Source:http://ritastatusreport.blogspot.nl/2015/03/07032015-qa.html
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– In physics test, the T1 was significantly improved to test physics engine behavior. Q: “I want my T1 to be like that on live server” A (Storm): “Pervert!”;
在物理测试中,T1的加速度,极速以及血量都大幅度调高了以测试物理引擎的表现情况。问:“正式服的T1也是这样的就好了”答(Storm):“你玩上瘾了吧?”
-A player posted an idea that in World of Tanks, the tanks look smaller than they are due to incorrect camera positioning and angle. Storm states that this was an issue as early as the alpha test and the camera angle and position was decided to be as convenient as possible after a lot of testing;
有玩家说在WOT中,坦克的大小由于现在这个观察角度和位置的关系看起来比实际要小。Storm说这个问题在Alpha那时候就存在了,他们最后决定使用这个角度/位置的原因是在许多测试后发现的最方便(游戏)的。
-The physics test has a bug that when you try to move (turn the tracks) when the tank is tipped over, it still throws out dirt, it will be fixed;
物理测试里头有个Bug,如果你在翻车的时候试图移动(转履带的话),它还是会向外抛出尘土。(应该是不会的,翻车时履带悬空),这个问题会被修复
-Turrets on vehicles will not be made material objects (for the purpose of tanks not running over smaller tanks and clipping through turrets);
炮塔不会做成实体化的物体(为了让坦克在碾压比较小的坦克的时候不会在炮塔上卡住)
-Friendly fire was disabled only for the physics test, it will not be disabled on live server;
友军伤害只是在测试服上关掉了而已,正式服不会关的
-Developers are still thinking about how much re-balance of tanks will the improved physics require, it’s possible this re-balance will take a lot of time;
开发团队依然还在考虑这个新的 物理系统需要对多少坦克进行重平衡,重平衡有可能需要花上很长时间
-Tanks behave sort of unrealistically in the test when it comes to collision (they “bounce” from each other) because energy loss from the collision is not part of the model yet.
坦克在测试时互相碰撞的时候会表现的有些不够真实(撞在一起之后会互相“弹开”),因为新的物理模型中还没有把碰撞时损失的能量(动能/势能等)做出来