Source:http://ritastatusreport.blogspot.nl/2015/04/mm-developer-stream.html
来源↗
Hello warriors,
大家嚎,
recently, a MM developer called “Nikita” made a stream with well-known RU streamer Amway921. Here’s what he said about Wargaming MM. Some of the stuff is pretty nuclear.
最近有个叫“Nikita”的MM开发者和一个著名的毛子生主,Amway921做了一次直播。以下是他对于WG的MM的说法。很多东西都是爆炸性的。
– There will never be skill MM in random battles, that is SerB’s unchanged position. If you want skill MM, go play team battles;
随机战斗永远不会有水平分房,SerB到现在还持有这个观点。想要水平分房就去7/54吧
– Developer admits that sometimes, WG implements features without telling anyone. They implement it, make it live and announce it only if it’s working properly (otherwise they silently remove it);
这个人承认WG有的时候会偷偷摸摸的实装一些功能。他们首先会实装,然后使之可用,然后只有在它工作正常的时候才跟大家说(否则就直接拿掉了)
– “National battles” MM experiments led to no good results;
“国别战”的MM结果很糟糕
– The least vehicles you can meet in one random battle is 7vs7 (happens during late night when very few players are playing);
随机战斗中一场战斗最小也会是7V7的战斗(在深夜没什么人玩的时候会这样)
– Accounts with over 2500 battles played are considered as “advanced players” and when playing lowtier battles, they will not be playing with players with less than 2500 battles (RG: Couldn’t agree more, something I’ve been saying for some time…)
战斗场次超过2500场的玩家会被认为是“进阶玩家”,当他们玩低级小车的时候,他们不会被放在有战斗场次少于2500场的玩家的房间中(RG:我很同意,我等这个已经很久了)
– If a player is 3 times in a row at the bottom of the team, in 4th battle he will definitely be on the top of the team;
如果某玩家连续三场在战斗中垫底的话,那么第四场他一定就是班长
– After buying a new vehicle, the first battle with that tank you will definitely be on top of the team;
买了新车之后的第一场一定也是班长
– Matchmaker has an unused parameter where it treats stock vehicles differently but the developers decided not to use it;
MM有一个未使用的差别对待白板车的这么一个参数,但是开发团队最后决定还是不要用它了
– Apparently platoons have lower chance of appearing on top of the team (“you want to play on the top of the team – play more solo”);
组队时候当班长的几率会变低(“想做班长?—单野去吧”)
– Developers want to ban troll-platoons but it is unclear when will that happen;
开发团队想要禁掉那些大带小的组队,但是现在还不知道什么时候搞
– In 9.7, many additional statistics will be collected;
9.7中会收集许多额外的数据
– Developers already created a piece of code that allows the game to match two players together in a platoon not based only on winrate and number of battles but also based on overall account statistics;
开发团队已经写了一段代码,可以让游戏把两个玩家凑在一个组队中,数据上看的不仅是胜率和场次,还有账号的整体数据
– There is a mechanism developed for gold transfer among the players but it will not be implemented;
已经开发了玩家可以互相转金币的机制,但是不会实装
– Currently everyone at WG is playing WoWs;
现在WG的所有人都在玩WOWS
– WoWs has a different MM mechanism, developed by Lesta (WoWs developer);
WOWS的MM机制不一样,这个机制是由Lesta开发的(WOWS的开发者)
– WoT Blitz will have bots in tutorial, the tutorial mode is being completely reworked;
WOT闪电战以后的教程中会有Bot存在,教程会被彻底重制
– In China (Chinese market), 60-70 percent of players are playing on Windows XP;
在中国(市场)中,60~70%的玩家都还在用XP玩游戏
– Developers are working hard on Mac OS WoT client;
开发团队已经努力的在搞MAC的WOT客户端了
– MM is being completely reworked, there’s no ETA however. There are plans for many small but very nice fixes.
MM正在被彻底重制中,但是不知道什么时候能搞好。有许多很小但是好的修正。
MM机制是啥?还有60%Xp瞬间无语。3垫底1班长很有意思
千万别实装转金币,不然这游戏盗号现象就该严重了