Storm的直播QA

Source:http://ritastatusreport.blogspot.nl/2015/09/storm-stream-q.html
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Hello warriors,
大家嚎,

here’s a big Q&A from recent official WG stream with Storm
久违的长QA,来自于WG官方与Storm进行的直播活动

– Storm confirms the upcoming artillery overhaul. The biggest problem with current artillery system is its randomness – this should be mitigated by turning artillery into “debuffers” (see previous article – smaller alpha but applying crew debuffs)
Storm肯定了接下来会对火炮进行重制这一点。当前火炮的最大的问题就是随机性—把火炮变成“上Debuff的”应该可以缓和这个问题(请参照之前的文章—降低单发伤害,但是可以给乘员上Debuff)

– WG is planning the same artillery features as in AW: players will be able to see that they are being fired at by arty – and they will also see where roughly is the arty firing from
WG在计划像AW一样的火炮机制:玩家可以看到火炮正在对他们进行攻击—而且他们也能看到火炮的大概位置

– current version of new motion physics in testing is much closer to the final model than the previous test was, now the focus is on testing whether the new physics don’t stress the servers too much. If there are no problems, it is very likely that this variant will appear on live server
现在正在测试的动态物理版本相对于上一次测试来说更加接近成品,现在测试服的焦点是在于新系统会不会对服务器造成太大的压力。如果没问题的话,现在测试的版本很有可能就会直接拿到正式服上

– developers are working and will continue to work on optimization so the game keeps its performance when new HD features are added. The clientside is almost completely reworked and has nothing to do with original Bigworld
开发团队在搞,而且会继续优化游戏,目标是在新的高清机制加入进游戏后还能让游戏保持和现在同样的性能。客户端这边基本是彻底推翻重来过一次了,和最开始的BigWorld引擎已经没有任何关系了

– currently MM is not working perfectly, WG knows about the issue where for example one team has one tier 10 and the other has five. It will be fixed. The issue where one player plays the same maps over and over again will also be fixed.
当前的MM并不是处于完美运行的状态的,WG知道有那种一队只有一个10级车而另一队有五个的问题。玩家会被不停的丢到同一张地图上的问题也会被修复

– there are plans for new tanks for a couple of years ahead – the closest new branch is Czechoslovak. Each patch will bring a couple of special (event) and premium tanks too.
现在已经有接下来几年要出的新车的计划了—离我们最近的一批是捷克斯洛伐克的。每个补丁也会带来一些特殊的(活动)车以及金币车

– developers will add multiturret mechanism, multigun mechanism and amphibious tanks, maybe even wheeled vehicles
开发团队会做多炮塔机制,多炮管机制以及两栖坦克的,到时候甚至还会有轮式车辆

– there are ideas to completely overhaul the crew system in WoT to resemble the one in WoWs (one “crew”). At the same time the perks and skills will be reworked to add gameplay variety
现在有要把整个WOT的乘员系统弄成WOWS那样的(一个“乘员组”)。同时特长和技能也会重制以增添游戏性

– currently, maneuverability and armor of tanks are inferior in importance to firepower, devs plan to change that by increasing maneuverability (new physics) and penetration nerfs
现在机动性和坦克的装甲在重要性方面并没有火力重要,开发团队计划要通过增加机动性(新的动态系统)和实装穿深削弱来改变这个情况

– historical battles are not scrapped and will return in PvE form. First PvE will come in the form of new tutorial.
历史战还没有被废掉,到时候会以PVE的形式回归。第一波PVE会以新教程的方式加入游戏

– new modes and gameplay are represented by Domination, it is almost ready
攻坚战给游戏带来的是新的游戏模式和更多样的游戏性,这个模式已经要做好了

– the implementation of “saying thank you” to good players (as the opposite of reports for bad ones) depends on how well will this feature do in WoWs
要不要搞“感谢”打得不错的玩家(也就是和举报那些垃圾玩家相对的功能)还是取决于这个机制在WOWS中表现如何

– XP for tanking will come soon
很快就会有抗伤害的经验奖励机制的

– developers are still working on Havok but it stresses player PC’s and servers too much
开发团队依然还在搞Havok,但是它会对玩家的电脑和服务器带来过大的压力

– it’s possible tanks with tier 11 and higher will appear
可能会有11级甚至更高级的坦克

– developers will continue to fight illegal mods and bots
开发团队会继续对抗非法Mod和Bot的

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