【Developer Q&A】2015/04/21

Source:http://ritastatusreport.blogspot.nl/2015/04/21042015-q.html
来源↗

Here it is:
如下:

– Storm confirms: penetration is a balance parameter now;
Storm的肯定消息:现在穿深也是平衡的参数了

– Regarding the upcoming penetration nerf – some of the top guns are actually the relics of the time when there was +/-3 MM. The developers decided to remedy the armor situation by nerfing the penetration rather than removing the top guns;
关于穿深削弱这件事—部分顶级炮其实还是±3分房那时候留下来的遗产。开发团队觉得现在是时候通过削弱穿深来拯救装甲了,而不是直接把顶级炮弄掉

– Storm confirms: 9.8 will bring many changes to individual missions;
Storm的确切消息:9.8会对个人任务带来很多的改动

– Q: “Storm, I had a battle where we had 5 tier 8’s and they had 9 of them, who do you think won?” A: “The team that played better”;
问:“Storm,我有一场打过我们这边5个8级车,对面⑨个8级车的时候,你猜谁赢了?”答:“玩的更好的那一队”

– It’s not possible anymore to rollback the 9.7 BW engine back to 9.6 standard;
现在已经不能把9.7的BigWorld引擎回滚到9.6那时候那个了

– It’s completely normal that the same tank has various gun depression with various guns;
同一辆车上用不同的主炮的时候的俯角不一样是很正常的

– There will definitely not be 8K textures in the game, Storm states that it would be a nightmare – 150 gigs of textures for tanks only;
游戏中不会有8K贴图的,Storm说这会让玩家很蛋疼—光是坦克的贴图就要150G

– One 4K textured tank is 80-100Mb big;
一个带4K贴图的坦克大约是要80~100MB大

– It’s theoretically possible to introduce 4K textures in the hangar and 2K in battles;
理论上是可以做到在车库中用4K来渲染,战斗中用2K来渲染的

– HD IS model will have tracks hanging on the hull as a part of the collision model (improved armor)
高清的IS模型的车身上也会有履带片挂在上面,也会作为碰撞模型出现(额外的装甲)

– Storm does not consider implementing exclusive CW tanks to be wrong, they are there to stimulate players to play in clans. CW machines will not be publicly available otherwise;
Storm并不认为给游戏加入专属的领土战坦克是有问题的,这些车是为了刺激玩家在军团里玩游戏。领土战的奖励车不能靠其他办法拿到

– Developers are currently thinking about how to incentivize the play on high tier tanks (endgame).
开发团队现在正在考虑要怎么用物质的方式去刺激大家玩高级车(也就是游戏末期内容) 

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