【Developer Q&A 】2014/11/13

Source:http://ftr.wot-news.com/2014/11/13/13-11-2014/
来源↗

Apparently the Stalingrad map has a nasty bug, where certain heaps of rubble are visible from only one side and they don’t stop shells. It can be seen on this photo – from the player’s position, you can see the heap clearly, but when the deathcam switched to the tank that destroyed the player (the player is the white body slightly under the central crosshair), you can see that the heap is missing. This bug will be fixed.
斯大林格勒这张图也有个很操蛋的bug,某些特定的碎石堆只能从一边看到,而这些碎石堆是不能阻挡炮弹的。这两张图上可以看得出—从玩家的角度来看,能看到这个石头堆,而在死后视角中,这名玩家(玩家是在中间准星下面一点那个白色的尸体),那个石头堆就不见了。这个Bug会被修复。
 该玩家的视角:

对面的视角:
 

Due to the enormous amount of bugs in 9.4, Storm created a special topic for bug feedback (it’s RU specific, so it’s pointless to post your bug reports under this thread). Storm states that when it comes to alleged equipment installation bug (it apparently gets removed under certain conditions), this bug was not confirmed during testing on a clean client.
鉴于9.4的bug数量众多,Storm开了一个新贴,专门用来收集bug反馈(毛服限定,所以在这里发也没用)。Storm表示说那个装备安装的bug(据说在某种情况下,装备会被移除)在全新的客户端上无法再现。

– there will be a micropatch soon (between 9.4 and 9.5), fixing some of the worst issues, specifically the enemy seeing your chat channel during special battles (CW), the lagging (freezing) minimap markers, the jumping serverside aim circle and the damage from slightly touching the allies (altogether 10-15 bugs will be fixed)
(9.4和9.5之间)会有一个Micropatch,修复那些最严重的问题,比如说敌人可以在特殊战斗(领土战)的时候看到你的聊天,小地图图标的卡顿(停住不动),乱跳的服务器准星以及碰到队友就会开始掉血的问题(一共会修复10~15个bug)

– the M53/M55 collision model bug was already fixed by WG on their side
M53/55的碰撞模型bug已经在WG那边修复好了

– Storm spends 25-50 percent of his free time at home reading Russian WoT forums and LJ pages
Storm业余时间的25~50%都在家里头读毛服的WOT论坛以及LJ页面

– the bug, where entering a battle in Stronghold mode gets you stucked on the “loading wheel” is known and will be fixed
开发团队知道进入要塞模式会卡在“读条圈”的bug,它会被修复

– in team battles, voicechat is also bugged (both sides can hear it), will be fixed
7/54中,队伍聊天的语音也有bug(两边都能听见),也会被修复

– Storm states that Windows XP users getting stucked on loading screen might be caused by mods
Storm表示XP用户卡在登陆界面的问题有可能是mod造成的

– earlier, the ramming system did not work properly, the 9.4 change was in fact a fix. Storm states that the players, who want the old system back just got used to the old, bad one.
撞击系统早些时候工作不正常,9.4的改动其实更像是一次修复。Storm表示那些想要回旧系统的玩家只是习惯了那个又破又老的玩意

– the reload timer lagging on autoloader tanks is caused by faulty mods
弹夹车的装填时间只是有延迟的问题是由于mod造成的

– the general viewrange nerf WILL include premium tanks as well
视野被砍包括金币车

– until the alpha stage of the game, the viewrange sectors were actually split (the vehicle saw more forward than it saw to its sides), but the developers decided not to do it due to the fact that the viewrange felt somewhat random
直到游戏的Alpha阶段之前,视野区还是分开的(车辆正面视野比侧面多),但是开发团队觉得这样做会让视野感觉起来像是随机的玩意一样

– the changes planned for the entire TD class are not really a nerf, more like a rebalance. More variants will be tested.
对于整个TD车型的改动不是nerf,而更像是一次重新平衡。他们会进行更加多样化的测试。

– Storm states that Veider’s statement about “rock-paper-scissors” was a mistake: “He expressed himself incorrectly. We are thinking about the roles of tanks, each of them will be interesting in its own way. That doesn’t necesserily mean that the tank class and its role have to match.”
Storm表示Veider说过的关于“万物相生相克”的说法是有问题的:“他表达有问题。我们在考虑的是坦克所扮演的角色,每个角色都有自己的乐趣。这并不意味着坦克要和它们的角色相互呼应。”

Storm on the (negative) reactions on the viewrange nerf:
Storm关于视野削弱的(负面)反映的回应: 

“Dear idiots! Butthurt from a set test numbers we are using in order to answer some questions, yea, that’s really smart. Before you start writing shit, stop, start thinking and better not write anything. In worst case, post pictures with girls and kittens.”
“亲爱的傻逼们!你们居然为了一组我们用来测试用的数据而蛋疼着,还要我们回答问题,真是太机智了。你们在准备满嘴喷屎之前,给我咽下去,好好想想,别喷出来。就算你要喷,发点妹子,喵星人什么的。” 

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