Source:http://ftr.wot-news.com/2015/02/26/26-2-2015/
来源↗
First: Storm confirmed that physics test will come tomorrow.
首先:Storm肯定说物理系统测试明天就出
– turret armor of IS-6 in the game is historical (won’t be buffed)
游戏内的IS-6的炮塔装甲是史实的(不会被buff)
– Jagdtiger 88 armor will most likely not be changed much during its rework to HD (SS: the unhistorical LFP will stay)
猎虎88的装甲在高清化的时候估计是不会改(SS:那个非史实首下会被保留)
– from time to time, when a battle ends, the client crashes. This is a known bug and will be fixed.
有的时候在战斗结束的时候客户端会崩溃。开发团队知道这个Bug,而且也会被修复
– post-mortem camera (specifically which friendly tank you will view next) apparently works as intended
死后视角(尤其是在选择你接下来会观看哪个友方坦克的时候)工作正常
– Storm is not sure whether the platoon spectator mode was postponed again
Storm不确定组队模式的观察模式是不是又被推后了
– Storm statest that T95 was NOT nerfed in HD (specifically the hatch weakspot size, clearance remained the same as well)
Storm表示T95在高清化之后没有被砍(尤其是舱盖弱点的大小,显然是没有变化的)
– physics test client will be based on 9.2 version, eg. some maps will be old (pre-changes) and only those HD vehicles, that were available in version 9.2 will be on the test
物理测试的客户端是基于0.9.2的客户端做的,换句话说就是部分地图是老地图(改动前的)而且只有那些在0.9.2时候有的高清车会在测试中出场
– Storm states that something like weather will come, but developers have to be really careful in implementing such stuff
Storm表示会有类似于天气系统的东西,但是开发团队对于实装这些东西要真的很小心才行
– in new physics, the handbrake is mapped to the “spacebar” key. If you have something else mapped there (like fire extinguisher), you’ll have to remap one or another
在新的物理系统中,手刹是绑定在空格键上的。如果你在那上头绑定了别的什么东西(比如灭火器),那你就得把其中一个功能给绑定到其他键上去。
– new motion physics will come neither in 9.7 nor in 9.8 – this is just a test for feedback collection, after the test it will be decided what comes next
新的动态物理系统在9.7和9.8都不会出—这只是用来收集反馈的一次测试而已,在测试之后才会决定要怎么弄
– new motion physics (NMP) does NOT mean that the suspension of SD tank models will suddenly start behaving like HD one (independent suspension)
新的动态物理系统并不意味着那些标清坦克的模型会突然开始像那些高清坦克的履带一样运动(独立悬挂效果)
– historical Porsche type transmission will not be implemented for now
现在不会搞史实的保时捷型的悬挂
– Havok will come only after very long time (SS: definitely not anytime soon, “long KTTS” usually means around a year)
Havok会在很久之后才出(SS:近期是别想了,“long KTTS”一般指的是一年左右)
– NMP has no influence on client performance, it is calculated server-side
新的动态物理系统对于客户端的性能没有影响, 它是在服务器端进行计算的
– when you get tipped on your roof, you will get the same countdown as when drowning, if you don’t manage to get back on your tracks within the time limit, you will explode
在翻车之后会有一个像溺水一样的倒计时,如果在时限之内翻不回来的话你就会爆炸
– NMP does not mean net the traffic will increase
新的动态物理系统并不意味着数据流量会有增加
– rails (the railway irons) will not become physical objects. This would significantly increase how complex the collision model is and it would lead to server performance drop
铁路(“铁路钢轨”)不会变成物理性的物体。这么做(变成物理性的物体的话)会导致碰撞模型的复杂度,最终导致服务器的性能下降
– the point of the physics test is to find out how good the NMP gameplay is
这次物理测试的目的是测试新的物理系统在游戏性上有多好
– some players are very angry about the content left out from 9.7 due to e-sports. Storm doesn’t consider it that big of a deal.
部分玩家对于一些内容由于电竞的原因不能在9.7实装进游戏表示很愤怒。Storm并不觉得这是什么大事
– Q: “War Thunder has tanks that smear themselves with “brown substance”” A: “If it’s interesting for them, let them smear themselves with it.”
问:“WT的坦克可以自己把自己用“棕色的玩意”弄脏” 答:“如果他们觉得这很有意思的话,那就让他们自己把自己弄脏玩去吧”
– tanks getting dirty from mud in WoT apparently won’t come anytime soon, as there are many other issues with WoT to be solved first
WOT中近期不会有坦克从泥里驶过就变脏的机能,因为WOT除了这些东西以外还有很多需要解决的问题
游戏开局时一直跳出又是个什么鬼