【Developer Q&A】2015/04/24

Source:http://ritastatusreport.blogspot.nl/2015/04/24042015-q.html
来源↗

– Storm does not know whether in the future the UI calculations will be transferred to a different CPU thread
Storm并不知道以后UI的计算会不会被分配到其他的CPU线程上

– IS-4 frontal armor is fine according to Storm (RU players report a possible bug where the driver’s hatch on IS-4 is somehow very easy to penetrate)
Storm说IS-4的正面装甲没问题(毛服玩家上报了一个可能出现的Bug,他们说IS-4的驾驶员舱盖很容易就会被打穿)

Details regarding the new Clanwars 2.0:
关于新的领土战2.0的细节:

– The new map has flexible architecture, when needed the amount of provinces can quickly increase many times over;
新的地图上有很多人造的地方,假设对领土的整体需求上涨的话,开发团队很快就可以搞定这些问题

– Apart from the traditional landing tournaments, there will be another way how to get a province on the map;
除了传统的通过登陆战来占领领土的办法以外,还会有其他的能够拿到领土的办法

– New CW map will have the option to have some provinces limited by tiers (tiers 6, 8 and 10). These will reflect on the income from the province;
新的领土战的地图上会有能够限制出现在某些特定领土上的车的等级的选项(只能打6级,8级或者10级)这些选项会影响该领土的收入

– CW 2.0 will work on seasonal principle (seasons with clear goals and winners) with each season having special prizes for the winners;
领土战2.0会遵循一个季节性的原则(也就是每季都有一个明确的目标,还有胜出者)每一季的胜利者都会拿到特殊的奖励

– Chips are replaced by divisions (units consisting of a certain number of require tanks), battles with one chip (one tank) on one side that are just a waste of time will not be possible anymore;
坦克兵力现在被“师团”这个概念取代了(一个包含一定数量所需求的坦克的单位),那种某一队只上一辆车的情况不会再出现了

– Regions will be replaced by “fronts”, each with separate tier limits, rules etc.
而“领地”会由“前线”这个概念取代,每个前线都有着单独的等级限制和特殊规则等等

– There will be new CW currency: “influence” that will allow you to purchase things such as landings without having to play the landing tournaments, division purchase, upgrade and upkeep, increasing the profitability of a province, protecting a province under certain conditions;
领土战还会有新的货币:“影响力”,这种货币可以让军团在不用打登陆赛的情况下就拿到一块领土,或者是购买“师团”,升级以及保养,增加某块领土的收入,在特定情况下保护自己的领土

– Influence will be obtainable by fighting on CW map and by participating in stronghold fights (these will reward influence as well as industrial resource);
影响力可以通过打领土战来拿,还可以通过打要塞战来拿(就像奖励要塞模式的资源一样奖励影响力)

– These changes are already prepared and will come soon (no current ETA though).
以上改动都已经准备好了,近期就会出(具体什么时候出不知道) 

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注