Storm对于新的物理模型的说法

Source:http://ftr.wot-news.com/2015/02/26/storm-talks-about-new-physics/
来源↗

Source: http://world-of-kwg.livejournal.com/311593.html
真·来源↗ 

Hello everyone,
大家嚎, 

Storm wrote a post about the new physics test which will start soon (according to some leakers, even today at 6PM CET, but that’s unfoncirmed). The new motion physics system (MPS) will have following characteristics and changes:
Storm写了一个关于新的物理测试估计很快就会开始的帖子(根据部分泄露者的说法是今天欧洲中部时间6点就会开始,但是没有得到确认)。新的动态物理系统(以下略称MPS)的特性及改动如下: 

Suspension
悬挂系统 

– the new MPS will allow you to pass small terrain obstacles (rails, small stones etc.) without loss of speed
新的MPS能够让你在不损失速度的情况下通过一些小的障碍物(铁轨,石头啥的)

– with both tracks stable on the ground while going with sufficient speed, the vehicle will be able to jump (cross) over various obstacles such as ditches, trenches etc.
如果两个履带都有接地,同时移动速度都足够的话,这辆车是可以跳过(越过)一些栗如壕沟和战壕之类的障碍物

– when braking sharply, you will get a “bonus” to gun depression due to the way the suspension interacts with the hull (the entire vehicle will shift forwards)
在突然停车的情况下,炮的俯角会因为悬挂和车身相作用的原因得到一个“加成”(整个车向前移动一点) 

Improvement of tank handling when moving
移动时的操作性能上升 

– turning became smoother
转弯更加的平稳了

– you now have more control over the turning radius, it’s easier to reach the desired turning speed
现在对于转弯半径有着更好的控制,现在能够更轻松的就达到想要的转弯速度 

New maneuvers and using the handbrake
新的机动,以及使用手刹 

– when activating the handbrake at higher speeds, it will lead to sharp change in vehicle trajectory (“handbrake turn” or “police turn”)
在速度很高的时候使用手刹会导致车辆轨迹的极大改变(“手刹转弯”或者“U字转弯”)

– doing the same thing when turning backwards will significantly increase the speed, with which you turn
向后转弯的时候也使用手刹也会极大的增加你的转弯速度,可以更快的转到

– it’s possible to easier handle the turning radius using the handbrake
用手刹可以更加简单的搞定转弯半径的问题 

Tank interaction during collision
在撞击时的坦克的反应

– you can now tip the enemy tank on its roof if the conditions are met (weight difference, power etc.)
现在只要在条件允许的情况下导致敌方坦克翻车(吨重差,马力等等)

– it’s possible to make tank fall on its roof by pushing it off a ledge, bridge etc.
现在把人从悬崖上或者桥上推下去有可能会导致翻车 

Interaction with surfaces
与地面的交互

– the surfaces now have more influence on tank movement
现在地面对于坦克的移动有了更大的影响

– new graphic effects of “track slipping” (when grip is lost, the tracks will “slip”, rotating while the vehicle remains on the spot)
加入了新的“履带滑动”的视觉特效(在抓地力消失的时候,履带会开始“打滑”,在原地打转,而车辆还是在原地不动的) 

Other changes
其他改动 

– the tank mass can now be “felt” more
现在可以更好的“感觉”到坦克的质量

– it’s now possible to climb to some places where you couldn’t before (visual objects)
现在可以爬上以前爬不上去的地方了(视觉物体) 

The test will consist of 10 maps and 15 tanks with the patch based on 9.2 build. A few videos:
测试会包括10张地图,以及15辆坦克,所有数据基于0.9.2版本。一些视频: 

How the new suspension doesn’t make the tank jump on every small obstacle (fluent movement):
新的悬挂系统会使得坦克不会在每个小的障碍物上都跳一下(流畅运动):
http://v.youku.com/v_show/id_XOTAwNjg1Nzky.html

Turns and slides:
转弯/漂移:
http://v.youku.com/v_show/id_XOTAwNzA0ODc2.html

Movement on rails
铁轨上的移动
http://v.youku.com/v_show/id_XOTAwNzE3MzI4.html

Storm对于新的物理模型的说法》上有1个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注