Source:http://ftr.wot-news.com/2015/02/17/17-2-2015/
来源↗
– currently there are no plans for tier 10 light tanks
现在没有要搞10级轻坦的计划
– T34 (premium) will not be rebalanced
T34(金币车)不会被重新平衡的
– 0.9.6 accuracy change did not bring significant change in the percentage of penetrating shots in the game
0.9.6的精准度改动并没有对游戏中的击穿炮弹的百分比带来多大的影响
– platoon missions to be removed from IM’s? “I cannot say anything yet”, later on however Storm states they will stay
独立任务中的组队条件还是删了吧?“我啥都不能说”,然而后面Storm说这些条件不会有所改动
– the physics test ETA is the end of February or March
对于新的动态物理系统的测试时间大约是在二月底或者三月
– the amount of HD models in 9.7 is “less than 20″ (and these models include also the new French HD tanks, so it’s more like 15 reworked HD models)
9.7的高清模型的数量“低于20个”(这些模型中还包括了新的法国高清坦克,所以估摸着能有15个重制掉的高清模型)
– developers do have a list of models sorted by HD priority, but in the end, the models are not released in this order anyway, they are rather released “when they are ready”
开发团队的确是有高清模型的制作的优先度的列表的,但是最后这些模型不是按照列表上的顺序在公开,而是“做好了”就公开了
– the changes to IM’s in the future will include bug fixes and changing those missions that “interfere with team gameplay”
未来对于独立任务的改动会包括对于bug的修正以及对那些“和团队游戏性有冲突的”任务的改动
– 9.7 itself will not be delay because of e-sports
9.7本身是不会因为电竞的原因就推迟上线的
– Leopard 1 lost less than 0,5 percent of accuracy after 0.9.6
豹I在0.9.6之后的精准度降低了不到0.5%
– what are the “viewrange and other system things” mentioned to be reworked by Storm after 9.7? “No comment for now”
Storm当时说过在9.7之后会对“视野和其他系统”进行重制,这都是啥玩意啊?“现在不予置评”
– Storm states that when he said that some guns now do 2 percent less damage after 0.9.6 accuracy nerf, this concerns the least accurate artillery guns, Storm does not consider this a serious drop of vehicle performance
Storm表示当他说部分主炮在0.9.6的精准度削弱之后的伤害量降低了2%的时候,这些数据中包括了那些最不准的火炮的炮,Storm并不认为这是车辆性能的一次大幅度跳水
– developers are thinking about the artillery concept as a whole, but haven’t for now decided what to do with it
开发团队现在正在把火炮作为一个整体进行考虑,但是现在还没决定到底要干点什么
– 2-arty-per-team hardcap will not be implemented, this was discussed already in 8.6
不会有每队仅限两门火炮这样的限制的,这事在8.6的时候就讨论过了
– the changes in Bigworld in 9.7 will mostly be internal. Wargaming expects performance increase from it (maybe even significant), but they haven’t tested it yet, so “no promises”
9.7里的BigWorld引擎的改动大部分都是内部的。WG的期望是游戏的性能会有所上升(也许会有大幅度的提升),但是他们还没做测试,所以说“不做保证”
– the abovementioned performance increase would be the result of “many small system optimizations”
上述的性能提升是由于“很多小的系统方面的优化”的结果
– the Bigworld upgrade however does not mean that the “twitching” of icons beyond your viewrange on minimap will stop
然而这次BigWorld引擎的升级并不意味着在你视野之外的小地图上的坦克图标会“迁跃”的问题就不会继续发生了
– developers are still thinking (discussing) whether the 2 percent drop in damage done after 0.9.6 warrants another accuracy change
开发团队依然还在考虑(讨论)在9.6的精度削弱后的伤害量下降了2%这件事会不会导致另一次的精准度改动
– “old” pre-nerf (very old) HE system will not be returned
“旧的‘在削弱之前的(很老很老的)HE机制是不会回到游戏中的
– HE shells will apparently not have realistic shockwave behavior (sort of “flowing” into open topped tanks for example) due to issues with inconsistent performance (SS: as in, the results would be uncomprehensible for players)
HE弹是不会有真实的冲击波的效果的(比如说冲击波会”流“到敞篷车里面),原因是表现效果前后不一致(SS:换句话说就是玩家理解不了这件事)
– Storm comments on Armored Warfare feature of “hitting vehicle-critical area deals additional damage, hitting non-critical areas like rangefinders deals 50 percent less damage”: “this would produce too random shooting results when firing at longer distances – at a “silhouette””
Storm对于AW的“射击车辆的关键区域会造成额外的伤害,而击中类似于测距器这样的非关键区域的伤害会下降50%”这一点的评论是:“这会导致在远距离上射击的时候乱打—尤其是瞄准“轮廓”的时候”
– after 0.9.9, it’s completely possible patches will be numbered like 0.9.10, 0.9.11 etc.
在0.9.9之后,补丁完全有可能继续编号下去,比如0.9.10啊,0.9.11啊这样
– Q: “Open topped TD’s suck – they get discovered when firing quickly, they have no armor and now they have less viewrange than heavies!” A: “It happens.”
问:“敞篷TD太烂了—在开火后很容易被点亮,也没装甲,而现在它们的视野比重坦还低了!”答:“哦”
– more than half of the work on the new motion physics was the effort to make it run on current WoT servers (so they aren’t “overloaded”)
对于新的动态系统的半数以上的工作都是在努力让它能够在现在的WOT服务器上跑的努力(这样服务器就不会“超载”)
– new motion physics completely eliminate the issue, where the tank, going close to a wall (rock) gets “stuck” on some tiny piece of the object and moves only very slowly or not at all
新的动态物理系统会彻底解决坦克在太靠近墙壁(或者石头)的时候偶尔会“卡”在一小块物体上,只能以很慢的速度移动,或者根本就不动的问题
– individual missions will not go away, there is no time limit to complete them
个人任务是不会消失的,这些任务的完成也是没有时间限制的
– new set of individual missions (new reward tanks) will not come soon, possibly even next year
新一批的个人任务(新的奖励车)近期不会有的,估计得明年了
– RNG will not be reduced from 25 to 10, not even for esports
RNG的域值区间不会从25%降低到10%,就算是电竞也一样
– new render range (circle) will be cca 564 meter radius (a circle of 1km2 surface)
新的渲染距离(圈)的半径大概在564m(也就是一个1km^2的圆)
– the new individual mission changes for 9.7 are not ready yet, it’s not yet clear whether the mission to destroy 3 enemy tanks with one shot will disappear
9.7的新的独立任务改动还没弄好,现在还不确定那个要求一炮三杀的任务会不会被砍掉
– XP buff for arty (so it gets as much XP as if it wasn’t firing by someone else’s spotting) was not discussed yet
火炮的经验上升(伤害的经验量提高到自点自打的程度)这件事还没有讨论过
– servers are being constantly upgraded
服务器一直在升级
– Dicker Max will not have its 400 meter viewrange nerfed
大麦克斯的400m视野是不会被砍掉的
– a player wishes all historical WW2 vehicles to be in HD by May. Storm states that unfortunately that will not happen.
有玩家希望今年5月的时候所有的二战史实车辆都能够高清化,Storm表示这事没戏
– in both simplified and full motion physics (see previous post), a handbrake turn (“police turn”) will be possible
在简化过的和正常版的动态物理系统中(参见上一贴)都能做手刹转弯(就是“U字转弯”)
– 9.7 will not bring multiturret mechanism
9.7不会带来多炮塔机制
– ramming mechanism will be reworked soon
近期会重制撞击机制
– Object 263 will not be buffed for now
263工程现在不会被Buff
– PvE will come only in distant future
PVE要很久以后才会出
– new gun and engine sounds will come in medium future, same goes for new grass and tree render
新的炮和发动机的声音估计在中期未来(译注:6个月左右),新的草地和树木渲染也是一样
– it’s possible but not sure that in distant futures, clouds will move like in WoWs
云彩以后有可能会像战舰世界里一样移动,但是这事不确定
– it’s not sure whether the TD viewrange changes are final, developers will watch statistics
现在还不确定TD的视野改动是不是最终的改动,开发团队会继续监视数据的
– it’s possible Japanese heavies will come in 2015
2015年有可能会出日本的重坦
– developers know about the “7/55″ TB exploit, it will be fixed and those who used it will be punished
开发团队知道那个“7/55”的问题,他们会进行修复,而使用这个Bug的人会受到惩罚
译注:常规的7/54是7辆车,54分,而最近出现了一些7辆车55分的战斗录像,具体手法不明
A大,问一下有没有什么非俄语渠道(实在写不来毛文,英文是可以的)可以给WG提意见的。对于服务器录像的问题有一些想法想反馈给他们~~
去欧服或是美服的开发区