Evily的QA

Source:http://ritastatusreport.blogspot.nl/2015/07/evilly-q.html
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Hello warriors,
大家嚎,

Anton “Evilly” Pankov, WoT producer, answered some questions about World of Tanks
Anton “Evilly” Pankov,也就是WOT的出品人回答了一些关于WOT的问题

– There are no plans to make map pinging a platoon only option;
现在没有要做出让点击小地图的消息变成只对组队可见的选项的计划

– The XP for tanking mechanism had a significant flaw in it, allowing heavily armored tanks like the E-100 to grind insane amounts of XP. Wargaming fixed it but it needs to be tested, it won’t come anytime soon, there are no plans to introduce it in upcoming patches yet (there’s no ETA);
抗伤害的经验奖励里面有一个重大的失误,它可以让那些装甲比较厚重(栗如E-100这样)的坦克轻松的肝出很多很多的经验。尽管WG修复了它,但是依然还需要一些测试,近期这个机制是不会出的,而且也没有要在后续补丁中实装这个机制的计划(不知道什么时候能弄出来)

– WG is internally testing the render range switch from square to circle, when it is ready it will be introduced to test server;
WG正在内部测试把渲染距离从方形弄成圆形的技术,等测试好了就会实装进正式服务器

– The VK4502B switch is no longer sure, it’s possible it will come in the future but for now the matter was shelved;
VK4502B换车这件事已经不是确定会出的了,以后有可能会出,但是眼下这事就先搁置了

– Some Xbox and Blitz exclusive features could appear in PC version in the future;
未来可能会有一些XBOX版和闪电战专属的机制出现在PC版中

– There is more space for experiments in the console mechanics (PC version is too rigid, the players are used to the current setup and take any changes or experiments poorly);
主机版有更多用于测试的空间(PC版已经僵化了,玩家已经太熟悉当前的设置,而不会去接受改动或者是进行测试)

– Currently Wargaming is working hard on the Domination variants and Steel Hunt, not on fan modes;
现在WG在努力的搞攻坚战和围猎战的衍生版本,而不是娱乐模式

– Players will be “very happy” on 5th WoT anniversary (meant for RU server specifically).
玩家会在WOT5周年的时候“很开心”的(原文只提到了毛服,不确定欧服美服海服甚至国服会有什么样的活动)

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