【Developer Q&A 】 2013/4/18,4/19/,4/20,4/21

18.4.2013

– the “non-existing” modules, mentioned in 8.5 patchnotes are in fact modules we already have, that have been renamed (SS: some of them were, I think it’s some engines, can’t remember)
有细心的玩家发现,085里粗线了原来木有过的零件名称。
找了下原文,说的事085版本更新后,鼠爷的花冻机名称跟原来不一样,据Storm说085更新里确实有未提到的花冻机名称更改的事情

– the bigger amount of shells in ammo rack does not increase the tank’s chance to be ammoracked (SS: related to the question, whether increasing the shell amount for E-100 does increase its chance to be ammoracked – it doesn’t)
再多的弹药基数不会增加被爆弹药架的几率(SS:有人问增加e100的弹药基数会不会使得更容易被殉爆–答案是不会滴!)

– tanks having the 5TD engine series will not be implemented (SS: it’s a high-power diesel engines installed into the T-64 and some prototypes, which we won’t see)
不会给游戏加入T-64/原型车的花冻鸡-“5ТD”

– according to Storm, Kniepkamp suspension did allowed relatively accurate fire on the move on flat surface and while going slowly
Storm表示科宁普坎普悬挂在平地缓慢行驶时,确实有比较好的射击精度 (CK:再说斯图尔·埃米尔么?) 

– E-100 ammorack size won’t be increased
E100的弹药架大小不会变大 

– the new “split” tank numbers (SS: VK3002DB —> VK30.02(D) for example) are done according to Doyle’s Panzer Tracts (SS: PT are the ultimate source on anything German)
数字分离(比如VK3002DB变成VK30.02D)是根据  Doyle’s Panzer Tracts的资料修改的

– apparently, the base ring size won’t be reduced
显然不会让基地的圈变小 

– there is a WG employee who watches not only tank statistics, but also changes in the way they are played, this is completely independent on any player feedback, such changes can trigger a rebalance
WG 有专人不光盯着坦克表现数据看,还有人负责改动后的体验.这些都独立玩家的反馈.
这些人的体验会触发一系列的坦克数据重新平衡 

– the damage changes in lowtier Soviet guns are not connected with the promised Soviet tank gun rebalance
低等级火炮伤害数据的修改和以前承诺的”苏联炮整体平衡”无关

– there will be an Encounter on Prokhorovka map in 8.5, it was forgotten in the patchnotes
085的普罗卡会增加遭遇战模式 ,不过没写入085的更新列表了

– KV-5 is doing fine statistically
KV-5的数据木有问题,表现良好 

– MBT-70 will not appear, it’s too modern
MBT-70太现代了我们不会让它粗现在游戏里

 19.4.2013

– there is no special MM mechanism to equalize the number of TD’s in both team
不会特殊的分房机制hardcap2个队里TD的数量– despite the fact the VK2801 and Aufklärungspanzer Panther have similiar turrets (stat-wise they are identical), those aren’t shared (not a bug) as turrets are never shared between tanks, it’s a game decision
有人抱怨0.8.5里侦查豹的炮塔和VK2801的炮塔都一样还需要额外研发,你尼玛坑爹呢?
Strom回答游戏里就是这样设定的(炮塔座圈要定制 0 w 0)– apparently, the 8.5 patch introduced longer waiting times between battles, it will be investigated
会有专人去调查0.8.5更新后俄服玩家单飞排队时间明显增加这事– apparently, if you quit a battle and change server while the tank is still locked, on 2nd server it will be available (and the battle result won’t be counted in). After relogging though, the battle result will display properly (it won’t disappear)
有人表示,先开一辆车被摧毁退出战斗返回车库,接着断开当前服务器换另一个服务器.此时如果在进入后面的服务器之前,那场战斗结束那辆车就会正常出于非锁定状态(非战斗中),但是那场战斗的经验等数据全部丢失.Storm回答说,需要退出游戏重新登陆就可以了

– the Indienpanzer mantlet is apparently very fragile
印度豹的炮盾的确很脆,而且是嘎嘣脆

– M55’s amount of 203mm ammo carried (historically 10 pieces) will most likely be increased in WoT
M55的203管子的弹药基数很可能会增加 (历史上弹药基数只有10发)

– the adrenaline rush perk mechanics have not been changed in 8.5
0.8.5里给装弹手打鸡血的技能没有啥改动
Sorry, no more for today, if there is another batch later on, I’ll make a 2nd issue.

 20.4.2013

– developers are aware of the bug where when a tank goes over a bridge (for example in the Port map) or rails (Ensk for example), the tank loses a lot of its dynamics, it will be fixed
dev会去找那些经过地图上的桥(钢铁丛林)/铁路(恩斯克)时机动掉的比较厉害的bug并修复

– portable version of World of Tanks is not planned for now
不打算做便携版的山口丁客户端

– all the maps in the Encounter mode have the same base capture time
夺”妻”站的所需时间都是一样一样滴

– in 8.5, game graphics weren’t touched, only the dust/smoke effects have been re-worked for better performance
0.8.5在画质上没啥改动,只在尘埃/烟雾特效上优化了下性能而已

– the German inscriptions “Gott mit uns” and “Für Kaiser, Gott und Vaterland” won’t appear, Soviet “On Berlin” might
元首标语blablabla什么的不会有, 毛子的标语On Berlin” 可能有

– new “escort” mode is not planned for now
类似CS里的VIP护送模式不会有!

– the M6A2E1 “Alien” tank has lower moneymaking ability than other premium tanks of the same tier (SS: unofficially, by 20 percent), because it doesn’t “count” as a premium tank
金面包这外星车比普通金币车收益低是因为他是大兴的!之前在外服都是银币预售包礼品馈赠土豪滴!(SS:非官方说是低20%)

– 8.5 patch has for some reason made waiting times for random battles longer (50 seconds for arty), will be checked
0.8.5更新由于某种原因,野队模式等待时间过长的bug会调查

– Maus engine was changed to gasoline, there is a rumor going around that this will cause bigger chance of fire. It is however not true.
鼠爷的花冻鸡由柴油改汽油和着火几率无关,那些谣传鼠爷要变打火机的都属无稽之谈

– if your tank dies and you don’t have enough credits to repair it, you won’t be able to remove the crew from it (and move it for example to a premium tank). This is intended.
被击毁的车辆在车库里没钱修的时候,车上的车组成员是没办法转移的,我们这个是有意这样设定的

– Pearl River (new 8.5 map) does not have a bigger chance to be selected than other maps. In the past, new maps used to have a bigger chance to “drop” for players for a while, but this has been cancelled
0.8.5的新图Pearl River不会比其他图的粗线频率高.过去,新图都有比较高点的几率让玩家去优先体验,但这次开始已经取消了

– the drop chance for the Assault and Encounter mode has not been changed, but as some of the players have been complaining about too many of these modes dropping when enabled, it will be re-checked
进入攻防和夺妻站模式的几率没有改过,但是有些玩家还是抱怨2种模式进入的概率大大不同,wg回去检查的

– various tier 10 medium tanks have various gun shell velocities
10级mt的弹速都是不一样的

– the subcaliber and regular ammo on the same gun has identical velocities (they have been made equal), so the aim wouldn’t have to be changed when you switch ammo in battle
同一门炮管上的次口径蛋和普通蛋的蛋速都是一样滴???,所以切换弹药是的瞄准不会改变
CK:这貌似驴头不对马嘴来着….暂时搁置先

– in 8.5, Ruinberg streets were not fixed… again. They will be fixed eventually, as it “did not fit” the 8.5 patch
0.8.5里鲁别克的街道依旧坑坑洼洼还没修好,等以后吧

– the reason for the current company tiers (resp. for the fact there are no tier 3,5,7,9 companies) is that the devs don’t want the company players to be stretched too thing, as it would be harder to put together a company than it is now
目前联队只有4级,6级,8级和顶级4种级别联队的原因是:
Dev不想玩家配对太困难,太散了根本拉不到人

– the decision for the Champion company to include LT8 and Arty6 was arbitrary
8级联队就是设定可以有8级跑车和6级炸逼来着

– it is not yet decided, how will company arty tiers change in 8.6 (vehicles are still being balanced)
还没决定好0.8.6有了X级炸逼后的联队怎么限制炸逼–还在平衡测试中

– WG doesn’t publish additional info (such as modular damage etc.), because most players would only get confused
wg不公布类似模块化伤害等附加的信息,因为多了会让大部分玩家头晕

– it is “completely possible” the armor penetration indicator will take effective armor into account in future
以后可能会有官方的动态装甲穿透指示

– the reason KV-5 is doing now better than months ago statistically is the introduction of gold ammo for credits, it helped balance its performance
岳父五是因为银币可以买金币弹了,最近的表现才比原来好了不少

– starting from 8.5, it will not be possible to kill a crew of the open-topped vehicle without damaging the vehicle itself
从0.8.5开始,必须对敞篷车的车体造成伤害才能打死它的车组.(溅射无法杀死车组了?)

– the penetration value of each shell is determined upon hitting the target with it, damage value is determined after it is “decided” by the engine that there will be a damage caused
炮弹的穿深值是由打击距离决定的; 而炮弹的伤害是建立在伤害引擎确定这发炮弹能对目标造成伤害后才计算的机制上

– all WG series games (tanks, planes, ships) will be accessible using one account
wg的系列游戏(坦克,灰机,战舰)之前的账号是通用滴

– the fact tier 9 tanks don’t really fit into companies or clanwars is okay according to devs
dev表示9级车确实不适合联队和领土战是没啥问题滴

– there are no plans for special rewards for unlocking a full branch
研发整条科技树上的所有车辆木有额外的奖励

– 100 percent crew training for credits won’t be introduced
只能花金币直接把车组瞬间训练到100%熟练度

– T-44 gun mantlet is easy to penetrate when aiming at the center of it, as there is a hole behind it. When you aim at the rims of the mantlet, there is the turret armor behind it and it’s much more difficult to penetrate
T-44的炮盾后面有个洞所以很容易被击穿. 但是如果你瞄炮盾这个4周的轮廓,因为有炮塔的装甲所以反而不容易击穿

– reload timer will be implemented into the game
官方考虑以后加入装弹时间功能

– shell prices will be generally rebalanced, penetration will be taken into account when making new ones – not just damage
炮弹价格会重新平衡滴,不光炮弹的穿深会影响价格,伤害也会!

– Sand River has new Assault mode (the bases and spawnpoints were changed)
沙漠小镇新改了攻防模式(基地和出生点位都更改了)

– apparently, matchmaker can occasionally drop tier 10 vehicles into tier 8 battles, it will be investigated
显然mm偶尔也有把X级车丢到VIII级房的bug,我们会调查的!!! 我屮艸芔茻尼玛
不过仔细一看, 一边3门VII级炸逼该是会进10级的,只能说左边点背,少了一辆X级好了~ w~

– changes in artillery gameplay are not ready, 8.6 will contain “only” arty rebalance
X级炸逼一粗更要炸逼翻天了,你们不打算改变炸逼的玩法么?答:我们只负责平衡

– 0.8.6 will not contain British or Chinese arty
0.8.6更新不会有女王和tg线的炸逼的 

 21.4.2013

– the Stalingrad map will appear on World of Tanks (not soon), there might be some famous landmarks (such as the Tractor plant, Pavlov house, the Children dance sculpture)
屎大林割了这图以后会有的,这图会有一些很著名的标准性建筑,比如拖拉机厂房,Pavlov’s House和儿童舞蹈雕塑

– it takes several man-months of work to create a medium-sized map
造一个中等大小的地图需要花费几个月– there is a limit as to how many tank emblems can be implemented into the game, it’s related to performance
坦克徽标贴图是有限制(大小,lod等)的,这个关系到游戏性能

– A39 Tortoise is doing fine statistically A39土鳖的表现没问题

– British arty branch is not yet completed 女王炸逼线还没弄好

– IS-4 track mudguards are not part of the armor model, they never were
杠4的履带盖子和裙子不是装甲模型,后面少了几个词,目测是说不算在装甲计算里

– it’s not possible to make an arty hardcap only for some battletiers
不会为了某些等级的战斗中刻意去限制炸逼数量的

– apparently, SerB said on recent community meeting in Kharkov that Maus will recieve a hitpoint buff, its gun however won’t be buffed. It will happen in one of the following patches.
显然SerB在Kharkov的玩家交流会上确实说过buff鼠爷的HP这事! 但是炮不会增强.而且这是在之后的之后的事了

– it is confirmed that penetration will be taken into account when deciding the shell price, how exactly is not sure yet
已经确认炮弹的穿深会和炮弹的价格挂钩,但是没有具体细节

– M6A2E1 counts as “promotional tank”, eg. not as a premium one
金面包是促销车辆,不是金币车辆

– 2x2km maps are not developed, definitely won’t come this year, but eventually in distant future they will appear
2公里 x 2公里的大地图还没开始搞, 不过确定不会是今年. 在你看不见的将来会粗线的

– currently, no artillery gameplay changes are planned
目前不打算改变炸逼的玩法(上帝模式瞄准之类的)

– armor penetration indicator shows the ability to penetrate that given armor at 100 meters
可击穿瞄准提示是基于100米的距离基础上做的

– one-color camouflage (essentially tank color change) is not planned for now
单色涂装(该是说给坦克换颜色)我们不会搞的

– 7/42 format will not be used in CW
7×42的模式不会在领土里粗线

– there are plans for alternative endgame mode, apart from CWs and garage battles
除了领土和车库站,我们还打算搞些别的模式(是什么你猜!)

– RU251 (tier 8 German LT) will not come in 0.8.6
元首的VIII级跑车RU251直到0.8.6都不会粗线  CK:买了个表,买表啊你妹

– devs thought about implementing a gold ammo for credits hardcap (for example only 1/3 of the total ammo capacity could be loaded with them), but decided not to do it for now
dev曾经考虑过限制银币买金币弹的数量与总载弹量之间的配比(金币弹只能带1/3总量),但是现在不决定搞了

– tanks in garage interface (“carousel”) will be completely reworked
车库里的坦克显示图标我们会重新做的(carousel, 点击换车的那个图标)

– devs haven’t thought yet about the “cloud storage” system á la BF3
dev还没考虑过云存储这事!

– caps and keyboard language indicator will be implemented for the password screen
登陆页面上打算加入大小写提示和输入法语言指示框

– it is not planned to change the French autoloaders so they can be reloaded only when the vehicle is standing still
不打算把高卢弹夹车设置成只有静止时才能长装填(在说1390长装填必须所有车组都下车么)

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