaul the equipment system just like crew skills
开发团队在计划要像重制乘员技能一样彻底的重制配件系统

– Multi-gun and multi-turret mechanism will not come soon
近期不会有多炮管和多炮塔机制的

– The amount of artillery in battles did drop but now it seems to start increasing, current artillery affects gameplay negatively (due to randomness, oneshots, the fact the players can’t fire back)
战斗中的火炮数量的确有下降,但是现在好像又开始回升了,现在的火炮系统会对游戏性造成负面的影响(由于随机成分很大,会被火炮一发秒,而且玩家只能干挨打不能还手)

【Developer Q&A】2015/10/06》上有6个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注