【Developer Q&A 】2015/01/04

Source:http://ftr.wot-news.com/2015/01/04/4-1-2015/
来源↗
注:针对原文的Falathi‘s QA进行了删节,相关内容将另开一贴。

Answers from WG developers regarding the Stronkhold mode from “Let’s Battle” magazine (RU edition), thanks go to FTA VK community for transcript:
以下回答是从毛子版的“Let’s Battle”杂志中的要塞模式板块中提取出来的,感谢FTA VK社群提供了稿件: 

– there will be six Stronkhold mode consumables, divided into three groups: artillery and bomber raid, smokescreen and recon plane, minefields and bunkers
要塞模式会有六个消耗品,分成三类:火炮及轰炸,烟幕及侦察机,地雷阵及碉堡

– artillery consumable starts firing 5-7 seconds after target designation with standard HE shells and using standard trajectories
消耗品火炮会在指定目标后的5~7秒开始开火,发射的是常规HE弹,弹道是普通的弹道

– bomber air raid arrives after 20-30 seconds, the bombs count as HEAT shells with very high damage and penetration, falling directly from above
轰炸姬空袭则会在20~30秒后到达,炸弹是算作HEAT弹的,穿深和伤害都极高,直接从空中向下垂直掉落

– smokescreen consumable completely obscures vision in an area (including spotting). The area size increases with the level of the consumable. It will work for 2-3 minutes and it will be usable 2-3 times per battle
消耗品烟幕则会直接阻挡指定区域内的视野(点亮也会被阻挡)。作用范围会随着消耗品等级提高而扩大,它的持续时间在2~3分钟,每场战斗可以用2~3次

– recon plane is a plane circling high above and scouting enemy tanks. It cannot be shot down and it sees everything.
侦察机就是个在高空盘旋的飞机,可以点亮敌人的坦克。没办法击落它,而且它能看到所有的东西

– minefields will be invisible for enemies, your team will see them on minimap. With the increased minefield level comes increased amount of mines distributed.
敌人看不到你的地雷阵,但是你的队伍能在小地图上看到地雷阵。随着地雷阵等级的增加,在区域内所散布的地雷数量也会随之而增加。

– bunkers are basically tank turrets (ranging from KV-2 to E-100) on concrete pedestals. They shoot only HE shots but have a LOT of hitpoints and good viewrange. They can also track targets (shoot in front of it to compensate for its movement).
碉堡其实就是放在混凝土台子上的坦克炮塔(从KV-2~E-100的都有)。它们只会发射HE弹,但是血量很多而且视野很好。它们还可以追踪目标(打提前量进行射击)

– last two (bunkers and minefields) are used by the team commander only within the 30 second countdown
最后两个(碉堡和地雷阵)只能在战斗开始前的30秒倒计时的时候由指挥官来进行使用。

– the others can be used by commander in battle, or – if commander dies – the next member of the team, that assumes the top team slot (first in the team list)
其它的消耗品在战斗中也只有指挥官能用,当然如果他死了—队伍中的下一个人,也就是队伍中的第一个人就可以用消耗品了。

– you can select only one consumable from each group (SS: as in, either minefield or bunkers for example)
你只能从每组消耗品中选择一个(SS:也就是说要么选地雷阵,要么选碉堡)

– consumables will be implemented in groups, first will be the artillery and the air raid
消耗品实装是由组别进行的,第一组是火炮和空袭

– there are plans to connect strongholds and clanwars
有要把要塞和领土战进行联动的计划

– after reaching a certain level of development, a clan will get the opportunity to buy various bonuses for credits, including unique tanks
当军团的发展达到一定级别的时候,这些军团就有机会用银币来购买不同的奖励,包括独特的坦克什么的

– WG wants to allow the use of all the bonuses at the same time (XP, credit gain bonus etc.)
WG想要允许玩家同时使用所有的奖励效果(经验和银币收入加成什么的) 

Random news:
花边新闻: 

– confirmed: RU9 server from RU cluster was launched in Austria
毛服集群名下的RU⑨号服务器位于奥地利,并且已经上线

【Developer Q&A 】2015/01/04》上有1个想法

  1. ”最后两个(碉堡和地雷阵)只能在战斗开始前的30秒倒计时的时候由指挥官来进行使用“
    指挥官机子卡,进去已经开打了肿么办,斜眼

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