Source:http://ftr.wot-news.com/2015/02/09/9-2-2015/
来源↗
As mentioned on RU server, the patch is coming tomorrow. Also, check out the stronghold consumable post on official forum.
毛服那边的消息说明天有个新补丁。还有,各位可以看看官方论坛上对于要塞模式消耗品的帖子。
– Object 244 will not be a tank for free sale, but a special/event tank
244工程不是拿来卖的金币车,那是个特殊/活动坦克
– the landscape quality setting in WoT is the same for old and new render when it comes to geometry, with one exception – minimal settings. Minimal settings for old render reduce the landscape quality more than minimal settings on improved render
WOT的地形质量设置在几何方面对新的和旧的渲染来说都是一样的,只有一个例外—最低效果。旧渲染的最低效果降低的地形质量比新渲染降低的地形质量要多很多。
– Japanese tanks as a whole are doing fine statistically
日本坦克作为一个整体来说数据表现还是正常的
– “wet ammo stowage” perk introduction (SS: VERY long time ago) was not a reaction and an attempt to fix too often ammo rack explosions in the game
“潮湿弹药存放(这里应该是弹药规整,那个装备是水套)”这个技能的加入(SS:很久以前的事了)并不是为了应对游戏中弹药架殉爆过多而加入的
– Q: “Why does adding new perks take so long?” A: “Because it takes long” (SS: yea…. no shit)
问:“为啥新技能要这么久才能做好?”答:“因为本来就要很久”(SS:恩……去他妈的)
– developers will carefully monitor the situation with arty after the 0.9.6 accuracy nerf
开发团队会对火炮在0.9.6的精准度削弱之后的情况进行仔细的观察
– the camo factor of a vehicle is calculated based on its height
一辆车的隐蔽系数是由高度来计算的
– Type 62 and Type 64 are doing fine statistically
62式和64式数据表现正常
– Q: “Were the developers considering an arty nerf before 9.6?” A: “We are always considering something, but it doesn’t always get implemented.”
问:“在9.6之前,开发团队有考虑过要砍火炮吗?”答:“我们一直在考虑一些东西,但是并不是总能够被加入游戏”
– Q: “There are trolls, provoking you into shooting them and then they thrive on compensations. What about them?” A: “Don’t shoot them.”
问:“总是有傻逼挑拨你对它们开炮,然后他们就能拿着罚款高高兴兴的走了,这怎么办?”答:“别射他们咯”
– developers are considering the arty to be “sufficiently accurate”
开发团队正在考虑要让火炮变得“足够准”
– introducing a special perk, that would increase your rate of fire would be risky from balance point of view, if the increase was significant
加入一个特殊的可以使你的射速变快的技能从平衡角度来看是有一定风险的,前提是射速增长的量很大
– Q: “Why do subcaliber shells lose penetration over distance so much?” A: “Less weight = more energy loss per distance”
问:“为什么次口径弹的在同等距离上损失的穿深更多?”答:“重量越轻=同等距离上会失去更多的能量”
– the exact impact chances within the 10 zones of the aim circle for each sector (SS: “new accuracy” in 9.6) will not be disclosed
关于瞄准圈那10个区域以及到底分别有多少几率能落进每个区域(SS:9.6的那个“新精准机制”)不会公布
– Stalingrad map does not have a higher chance of dropping than other maps
斯大林格勒地图的进入几率并不比其它地图要高
– GW E-100 will not be switched for now
GWE炮现在暂时不换
– “Mauschen” is a real tank project, not a fake (SS: completely true)
“小鼠式”是个真实存在的坦克计划,并不是虚构的(SS:没错)
– with the replacement of VK4502B by Mauschen, the gameplay of the vehicle will not change – it will still be a rear-turret heavily armored vehicle
在VK4502B被小鼠式换掉之后,这辆车的游戏性是不会变的—还是个炮塔后置的重装甲车
– player opinions will not influence tank balancing decisions
玩家的意见是不会影响坦克平衡的决定的
– when it comes to tank characteristics, some are not shown in the garage on purpose (SS: terrain resistance for example), others will be added (SS: depression)
当说到坦克的属性的时候,部分属性是在车库中故意不显示的(SS:栗如地形阻力),其它的后面会加(SS:俯角)
– the only changes to the garage at this point are dynamic tank parameters (that change with equipment/modules and crew skills) and improved tank selection filters
现在这个时间点对车库的改动就只有动态坦克数据(随着装备/模块还有乘员技能的变化而变化)以及增强的坦克筛选器
– Storm confirms that the accuracy in 0.9.6 changed in ALL sectors of the aim circle, not just the center
Storm肯定说0.9.6的精准度是会改动瞄准圈的所有部分,并不只是中心
– regarding the 0.9.6 accuracy nerf, Storm states: “SPG’s don’t have to target miniturrets on the roof. And the “not-pinpoint accuracy” will change by only just a litte”
关于0.9.6的精准度削弱,Storm说:“火炮并不需要瞄准车顶上那些小炮塔”以及“非靶心的命中”只会改动一点点
译注:看不明白的话请翻翻之前那个对于9.6精准改动的解释帖
– AMX CDC has “worse camo than other vehicles”
AMX CDC“隐蔽比其他车差”
– Storm states that on maps that have low percentage of their space accessible to tanks (Hidden Village, Sacred Valley), the fact that you can only access small portion of the map is not a problem by itself, as long as they play well. Both of these maps have gameplay issues and it’s not due to the low percentage of accessible terrain.
Storm表示说部分地图的坦克可进入区域太少(迷雾小镇,神圣小镇)等等本身并不是什么问题,只要还能玩就行。这俩地图都有游戏性上的问题,而这个问题还不是由于可进入地区太少而造成的
– for now, WG has not changed their minds about not removing the platoon requirement from IM’s
现在WG还没有想要把组队需求从个人任务中移除
– France will not have a full second branch of mediums, there aren’t enough vehicles
法国的二线中坦是不完整的,因为没车可出了
– Havok will not influence gameplay, it’s just a visual thing
Havok不会影响游戏性的,那只是个视觉上的东西而已
– new sounds will be implemented, as well as a new sound engine
会向游戏中加入新的声音,还有新的声音引擎
– the option of giving artillery class more XP and credits (specifically, as much as the vehicle would get if it did damage based on its own scouting and not someone elses under all circumstances) will be discussed
关于给火炮更多的经验和银币的想法(尤其是在火炮自点自打而不是在别人点亮之后再输出的时候)会被讨论
– this year will bring new features and content
今年会有新机能和新内容
– some spotting system changes will come this year
今年会有对点亮系统做出一些改动
– Storm states that credits/XP income stealth nerf conspiracy theories are incorrect – including various events, tanks are now making much more than they were 2-3 years ago
Storm表示说银币/经验收入有偷偷被砍的阴谋论说法是不对的—通过各种活动的加成,现在坦克的打钱能力比2~3年前要好很多
– some tier 10 high-pen guns will have their penetration nerfed, soon
部分10级的高穿深炮的穿深会砍。很快就会。
– Maus has the biggest percentage of bounced shells on its tier amongst the heavies
鼠式的跳弹几率(跳别人的)在同级重坦中是最高的
– in the future, you will hear when your shell for example hits enemy gun for 0 damage, there will be special voiceover for such cases to make players understand better what’s going on
以后会有在打坏了敌人的主炮,而炮弹本身没有造成任何伤害的情况下的语音,(或者是其它0伤情况)以便于玩家更好的理解到底是什么情况
– Storm doesn’t play IM’s – “I’m too lazy to do that”
Storm自己是不玩个人任务的—“我太懒了”
– WG is constantly working on optimization
WG一直在搞优化
– the punishment (fine) for damaging allies by your arty splash will not be removed, there would be trolls doing it intentionally
由于你(玩家玩的是火炮)对队友造成的火炮溅射伤害的惩罚(罚款)是不会取消的,因为肯定会有傻逼故意去溅射队友
– developers will experiment with fog of war in randoms
开发团队会在随机战斗中对战争迷雾进行实验
– no tank was ever released into the game with the same parameters it had in first supertest round, not even once
没有一辆车在加入游戏的时候的数据和超测第一轮的数据是一样的,一次都没有过
– the reason to switch VK4502B for Mauschen is the fact that it was too unhistorical
把VK4502B拿小鼠式换掉的原因是它太过于非史实了
– Storm agrees that one of the issues WG has is the fact that everything takes too long, but “this is not for public discussion”
Storm同意说WG有一个问题就是干啥事都要太长时间了,但是“这问题不是拿来公开讨论的”
– increasing the map size by 1,5 to 2 times would lead to “suffering of slow and armored vehicles”
把地图的尺寸拉大1.5~2倍会导致“慢且装甲厚重的车玩起来很蛋疼”