Source:http://ftr.wot-news.com/2015/02/16/16-2-2015/
来源↗
Hello everyone,
大家嚎,
a bunch of articles for you to see, if you are interested. First, there is an interview with Armored Warfare chief developer, Richard Taylor. Nothing much there, but still, interesting.
如果各位感兴趣的话,以下有一些文章仅供阅读:首先是和AW的首席工程师Richard Taylor的访谈。东西不多,但是还是挺有意思的。
Secondly, there’s a 0.9.6 update for the useful region changer mod – if you want to play in the US and RU with EU client for example, it comes in handy. It’s no roaming though, you still need separate accounts.
其次是关于偷渡Mod已经有了0.9.6的支持版—如果想用欧服客户端去美服或者毛服玩的话,它就很有用了。但是这并不是漫游机制,你还是得创建单独的账号才行。
Third, there’s a couple of articles on Overlord’s blog – by David “Listy” Lister about Project Foil, UK’s line of rocket launchers and a sort of legend about one Turkish corporal, who fired the Big Guns during the Dardanelles breakthrough.
最后是Overlord的博客上的几篇文章—David “Listy” Lister所写的“铝箔计划”的文章,是关于英国的火箭发射器们的,还有一篇是关于土耳其下士的一篇文章,他在达达尼尔突破时发射了巨炮的一个传奇故事
– the fact that there won’t be LT9 and LT10 does not mean that LT8 tanks are equal to MT10 or HT10 in combat, it means they are the best scouts in the game (best suited for the role)
没有⑨级轻坦和10级轻坦的这一点并不意味着8级轻坦在战斗中就等同于10级中坦或者10级重坦了,这只意味着它们是游戏中最好的眼车(最符合这个角色的)
– on long distances, the coordinates of tanks are not accurate, because they get updated only once in a while to optimize server traffic and therefore, they are “estimated” by the client before they get updated by the server again. That can lead to cases, where you shoot at very long distance, but the target is “no longer there” because its position changed server-side, but not client-side due to infrequent (relatively) updates. This can lead to a “ghost shell” effect on long distances, when the player sees the shell pass through the target, while on the server, the target is already somewhere else.
在远距离上,坦克们的坐标并不是很准确,因为它们是隔一段时间才会更新一次,以优化服务器的流量,所以它们在服务器更新之前都是由客户端“预测”出来的。这样会导致一种情况,就是你对着很远距离之外的一个目标开火,而你的目标因为在服务器端的位置已经变了所以就“不在那里了”,但是客户端由于不够频繁(相对不够)的更新还显示在那边。这就会导致在远距离上产生的“鬼弹”问题,玩家会看到这发炮弹直接穿过目标坦克,而在服务器上这辆车已经在别的什么地方了。
– Q: “I suggest removing arty from the servers for a month and then analyse the results!” A: “I will write this proposal to SerB…” (SS: this is sarcasm. I hope.)
问:“我建议把火炮从服务器上移除掉一个月,然后再分析下数据!”答:“我跟SerB说下啊……”(SS:我希望这只是在挖苦而已啦……)
– a player has a feeling that after 9.6, shells started flying slower. Storm states it’s just his feeling.
有玩家说在9.6以后,他感觉炮弹飞行速度开始变慢了。Storm说这只是你的感觉而已。
– the fact that from 9.6, the rule that open-topped vehicles have more viewrange was cancelled does NOT mean that open-topped vehicles will be able to mount ventilation
从9.6开始,关于敞篷车视野会更好这一条规则被砍掉了并不意味着敞篷车也能装通风了
– Israeli Merkava Mk.I will most likely not appear in WoT, the problem does not seem to be the gun, but the fact that there’s no tree to put it in
以色列的梅卡瓦Mk.1应该不会出现在WOT中,问题并不是出在这杆炮身上,而是因为没地方塞它
– introducing two shell distributions (one for unaimed aim circle and one for fully aimed aim circle) would introduce more camping (SS: as in, everyone would want the critical accuracy advantage)
加入两种炮弹散布(一种是没瞄准的瞄准圈,另一种是缩圈完毕的)只会导致大家蹲的更厉害(SS:因为每个人都想让自己的炮更准)
– German gun penetration used in the game is based on Soviet penetration tables (and methods) at distance of 100 meters
游戏中的德国炮的穿深是基于苏联的穿深表格(以及计算方法)的100m的数据计算出来的