【Developer Q&A 】2014/11/24(9.5公开测试时间判明)

Source:http://ftr.wot-news.com/2014/11/24/24-11-2014/
来源↗

If WW1 history is your thing, check out this site. It’s interesting to put it mildly.
如果你对一战历史感兴趣的话,看看这个网站。委婉点说还是挺有意思的。

Also, wondering about the effects of gun-laying versus stabilizer? Which one is better? There’s an interesting summary on US forums – check it out.
还有,你想不想知道垂稳和炮控的效果?哪个更好?美服论坛上有一个有趣的总结—看看吧。

– Maus in the game has the armor it had in real life (WG measured the real vehicle)
游戏内的鼠式的装甲和现实生活中的是一样的(WG去测量了实车)

– apparently, IS-7 armor is historical (SS: some players claim otherwise, Storm disagrees)
IS-7的装甲是史实的(SS:部分玩家声称并非如此,Storm否认了这种说法)

– Storm states that the mod that displays what type of shell penetrated you and by whom will be dealt with by reducing the amount of data about the shot, that reaches the client
Storm表示可以显示谁和用什么炮弹打穿了你的Mod会由降低客户端所接收到的关于炮弹命中的信息量来进行抑制

– yesterday, Storm stated that the new Bigworld version is the reason for the delay of render range being reworked to a circle. Now he adds that the new motion physics were reworked for the same reason – the first thing WG wants to do is to integrate new BW and after that comes everything else. Otherwise they’d be buried under an avalanche of bugs.
Storm昨天说新版本的Bigworld引擎是导致渲染距离重制成圆形被推迟的原因。他现在又说新的动态物理系统也因为同样的原因要重做——WG想要干的第一件事是把新的Bigworld引擎先一体化掉,之后再搞别的。不然的话他们会被海量的Bug淹没。

– developers are working on Havok, but Storm states that unfortunately, Havok is delayed by the performance drops it causes. They are working on it.
开发团队在搞Havok了,但是Storm表示不幸的是,Havok由于它会导致的游戏性能下降而被延迟了。他们在解决这个问题。 

– as a reaction to argument that mobile heavy tanks are fine and that IS-7 mobility is nerfed and Object 260′s is not (and that IS-7 should thus be buffed to historical values), Storm replies that the difference between the two is that Object 260 can be penetrated even in the middle part of the turret
作为对“机动性还可以的重坦”没问题,而IS-7的机动被砍了,260工程的没有被砍(而IS-7的数据应该被Buff到史实的程度上)的回应,Storm表示说这俩的区别就是260工程就算在炮塔的中部都可以被打穿

– the HESH mechanics rework doesn’t look too well, Storm states that he does not know how to implement it without making it either imbalanced or completely useless
HESH的机制重制现在前景并不乐观,Storm表示现在实装这个机制的问题是它要么不平衡,要么一点用都没有。

– Storm states that the main arguments against gold ammo damage nerf is a) loss of profit b) making the game less fun (“making it percieved worse”) by a “certain part of targetted audience”.
Storm表示针对金币弹伤害削弱的主要争论点在于a)利润损失 b)让“部分特定人群”感觉这个游戏没那么好玩了(“感觉起来更糟”)

– introducing more shell types or complicated shell mechanics is not an option, as it would make the game incomprehensible for most players, who are “common, normal people, many, many of those are not gamers”
加入更多弹种或者更加复杂的炮弹机制也不是个办法,因为这样会让游戏机制对于大部分玩家来说无法理解,就是那些“一般的正常人,那些不是‘玩家’的人”

– Storm explains why he is against hiding player statistics (including noobmeter etc.): “If the player hides his statistics, it means he’s either a tomato (and he’s ashamed) or an unicum (and doesn’t want to be targetted as first). And that means that this guy would be mocked by various means: by chat, shooting, pushing, blocking etc. And that’s just one of the negative moments of statistics hiding.”
Storm解释说他个人反对隐藏玩家数据的原因是(包括Noobmeter啥的):“如果有玩家隐藏了自己的数据,这就意味着他要么是个菜逼(而且自己觉得很丢人),或者是个大神(不想被第一个打掉)。这也就意味着这个人会被各种嘲讽:聊天,把你推出去或者挡你什么的。而这只是隐藏玩家数据带来的负面影响的冰山一角。”

– Storm states that it’s possible to theoretically implement “statistics hiding” by the method of hiding player nickname in battle (the player would only be displayed as “Player X”, with his full name displayed only after the battle). This option will be discussed by developers.
Storm表示理论上还有一种办法实装这个“数据隐藏”,就是把玩家在战斗中的昵称隐藏起来(玩家的名字会显示成“玩家X”,只有在战后才能看到他的昵称)。开发团队现在在讨论这个选项。

– Storm states that the three caliber rule was introduced for the light tanks to be penetrated by big shells
Storm表示说三倍口径碾压机制实装的原因是为了让轻坦可以被大口径炮弹击穿

– the damage eaten by tracks (permadetrack during sidescraping) counting as blocked damage will not be returned
由履带阻挡的伤害(无限断腿或者墙角卖履带)被计算入装甲阻挡的伤害的机制不会回归 

Source:http://ftr.wot-news.com/2014/11/24/9-5-common-test-eta/
来源↗

Hello everyone,
大家嚎,

despite the fact that the complete version of 9.5 was not even supertested yet (several lowtier tanks are not even released on supertest), it seems that according to WG information, 9.5 common test will start on Thursday, 27.11.2014.
尽管9.5的完整版本还没有进行超测(部分低级车还没出现在超测上),根据WG的消息来看,9.5的常规测试会于2014/11/27开始。 

Yea. This is going to go so well.
恩。一定会非常顺利的。

 

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