【Developer Q&A】2015/09/25

Source:http://ritastatusreport.blogspot.nl/2015/09/2592015-q.html
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First, a little about the Chieftain. According to Russian leakers, the situation is as follows – it’s possible the Chieftain will not replace the FV215b at all, it will be replaced by “Super Conqueror” (which is a combination of the new Conqueror turret Listy found in archives and additional spaced armor plating). Chieftain might come as an alternative tier 10 (something like Object 140/430/T-62A) and might an entire alternative branch pulled towards it (according to Listy, such a minibranch is buildable from Chieftain prototypes so this is not impossible), but the plans for 2016 are already finalized so the Chieftain branch would only come in 2017. The problem with this approach is that without ANOTHER new tier 10, the 2017 Chieftain minibranch would not do well (as in, if a branch doesn’t have a new tier 10 with it, noone grinds it). In any case this will be decided within days.
首先是一点关于酋长的消息。根据毛子的泄露人员的说法,现在的情况是这样的—酋长很有可能干脆就不拿出来换掉FV215b了,而是由“超级征服者”(Listy从文献中找到的,一辆由新的征服者炮塔还有附加装甲板组合而成的新征服者)。酋长有可能会作为另一辆10级车出现(就和140工程,430工程或者T-62A这种),而且会直接单独给酋长拉出一条线(Listy表示说如果弄一个带酋长原型车的小分岔还行,单独拉一根线是不可能的),然而2016年的计划已经彻底成型了,所以酋长线必须要等到2017年才能出。但是这么做的问题在于如果没有另外一辆全新的10级车的话,2017年出的这个酋长的小分岔的表现是不会很好的(也就是说如果一个线里面没有10级车的话是没人会去打的)。无论如何,这几天之内就会决定下来酋长到底要怎么弄。

– it’s not possible to introduce the new sounds in 10.0: they will be running on an entirely new sound engine
10.0中是没办法加入新的声效的:这些声效会在一个全新的声音引擎上运行

– WG is strongly considering hiding the names of enemy team players to stop people from using noobmeters
WG在很严肃的考虑要不要把敌人队伍中的所有名字都隐藏掉以防止玩家使用noobmeter(也就是XVM)

– there is enough single core PC users on RU market to justify removing a feature that makes the game not work on such PC’sm former Soviet republics and Eastern Europe has many players with single core processors who are playing and paying regularily and making the new sound engine for HD client only is not an option as maintaining two sound systems at the same time is too costly. It will be implemented – just later.
毛服市场上有足够多的单核PC可以证明如果移除掉一个机制的话,游戏在这些电脑上就带不起来了的这种说法。苏联和东欧有足够多的固定玩家,所以把新的声音引擎只放在高清客户端中也是行不通的,因为同时维护两套声音引擎的花费太高了。新的声效肯定会有—只是要等。

– VK 100.01, VK4503 and tier 7 VK4502B are premiums/event vehicles, not regular tanks
VK 100.01,VK4503和7级的VK4502B都是金币/活动车辆,并不是银币车

– Havok was shelved (delayed) due to the fact it causes too much client performance loss
Havok现在被放置了(推迟了),原因是会导致过多客户端的性能问题

As you noticed, dear players, WG EU finally after years managed to translate some materials from Storm. The translation was good (some of the “juicy” parts where Storm calls old players “oldfags” are of course censored) – here’s a couple of Storm’s reaction to that session.
各位也许可能注意到了,在这么多年之后WGEU终于是翻译了一些Storm那边来的材料。而且翻译质量不错(部分过于“和谐”的部分,比如Storm管那些老玩家叫“老狗”的部分被和谐掉了)—以下是Storm对于之前的QA的回应

– Storm is not personally responsible for the artillery balance
Storm个人对火炮的平衡是不负责的

– the “3 caliber rule” cancellation for heavies won’t come in 10.0, it’s not read
重坦不适用于“三倍口径”机制的改动不会在9.10就出,还没弄好

– Object 430 will be buffed, soon
很快会Buff430工程的

– crew will be reworked, the new crew system will resemble the WoWs system
乘员会重制的,新的乘员系统和WOWS的那个很像

– new camouflages will be added in the future, it is possible the Hungarian tanks will get Hungarian colors
未来会有新的迷彩的,匈牙利坦克有可能会被涂成匈牙利的颜色

– 10.0 will not bring new camouflages, but it will bring crew skill bonuses to existing ones
10.0不会带来任何的新迷彩,但是会给现有的迷彩加入乘员技能加成

– the reasons for the crew rework plan are the following: it’s inconvenient to move the crews around, there are always “leftover” crewmen stuck in barracks, there is no variability in crew skill grind (everyone is grinding the same skills), some crewmembers are also much less important than others skill-wise
乘员重制的理由是这样的:把乘员挪来挪去本身就不方便,兵营里面总会有那种“下岗待就业”的人,而且在乘员技能的多样性上基本也是等于0(大家都在选同样的技能),部分乘员在技能方面比其他乘员的重要性要低

– the main topic of 2016 development will be “fixing the painful WoT issues” – the crew system is one of them and will definitely be changed but there is no finalized list of what issues will be fixed in 2016
2016年的开发主体是“修复WOT里的那些蛋疼的问题”—乘员系统是其中之一,绝对会被改掉。但是现在还没有一个到底会在2016年中修复什么问题的最终列表

– it’s possible that the crewmembers (ladies, the Rudy crew etc.) will stay visually, only they perks will be removed and rebalanced
特殊的乘员们(女性乘员,鲁迪的乘员们等等)可能会在视觉上得以保留,只有技能会被移除掉,或者是被重新平衡

– all these changes are still in the state of ideas, even the initial concept was not made yet
以上所有改动均处在想法状态,现在就连最开始的概念稿都没弄

– Merkava prototypes would be suitable for WoT, but Mk.1 has too much armor – there are no concrete plans for an Israeli branch, it’s simply “possible”
梅卡瓦原型车塞进WOT应该是够的,但是Mk.1的装甲就太过头了—现在对以色列线还没有什么最终方案,一切都只是“可能”而已

– according to Storm it’s now possible (allowed) to implement composite armor to WoT (as layers of regular armor without the increased effectiveness against HEAT shells)
Storm表示现在是可能(也是允许)给WOT加入复合装甲的(也就是把几层普通的装甲板合在一起,但是不会有对抗HEAT炮弹的特殊效果)

– 10.0 will NOT bring new sounds or motion physics
10.0不会加入新的声效或者是动态物理系统

– two branches will come in 2016: Swedish branch and French heavies
2016年之内会出两条线:瑞典线和法国的重坦

– Quality Assurance has nothing to do with whether imbalanced tanks end up in the game
质量控制跟没平衡好的车出现在游戏中没有一点关系

– the last major arty nerf not only didn’t improve the artillery situation, it brought some negative effects with it to boot. The future major arty overhaul will be “elegant” and will come all at once to solve the arty issues in the long run.
上一次对火炮的削弱并没有给火炮的情况带来任何好转,反而是带来了一些负面的效果。未来的火炮重制会是“简洁”的,而且会一次性解决长期以来的火炮问题

– the video where the developers have shown the new sounds and told that the sounds would come in 10.0 – according to Storm the devs were overeager and didn’t say it correctly, for now the new sound engine engine is eating too much processor power
之前有个视频,开发团队在视频中展示了新的声效并表示新的声效在10.0就会出—Storm表示那些开发人员太激动了,没有说清楚,现在的刷这个新的声音引擎会消耗太多的处理器资源

【Developer Q&A】2015/09/25》上有8个想法

  1. 纠错:– the “3 caliber rule” cancellation for heavies won’t come in 10.0, it’s not read
    重坦不适用于“三倍口径”机制的改动不会在9.10就出,还没弄好
    不是9.10,是10.0

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