Storm确认新渲染,以及更多QA

Source:http://ritastatusreport.blogspot.nl/2015/04/storm-confirming-new-render-and-qa.html
来源↗

Hello warriors,
大家嚎,

about the screenshots leaked yesterday, with the awesome looking grass and tree – Storm confirms that yes, they are legit. It’s the new vegetation render called “Speedtree” and developers are working on it, currently there is no ETA. The map on the screens is reworked HD version of Abbey.
关于昨天泄露的那些看起来很好看的草和树木的截图—Storm肯定了这些照片的出现,没错,这些是真货。这个是新的叫做“Speedtree”的植被渲染,开发团队正在搞这个事情。现在还不知道什么时候能出。截图上的地图是修改过的小镇争夺战

– On the module research screen, the arrow does indicate the order of unlocking, not the order of use. It is completely possible for a gun to be unlocked earlier (from other tanks) for example but in order to use it, you have to unlock the second turret;
在模块研发屏幕上的箭头指的是解锁的研发顺序,而不是使用顺序。主炮完全有可能会提早解锁(其他坦克传下来的传家宝)但是想要用这杆炮的话就必须解锁第二个炮塔

– The option to allow players to choose which medals they want displayed on the first tab of the achievements window is not planned;
现在没计划要做可以让玩家选择在成就页面第一页显示什么成就的功能

– Pre-9.6 (pre-nerf) accuracy will not return;
9.6之前的(削弱之前的)精准度不会回归

– A player made a proposal, where he suggests the crews not to “forget” their previous tank skill upon retraining if the crew played at least X battles in that tank. Storm states that it might be discussed but no promises;
有玩家提出了建议,他说乘员在某个车上打了至少X场战斗以后,再训练到其它坦克上之后就不会“忘记”打过X场的这辆车了。Storm表示说会进行一下讨论,但是不做任何保证

– Storm states that the decision to make alternative hulls only for mass-produced (“non-paper”) tanks is influenced by client size: “We have a lot of tanks as it is. If we do it for all vehicles, the client size will become outrageous.”
Storm表示他们决定只给量产车做可选车身(“非图纸车”)也是受到了客户端大小的影响:“我们已经有很多车了。如果每个车都做可选车身的话,客户端大小可能会暴涨。”

– Storm confirms that client size issues are clear and present (not something WG made up);
Storm肯定说客户端大小的问题已经摆在这里了(并不是WG找的借口)

– Penetration RNG result is not tied to damage result (two different “dice rolls”, it is not true that high pen roll shots damage more);
穿深的RNG值和伤害的RNG值没有关系的(两次不同的“Roll点”,穿深高的那一次击穿并不意味着伤害就高)

– Improved graphic render? New anti-aliasing? More motion physics tests? “Everything of that. When it’s done it’s done.”
增强图像渲染?新的抗锯齿?更多的动态物理系统测试?“上述内容When it’s done it’s done”

– Animated garage UI is not planned;
没计划要做带动画的车库UI

– Serverside replays were scrapped for now (they were first announced two or three years ago);
服务器端的录像回放现在暂时放弃了(两到三年前第一次说这个事)

– Storm confirms that Swamp fill be fixed somewhat;
Storm肯定说黑暗沼泽的填充物(水)会在某种程度上进行修复

– The closest rebalance (buffs/nerfs) will concern tier 5-10 gun penetration, both regular and gold shells. Some will have their penetration nerfed, some will be rebalanced “in favor of systematization and to become more logical”. The goal of this rebalance is “to increase the role of armor in the game”. Which shells will be nerfed will not be disclosed for now until the list is finalized;
离我们最近的一次重平衡(Buff/Nerf)会关系到5~10级的主炮穿深,银币弹的金币弹都会有所改动。部分穿深会被削弱,而部分会基于“有利于系统化,并且逻辑上能说得过去”的情况来进行平衡。这次重新平衡的目标是“为了增加游戏内装甲的作用”。至于什么弹药会被砍在最终决定下来之前是不会公布的

– Ferdinand will not be moved to tier 7 with its historical gun (“it’s not worth doing it”).
费迪南不会被换上史实主炮然后下放到7级的(“不值得这么做”) 

Storm确认新渲染,以及更多QA》上有3个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注