内部人员的一大坨QA(百夫长Action X,Gaijin,平衡以及其他)

Source:http://ritastatusreport.blogspot.nl/2015/07/insider-talks-huge-chunk-of-q-action-x.html
来源↗

Hello warriors,
大家嚎,

a batch of info from the Insider. What’s cooking in Wargaming?
内部人员带来的一些消息。WG又在搞什么呢?

– Future game installers and launchers will now have the option to repair your game installation, in case something goes corrupt or a file is missing or someone messes up on the mods, the game will be downloading only the files needed instead of the entire client
以后的游戏启动器跟安装器会有修复客户端的功能了,以便于在某些东西坏掉,或者是有文件缺失,或者是由Mod引起的问题时,客户端只需要下载相应的文件就可以了,而不是去下载整个新的客户端。

– the new function of WoT installer would be able to tell if your graphics card’s drivers are updated or not, this may only work with certain card makers
WOT的安装器的新功能是它可以辨别出你的显卡驱动是否是最新版的,这项功能只适用于部分品牌的显卡

– Installer can now check if your PC meets the requirements to play the game, and if it does it can calculate and offer you the best client quality (SD or HD)
安装器现在还可以检查你的电脑是否满足WOT的硬件需求,如果能够满足的话它会进行计算,然后向你提供你能启用的最好的客户端质量(标清或者高清)

– following the success of the Xbox “moon battle”, a new mode (also for Xbox) will appear, this time on Mars!
鉴于XBOX版“月面战争”的成功,XBOX版会有一个新的模式,这次的地点是火星!

– the rumor that +/-1 MM was tested on Xbox is a complete fake according to the Insider
内部人员说在XBOX上正在进行±1的MM的测试的消息是假的

– it seems that the French Sherman Revalorisé will be a regular premium shop vehicle
法国的M4加强型可能是拿出来卖的常规金币车

– it’s possible that the players will be able to test the Action X Centurion (FV4202 replacement) in 9.10 test. Whether it will be implemented or not depends on player feedback. If it’s very negative, it can happen that the switch won’t be implemented yet.
玩家有可能能在0.9.10的测试中对百夫长Action X进行测试(也就是用于换掉FV4202的那个车)。当然至于到底要不要换掉它还是基于玩家的反响来的。如果反响非常差的话,那么FV4202就很有可能不会被换掉。

– developers are still trying to rebalance gold ammunition. There will be an internal test of gold ammo nerf (only internal test for now)
开发团队依然还在尝试要平衡金币弹。会有对金币弹削弱的内部测试(暂时只有内部测试

– ALL PC devs confirm and agree that its very hard to push changes in the PC version of WoT mostly because players’ overall negative reactions to change (“damned if I do, damned if I don’t), while Xbox changes and content are easily pushed and much more prone to be accepted, Xbox has not disappointed so far
所有的PC的开发者都同意说现在很难在PC的WOT上做出什么改动,因为玩家对于任何改动的评价基本都是负面的(“改了也不开心,不改也不开心,里外不是人”),而XBOX版的改动和内容都很容易就被推送了出去,而且更倾向于被玩家认可,XBOX版至今还没有什么令人不快的事发生

Insider on the “Gaijin” scandal:
内部人员对于“Gaijin”最近那些破事的说法:

Wargaming legal and advertising dept. paid very close attention to the Youtuber scandal form Gaijin. What came from it was the following memo in abridged details:
WG的法律和广告部门密切关注了Gaijin对于Youtube视频作者的封禁这一系列丑闻。以下为WG的结论,部分内容有删节:
译注:Gaijin最近由于一些事使用大量IP对一个Youtube频道的作者进行了举报并且封禁。事后威胁作者签一份对Gaijin极其有利的合同,否则不解封他的频道。该事件最后以Gaijin的COO被炒(始作俑者也是他)告终。事件全过程请看这里http://ritastatusreport.blogspot.nl/2015/07/gaijin-versus-youtuber-situation-update.html
We’ll let people publish their videos, and we’ll simply let the community to decide about them, we’ll stick to our official informative videos as usual.
让玩家们接着发视频,我们只让玩家群体来决定到底谁好谁坏。我们就和以往一样管好自己的官方信息渠道和视频就行了。
Basically they will make sure never to harass youtuber publishers that can criticize the game, and instead will let the players decide if the video is right or wrong – just to give you an example, there are published videos from players where they are being banned, after shooting a teammate repeatedly, and cussing at WG for it, WG will not incur in these videos, because the players fault is evident and are being chewed out by other players. Other times, theres an evident abuse of game’s mechanics (refer to Sela’s ban due illegal mod usage) and WG will only stick to punish the offender but never beyond the game’s jurisdiction.
基本上就是WG会保证他们永远不会去骚扰那些批评WG游戏的Youtube作者,而是会让玩家们决定视频内容到底是对的还是错的—举个栗子好了,曾经有玩家发过一个在对队友连续开火之后被Ban了的视频,之后他把锅甩给了WG。而这个锅WG又不会要,因为玩家本身的错误就摆在这里,其他玩家会去喷他。还有些时候会有滥用游戏机制的证据(比如Sela在使用外挂插件之后被封号),WG只会去封禁犯了相关规定的人,而不会超出游戏的管理范围。
However another “less amicable” side of the memo says that they won’t shape the game based on streamers or Youtuber opinions regardless of how “vocal” they can be ie: (some guy who whined to no end when his Yamato got nuked by a barrage of torpedoes, made a page-long text on why carriers were bad, either way he got chewed by players). Another cases of this include Garbad, Murazor, UNICA, etc. but they will simply not perform any kind of action that could harm them, like, for example, delete Youtube channels or so.
然而这个结论也有“不那么友好”的一面,上面说他们不会依据直播玩家或者是视频作者的想法来塑造这个游戏,不管它们的“影响力”有多大(有人在开大和被一轮鱼雷齐射带走之后就不停的在喷,写了一整页的内容关于航母多么不好,当然他最后也是被喷的体无完肤。)其他的还有关于Garbad, Murazor, UNICA这些人,但是WG不会去做任何会影响到它们的行为,比如说删了他们的Youtube频道什么的。
Balancing vehicles
平衡车辆
WG’s main balance factor, despite what anyone says is NUMBERS and MORE NUMBERS, not whines (except when they come with fatal errors or crashes, etc) but it has one drawback:
尽管大家都在说,但是WG的主要平衡因素就是数字更多的数字而已,而不是各种喷(除非是游戏有重大错误或者是崩溃等等)但是这样做有一个弊端:
As an example: T-34-85M usage is so low that there isn’t enough data to actually process a buff on its gun (just like the Rudy), and it doesn’t help the fact that unicums/blues drive the tank mostly, where they completely outperform the usual average, so in this case, the numbers lie because they dont represent a total overall. AMX 40 and Churchill Gun Carriage (tier 6 TD) is another example of this. In this case other balancing factors come to play, but that’ll be disclosed in another post 🙂
举个栗子吧:用T-34-85M人实在是太少了,所以根本没有足够的数据来对它的主炮进行Buff(就像鲁迪那样的buff),而且就算只有高玩和大神在开这个车也无济于事,因为他们的表现过于优异。所以在这种情况下,数据都是掺了水分的,不能代表平均水平。AMX 40和丘吉尔GC(6级TD)也是另一个例子。在这种情况下WG会使用其他平衡参数来平衡,但是这个之后再说
 Japanese tanks
日本坦克
Dev motto: “Japanese heavy tanks are difficult to drive? Don’t drive Japanese heavies, let the unicorns do that then.”
开发团队的格言:“日本重坦开起来很难?那就别玩,让高玩去玩就行了”

Overall the stats of Japanese tanks are “average” and displays that actually more skilled players tend to play them than the usual, this will be expected on the heavy branch: “those who know how to use them will have a Maus at tier 5”. However the STA-1 and the STB seem to be doing pretty well even in Clan Wars.
日本车的属性从整体角度来看是“平均的”,并且显示出水平稍微高一些的玩家更倾向于去玩它们。而重坦线上预计也会有同样的情况发生:“知道怎么玩的人会在5级体验到鼠式的感觉”。然而STA-1和STB在领土战中好像也有十分不错的表现。
– Some devs and admins play WoT on normal accounts in RU/EU/NA, nobody knows it’s them and even participate in Clan Wars, they don’t have any plans on sharing their names to the world.
部分开发者和管理员在毛服/欧服/美服都是有自己的账号的,谁都不知道他们的存在,而一部分人还参加了领土战,但是他们并没有要把自己的ID公之于众的计划。
– Devs and admins don’t get free stuff on their regular accounts, they have to pay for everything they want, but they do, sometimes, get a few freebies for 3 days premium time or small amounts of gold (500g or 1200g bundled, etc) about once a month, even codes for them to give away but wont use on themselves
开发团队和管理员在他们自己的账号上是拿不到免费的东西的,想要什么都必须自己掏钱,但是大约一个月一次能拿到免费的3天VIP或者是一点金币(500G或者是1200G之类的)。还有可以拿来发放的奖励代码,但是自己不能用。
– A dev used to stream in twitch as a regular player in EU server, nobody knew it was him, can you guess who it was?
一名开发者曾经还以普通玩家身份直播过欧服,没人知道是他。大家猜猜这人是谁?
– apparently, NA houses more purple players than EU/RU but they have a consequently smaller playerbase ratio, the larger it is, the fewer the number becomes, this doesn’t reflect that “America is better”, in fact RU seems to take the lead on this, despite having the largest number of tomato players out there, they have truly terrifying skilled players. At some point a coalition of 5 clans & subclans in RU almost took over the entire continent in a global map, the only closest to it were players from Sweden or Finland in EU where they managed to make a flag out of the Clan Wars map for a time.
美服比欧服和毛服有更多的大神级玩家,但是他们的玩家比(高玩数量/玩家总数)也更小。大神越多,玩家比就越低。这并不能说明“美国大法好”,事实上毛服在这方面是领先的。尽管菜逼数量也是最多的,但是大神也是最多的。曾经有段时间毛服上的一个母军团与它下挂的五个子军团几乎占领了整个领土战地图中的整一块大陆。能够相提并论的也只有毛服那边瑞典不也是芬兰的玩家在领土战地图上弄出了自己国家的国旗这一回事了。– A dark day for Greece and Italy: seems like their economic situation got reflected ingame too, most of the income WG makes coming from Greek players has been cut in half, and so does their skill
一条关于希腊和意大利的不幸的消息:它们的经济状况好像也影响到了游戏内的,WG那边从希腊玩家手里得来的收入少了一半,玩家水平也是

– Darker for Germany and UK: German and British players now took the lead as the players with most ingame reports (insults, racist remarks, etc) in EU, that doesnt mean German/Brit = holocaust, it’s mostly reflected by server behavior due vacation period and due some ongoing rifts with German clans against their peers in global maps, or just overall douches, “play fair and leave your holocaust at the door!”
德国和英国玩家的更加不幸的消息:德国和英国玩家现在在欧服上被游戏内举报(辱骂啊,种族歧视之类的)的数量是领跑的,这并不意味着德国/英国人水平就不行,这个现象很有可能是由于假期,以及德国部分军团和他们的盟友在领土战地图上出现分歧引起的。或者就只是水平不行而已,“好好玩,种族歧视都滚出去”

– Polish players? they re STILL the ones with the least reports, now along Switzerland and Sweden, Italy and Spain! rejoice 🙂
波兰玩家?依然是被举报数量最少的,和瑞士,瑞典,意大利和西班牙平起平坐了!开心点。

– regarding some strange remarks in EU and NA forums saying ragequits and such: game’s not dying, or having less players – if anything, the amount of players keeps increasing specially in NA and some parts of western EU and in a minor way in ASIA (however China reported a staggering increase as well), and doesnt seem to be in decrease anytime soon, “lol game is dying” is just a kids tantrum. And the appearance of AW testing hasn’t affected it so far.
关于欧服和美服说自己怒弃坑的玩家:游戏没有在渐渐的衰退,或者说玩家数量变少—如果说有什么区别的话,就是玩家数量一直在上涨,尤其是美服的玩家。而且西欧也是,亚服也有一小点上涨(然而国服报告的玩家数量上涨比较惊人),而且看起来近期不会有下降的势头,“呵呵这游戏完了”都只是小学生说的而已。而AW近期的测试也没有什么影响。

– The trend to blame non-americans for game losses in NA server continues to some degree. Insider: “the best I can say to them is: “folks, you are full of crap :), skill isnt relied by geolocation or birthright so stop spewing bullshit”
美服的开始把锅甩给非北美玩家的风气愈演愈烈了。内部人员:“我能说的就是:“不是我针对某个人,而是在座的各位都是垃圾”。玩家水平和地理位置或者是出生国家没有一分钱关系,少逼逼了。”

Oh and G anniversary bundles? Lots of discounts for all clusters are coming, Xbox  is having them on the 15th or so. And it seems theres gonna be the mandatory 5x weekend in all clusters, so be ready!
还有五周年的活动的话就是各个服务器都会有很多折扣活动,XBOX版的活动是下个月15号。而且看起来所有服务器都会有强制性的周末5倍经验活动,各位都准备好吧。

内部人员的一大坨QA(百夫长Action X,Gaijin,平衡以及其他)》上有9个想法

  1. 和出生地有关系吧,比如非洲土著系列..
    至少也要大陆这种发展中国家以上可能很少差距.
    如果北朝鲜我觉得一定水平有问题

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