【Developer Q&A】2015/06/16

Source:http://ritastatusreport.blogspot.nl/2015/06/16062015-q.html
来源↗

The major news today is Storm getting tired/pissed with players constantly whining. He decided to stop giving any answers at all through the usual channels. However, to be fair, he made also a poll to find out whether players want more answers the same way as until now or not. So far, 62 percent are in favor of current answer system, 14 percent are mostly satisfied, 12 percent are not happy with vague answers and would prefer Storm to not write if he can’t be concrete and 12 percent don’t want him to write anything at all anymore. In the comments of the said post however, Storm continued to answer the same way and seems happy to do so. (RG: Storm, That’s just the way it is)
今天的一个大新闻就是Storm对于玩家总是在喷的这个情况已经感到很累/受够了。他决定停止在常规来源上提供问答的答案。然而为了公平起见呢,他设置了一个投票来询问大家到底是想继续这么听他回答问题还是不要听。结果是62%的玩家喜欢现在这样的问答机制,14%的玩家比较满意,12%的对于Storm总是给出一些暧昧不清的回答这个现象感到不满意,认为他不能肯定的消息就不要写出来。剩下的12%不想让他再继续回答下去了。就在这个投票贴的回复区,Storm又和以前一样在回答问题了,而且看起来还挺开心的。(RG:Storm的傲娇病犯了)

– KV-4 isn’t imbalanced because it has full MM – if it had limited MM, it would be;
KV-4由于没有分房保护所以并不IMBA—如果有保护的话就IMBA了

– Q: “Return SerB and Zlobny to development!” A: “I cannot say anything. Too internal info.”
问:“把SerB和Zlobny放回开发部门啊!”答:“啥都不能说。这信息过于内部了”

– the perk/skill overhaul is not concrete yet, developers are simply thinking about various options;
技能/特长重制这是还没定下来,开发团队现在依然只是在考虑各种选项而已

– T-54 prototype will not be buffed;
不会对T-54初号机进行Buff

– Storm admits he plays only very little;
Storm承认他自己游戏玩的不多

– Storm reads practically all the Russian feedback posted on Livejournal;
Storm几乎是会去读在Livejournal上面所有的毛文回复的

– Storm states he would love to answer more questions where he knows the answers but he cannot (is not allowed to);
Storm表示说他很乐意回答更多那些他知道答案的问题,但是他不能这么做(不被允许)

– According to Storm the current MM weight system with 10 percent tolerance (difference between teams) has issues that need to be fixed;
Storm表示现在的MM权重系统是允许10%的差值(两队之间的权重差)是有问题的,需要修复

– The post-battle info is bugged, the system doesn’t transfer correctly the data about who killed what tank, it will be fixed. The type of battle will return as well (will replace the 9.8 version with the pre-9.8);
战后统计的确是有Bug,现在不会显示到底是谁打死了哪辆车,这个问题会被修复。以前的那种战后统计也会回归(会拿9.8之前的版本替换掉9.8这个版本的)

– The time limit between feedback and reaction to it (for example adding features) is 3 months at least (unless it’s a bug);
在玩家提交反馈和实际作出反应之间的时间长度(比如说提议要做新功能)是至少三个月(除非提交的是个Bug)

– Interface issues fixes will be implemented in 9.9;
9.9会有针对界面问题的修复

– Improved anti aliasing and a large pack of optimization will come in 9.9;
9.9会有改良过的抗锯齿系统和一大堆优化

– The new anti-aliasing will be “the same as in the Witcher” (modified TXAA, it doesn’t eat a lot of FPS but improves the picture nicely);
新的抗锯齿“和巫师用的一样”(修改过的TXAA技术,并不会消耗掉很多的帧数,但是能够很好的增强画面质量)

– The most pressing issues of personal missions were already fixed, now the further PM development is pushed back a bit by other tasks;
个人任务中的最严重的问题已经修复了,对于个人任务的进一步开发现在因为有其他的开发任务所以被推后了一些

– Storm reacting on a player saying that he moved to War Thunder: “It’s good that there’s a choice. I am serious.”
Storm对于玩家说他要跑去玩WT的翻译:“至少你还有另外一个选择可以选。我认真的。”

– Swamp will be fixed/removed in 9.9;
黑暗沼泽会在9.9中被修复/移除掉

– The Domination mode will be developed in the future further and it will come in other forms, Storm cannot however say what forms;
攻坚战模式会在之后进一步的进行开发,而且会以其他形式出现,但是Storm不能说到底是什么形式

– Developers are currently satisfied with personal missions status, there are currently no plans to develop them further.
开发团队对于个人任务现在的状态感到满意,现在也没有要对这个系统进行进一步开发的计划

And some info about Xbox One WoT:
一些关于XBONE版WOT的消息:

– The Xbox version was installed more than 5 million times;
XBOX版的安装次数超过了500万次

– Xbox One and Xbox 360 players will play on one server together;
XBONE的玩家和XBOX 360的玩家会在一个服务器上一起玩

– Both consoles will share progress, tied to Xbox Live;
两个主机的进度是共享的,和XBOX LIVE账号绑定

– There will be 4K support.
会有针对4K的支持

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