Source:http://ftr.wot-news.com/2014/10/13/interview-with-evilly-9-4-plans-etc/
来源↗
Hello everyone,
大家嚎
one more interview with Evilly video popped up. Here are its contents.
又有了一个和Evilly做采访的视频。以下为内容:
– Strongholds mode was made to create a clan “eco system” for clan players
要塞模式是为了给军团玩家创造一个军团的“生态系统”
– CW map is getting reworked to “CW 2.0″, it’s a “redesign” with changed content and architecture, the design will be more flexible in order for WG to make various events on the map quicker
领土战的地图正在重制为“领土战2.0”,内含改动过的内容以及物体的“重设计”,它的设计会更加的灵活,方便WG更快速的在地图上搞出一些活动
– attack and encounter will appear on CW map
攻击和反击会出现在领土战地图上的
– 9.4 is still planned for October, it will have “Strongholds 1.1″ (SS: oddly enough, 9.4 supertest does not include this)
9.4依然计划是在十月内上线,它会包含“要塞模式1.1”(SS:很奇怪啊,9.4的超测还没这个的)
– in current Stronghold, a shop will appear, where clans will be able to buy special vehicles and camos for SH resources
在当前的要塞模式中会出现一个商店,大家可以用要塞模式的资源来购买特殊的坦克以及涂装
– this shop will also feature some of the already existing CW reward tanks
这个商店同时还会出售部分已经存在的领土战奖励车
– Evilly mentions “clan consumables” (aerial recon, air raid, artillery fire support, mines, bunkers)
Evilly提到了“军团消耗品”(空中侦查,空袭,火炮支援,地雷阵,碉堡)
– these consumables will be useable in Stronghold mode and under certain conditions also in Clanwars
这些消耗品可以在要塞模式中使用,在一定条件下也可以在领土战中使用
– in the video (linked above), from 4:55 onwards, you can see the artillery support consumable working (as said before, player will be able to select strength, area, elevation and other stuff), commander will open “tactical pad” and will select a square on which the artillery support will be applied
在视频中(链接在顶上),从4分55秒开始就能够看到火炮支援这个消耗品在发挥作用(像以前说的一样,玩家可以选择火炮的威力,区域,俯仰角什么的)指挥官可以打开“战术板”并且选择地图上要使用火炮支援的区域
– there will also be “counter-consumables” and there will be a definite number of how many you can use in battle
还会有“反制消耗品”,同时还会对战斗中可以使用的消耗品数量作出限制
– these consumables will NOT be usable in random battles, only in clan modes
这些东西在随机战中是不能用的,只有军团模式才行
– two more patches will come in 2014 (9.4, 9.5)
2014年内还会再有两个补丁的(9.4和9.5)
– 9.4 will be a technical patch and cybersports mode will be changed in it (from 7/42 to 7/54)
9.4是个技术性的补丁,电竞模式会有改动(从7/42改成7/54)
– 9.5 will be big and will have a lot of content, it will bring a British TD branch, which will start from medium tanks, tier 6 will be Sherman Firefly
9.5会很大,会有很多内容,包括英国的TD线(从中坦开始),⑥级是谢尔曼萤火虫
– WG is slowly bringing clan functions (management) into the client
WG正在慢慢的把军团的功能(管理反面的)加入客户端中
– 9.5 will also bring individual missions system – those are big and complicated missions only the player gets individually, these will last for long time and the rewards are unique
9.5还会带来独立任务系统—都是些只有特定玩家才能够拿到的很复杂,规模很大的任务,任务会持续很长时间,奖励也是独特的
– the first version of individual missions will bring 4 unique reward tanks of tiers 7-10 (SS: now you know what the Object 260, T55A, T28 Concept are for), depending on how much complicated mission you complete is
第一批独立任务会带来4辆从7~10级不等的独特的奖励坦克(SS:你现在知道260工程,T-55A,T28概念车是拿来干嘛的了吧),奖励的分配是基于你完成了多复杂的任务决定的
– the first map with Havok will be Stalingrad, it will not come in 9.4
第一张实装Havok系统的地图是斯大林格勒,9.4里不出
– client physics will be added in first quarter of 2015 (SS: 9.6)
客户端物理效果会在2015年的第一季度实装(SS:9.6)
– new motion physics will bring improved interaction with various surfaces, handbrake etc.
新的动态物理系统会带来与不同表面的增强过的互动,还有手刹什么的
– the tank races do NOT use new motion physics (tanks won’t drift like that)
坦克竞速模式并没有使用新的动态物理系统(坦克不会像这样漂移的)
– developers are working on “mini stronghold” for every player (without clans), with bonuses and consumables, this is only in discussion stage
开发团队在搞每个玩家都可以用的“迷你要塞”(没军团的情况下),可以有奖励和消耗品,当然这现在还在讨论阶段
– developers are considering introducing the SH interface to mobile devices
开发团队在考虑要不要把要塞模式的界面加入到手机端中
– developers are currently working on PvE, historical battles will be a PvE mode: a “team of people against bots will fulfill historical scenarios” and they will be ranked by score (how fast they fulfill it for example), there will also be unique historical map
开发团队现在正在搞PVE,历史战会变成PVE模式:一“队伍的玩家会对抗一队bot能够满足史实情节”,排名将会由得分来排(他们用多快的速度满足了条件),同时还会有独特的史实地图
– another mode WG is working on is “PvE survival mode”, they are also working on modes for endgame players with one or more tier 10 tanks
另一个WG在搞的模式是“PVE生存模式”,他们还在给游戏末期那些拥有一辆或者更多十级车玩家搞出一个模式
– there will NOT be skill MM, Evilly explains why (basically “if you are skilled, you have the right to pwn”, if you want teams of equally skilled opponents, play team battles or CW), but the developers are looking into some sort of ladder/league system.
不会有水平分房的,Evilly解释说(也就是“如果你是高玩,你就有了暴打所有人的权力”,如果你想要队伍里面的大家水平都差不多的话,玩7/42或者领土战去),但是开发团队在考虑做出某种天梯/联赛系统
– Evilly states that despite some deep analysis attempts (and involvement of “analytical center”, whatever that is), “noone can prove that skill MM would improve the gameplay”. Developers are considering making some sort of “fun” event to test something like that (like previous races or football), but it will definitely not be released just so as random skill MM.
Evilly表示尽管有很次深入的分析(以及“分析中心”的介入,谁知道什么玩意),“没人可以保证水平分房会提高游戏性”。开发团队在在考虑要搞一种“趣味”模式用于测试(像赛车和足球模式),但是绝对不会像随机战斗一样摆在线上
– third CW campaign is planned for the end of this year, the reward for it will be Object 907, or you can pick one of three tanks (907, M60 or VK7201). Third campaign was delayed by the release od Strongholds mode.
第三次领土战锦标赛计划是在年内来搞,奖励的坦克是907工程,或者是三选一(907,M60或者VK7201)。第三次锦标赛是由于要塞模式的上线而推迟了的。
如果你是高玩,你就有了暴打所有人的权力
WG这么叼,特么怎么不去1挑15