【Developer Q&A 】2014/11/17

Source:http://ftr.wot-news.com/2014/11/17/17-11-2014/
来源↗

– Storm states that the new ramming mechanism was introduced in 9.4, because “the old one was very badly bugged”
Storm表示9.4加入新的撞击机制的原因是“原来那个的Bug太严重了”

– Storm confirms that the mission to get the Object 260 will be multi-stage and it will be very difficult to get it
Storm肯定说要拿到260工程的那个任务分很多阶段,而且想拿到也是非常困难

– a lot of players (even on EU server) reported a garage bug, where the camera suddenly zooms out very far, Storm states he knows about it, it will be fixed
许多玩家(甚至在欧服也是)上报了一个车库的Bug,就是摄像头会突然一下子拉远到很远的位置,Storm表示他知道这个bug,会被修复

– Soviet tier 8 premium medium T-54 Model 1945 will come next year
苏联8级金币中坦,T-54 M.1945明年再出

– Havok: “when it’s done it’s done”
Havok:“when it’s done it’s done”

– it will be possible to get all three IM reward tanks (Object 260, T55A and T28 Concept) on your account
在一个账号上拿到三个独立任务奖励坦克(260工程,T-55A和T28概念车)是有可能做到的

– Char B1 in the game doesn’t use the hull howitzer, because it was aimed only by moving the entire vehicle (it has 0 traverse)
游戏中的Char B1不使用车身炮的原因是这玩意只能通过移动整个车身来瞄准(射界是0°)

– Q: “French tanks of tier 1-4 suck” A (SerB): “Don’t play French tier 1-4 tanks”
问:“法国的1~4级车太烂了”答(SerB):“爱玩玩,不玩X”

– apparently, EU servers were DDOSed recently, Storm is investigating the situation
欧服最近被DDOS了,Storm在调查情况

– Q: “I have a SSD. Loading battles is fine, but whenever I quit the battle, it takes very long time for the results to load (I am stuck on “spinning wheel”), why is that? A friend of mine has a regular HDD and he has no such issues.” A (Storm): “It’s a problem with connection. After the fight is over, a large volume of data with battle statistics is transferred. And it’s this data pack that the game is waiting for, until it arrives. If you have packet loss, it’s possible to wait for it for a long time, until all the info is confirmed to have arrived.”
问:“我有块SSD。载入战斗的时候还好,但是等我退出的时候,需要很长时间才能够把战后结算画面读出来(我卡在那个“会转的小轮子”那里),为什么?我有个朋友用的是HDD,没有这个问题”答(Storm):“这个是你网有问题。在战斗结束后会有一大批带有战斗数据的数据包被传送到你的电脑上。游戏会在收到这些数据之前一直等着。如果你的网有丢包的问题的话,你有可能需要等到所有数据都被确认接收到了以后才能够继续,这也是等待时间过长的原因所在。”

– Storm on various Russian “experts” whining about upcoming new tank motion physics: “A country of natural born experts. Sometimes they produce Boeing photos out of nowhere, sometimes they telepathically evaluate the physics at long distance. Why aren’t we colonizing Mars with such people?”
Storm对于部分毛子的“专家”在抱怨新的动态物理系统的问题:“一群天生的专家。这群人有的时候能随手弄出一张波音的照片,有的时候还能通过心灵感应来对十万八千里之外的物理系统做出评估。你说我们干嘛不把这群人拉去火星殖民啊?”

– apparently, to replace the effect of terrain resistance (and to justify some tanks moving slower with the same horsepower), a new parameter will be introduced in the new motion physics: “loss of horsepower in transmission and drivetrain”.
现在毛子想要把地形阻力这个系数换掉了(顺便还要证明一下部分坦克在马力相同的情况下跑的就是慢一些),在新的动态物理系统中会有一个全新的参数:“传动机制以及传动系统中的马力损失”

– no ETA on new motion physics test for now
现在暂时没有新的动态物理系统测试的时间 

SerB on player proposals: “Everything you can propose to us was already considered a long time ago and either it was scrapped (99,9 percent) or is in the queue, waiting to be implemented (0,1 percent). And so with the game growing grows mainly the amount of old stuff and crap, sorry. ‘The population grows, but the sum of all intellect remains unchanged’”
SerB对于玩家所提出的方案:“你们跟我们提出的东西,我们在很久之前就全部考虑过了。结果就是这些东西要么被废掉了(99.9%都是如此),或者现在位于等待实装的队列中(0.1%)。顺便一说,游戏在向前进,而那些破烂玩意的数量也随之增长。’人数总量上升了,而聪明人还是那么几个‘” 

【Developer Q&A 】2014/11/17》上有2个想法

  1. – Char B1 in the game doesn’t use the hull howitzer, because it was aimed only by moving the entire vehicle (it has 0 traverse)
    游戏中的Char B1不使用车身炮的原因是这玩意只能通过移动整个车身来瞄准(射界是0°)

    M3李/格兰特:那我呢……?

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