【Developer Q&A 】2014/11/23

Source:http://ftr.wot-news.com/2014/11/23/23-11-2014/
来源↗

I haven’t linked Listy for a long time here – check out his article on his Shrivenham trip and about the Gloucestershire regiment.
我有很长一段时间没有链接Listy的文章了—看看他的这篇关于Shrivenham之旅的文章,还有格洛斯特郡兵团的故事。
Shrivenham:英格兰西南部的一个小村庄。 

– when testing the new viewrange system (with only LT’s having good viewrange), developers are aware of the potential situation where hightier LT’s just sit back and camp due to their very good viewrange and competitive guns
在测试新的视野机制的时候(只有轻坦的视野很好),开发团队意识到了有可能出现一种高级轻坦找个地方一蹲就不动弹的情况,因为它们的视野很好,而主炮也不错

– apparently the T-34-3 buff went well
T-34-3的Buff挺好的

– gun damage does NOT have to correspond to the gun caliber, it’s a balance parameter
主炮的伤害并和主炮的口径有关系,那只是个平衡用的参数

– Yurko2F (developer) explains how the M53/M55 model got screwed: “We are working on many tanks outside of what is interesting for players the most – game characteristics. Well and if something gets broken, we try to fix it quickly.”
Yurko2F(开发团队成员)解释了M53/55的模型是怎么玩坏了的:“我们在搞很多玩家兴趣的好球区之外的坦克—游戏的特色什么的。所以说假如有什么东西坏了,我们就赶紧修好。”

– the “individual missions” will be the same for everybody (SS: so where’s the “individual” part? o.O)
每个人都会拿到一样的“独立任务”(SS:所以‘独立’哪去了?)(译注:以前说过独立任务每个人的达成条件和要求都不一样)

– old LT8′s will be buffed “if necessery”
旧的8级轻坦会在“有必要”的情况下被Buff

– IM conditions too tough? “Don’t worry, everything will be fine. Wait for the feature to come out.”
独立任务的达成条件过于苛刻?“淡定,没问题的。等它出来再说。”

– Storm on supertesters: “Various players are recruited to supertest. Including those with poor skill. That’s done for the test statistics to be more representative. So it is more like random battles.”
Storm关于超测人员的说法:“不同的玩家被招进了超测。包括那些水平不行的。这个是为了让测试的数据更加具有代表性而搞的。这样看起来会更像随机战斗一些。” 

Storm also made a post, where he is asking for a feedback on the role of armor in current WoT. Here are the answers from it:
Storm还发了一贴,他在问关于现在WOT中装甲所扮演的角色。以下为回答:

– Storm states that the usage of gold ammo is not that high. Even if the gold ammo was hardcapped at 5 pieces, it wouldn’t help Maus, because everyone would just shoot the gold shells in it anyway.
Storm表示说金币弹的使用率并不是很高。就算金币弹被限制到5发也救不了鼠式,因为大家还是会拿自己的金币弹去打鼠式。

– Storm states that one of the main reasons why gold shells are not hardcapped, is the fact it would reduce Wargaming’s profit
Storm表示金币弹没有被限制的主要原因之一是因为它会影响WG的利润

– according to statistics, IS-6 and KV-5 do bounce at least 50 percent of all shells from tanks of the same tier (including gold)
根据数据表示,IS-6和KV-5能够弹开同级车上打来的至少50%的炮弹(包括金币弹)

– IS-6 armor ricochets shells more than it bounces them
IS-6的装甲的跳弹率比它自己打出的跳弹率要高

– Maus will not be buffed, it has some of the best stats of its tier. The opinion of some players that it sucks is not based on reality.
鼠式不会被Buff,它的部分属性是同级中最好的。部分玩家说这车很烂的意见并不是事实。

– developers will ban (forcibly disable) the mod, that shows what type of shell hits your tank (gold/credit). The reason for the ban is that the same mod not only tells you the type of the shell, but also who is shooting at you.
开发团队会Ban掉(强制禁用)那个可以显示你是被什么种类的弹药打到的Mod(金币/银币)。Ban掉的原因是这个Mod不仅会告诉你你是被什么东西打了,还会告诉你你是被谁打了。

– developers are still analyzing the feedback on reported several second freezes
开发团队还在分析部分关于瞬间卡顿的问题的反馈

– Q: “I miss times where IS-4 on tier 9 could stand in the middle of the field and bounce everything.” A: “And you consider that normal?”
问:“我很怀念IS-4在⑨级可以站在场地中间然后各种跳弹的年代”答:“你觉得那很正常?”

– T-35 (multiturret heavy tank) will not come in 2015
T-35(多炮塔重坦)2015年内不会有的

– increasing gun penetration loss over distance is not an option, as it would cause issues on low and mid tiers in many cases
把炮弹的飞行距离/穿深衰减值提高也不是个办法,因为那会在中低级里造成很多问题

– Storm states that when it comes to two options what to do with gold shells (reduction of damage, increase of price), both are reasonable in a way, but both also have disadvantages, specifically monetization and attitude of general playerbase to such a
change and others. But they haven’t been scrapped yet.
Storm表示当选择对金币弹做出两种有可能的改动的时候(降低伤害,提高价格),这两种办法都说得过去。但是这两种都有缺点,尤其是对于玩家群体来说把这东西货币化之后的态度什么的。但是这想法还没被废掉。

– the loss of profits is one of the internal parameters that the developers will take into account when deciding what to do with gold ammo
开发团队在对金币弹下手之前会把这么做会导致的利润损失当初一个参数来看

– +/-1 MM spread was rejected long time ago
很长时间之前就拒绝了±1分房的想法

– +/-3 MM will not be returned either
±3分房也不会回归了

– Storm never did beat anyone physically for poor work, his maximum was yelling over Skype, but he states he can’t do it, he’s an anti-conflict person
Storm从来没因为有人工作太差就打过谁,他的极限估计就是在Skype上朝对面怒吼,但是他说他做不到,他是个反对冲突的人

– the developers were discussing the role of armor internally for quite some time already
开发团队已经在内部讨论了一段时间关于装甲所扮演的角色的问题了

– developers are discussing what to do with the M48 Patton, they differ in their opinions about the vehicle and what should be done with it
开发团队现在在讨论要怎么搞M48巴顿,他们关于要怎么对这辆车下手的意见和对这辆车本身的意见都有分歧

– accuracy will be nerfed a bit – not the parameter per se, but the distribution within the circle will be changed
精准度会被砍掉一点—不是纸面上的数据,而是瞄准圈之内的散布会有改动

– apparently, the plan to change the render range from a square to a circle collided with the new version of Bigworld and therefore got delayed a bit, Storm hopes to implement it in first half of 2015
要把渲染距离从正方形改成一个圈的计划和新版本的Bigworld引擎有些冲突,所以就被推迟了一些。Storm希望它能在2015年上半年就被实装。

– new motion physics will improve the tank dynamics in the game (smaller loss of speed on hills, obstacles etc.)
新的动态物理系统会对游戏中的坦克动力学做出改进(在坡上的速度损失会变少,障碍物啊啥的)

– IS-7 will not be buffed, statistically it’s fine more or less
IS-7不会被Buff,数据上来说还行 

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