【Developer Q&A 】2014/10/12

Source:http://ftr.wot-news.com/2014/10/12/12-10-2014/
来源↗

– developers are considering a separate server for South America
开发团队在考虑要不要给南美洲单独设一个服务器

– Q: “Why, when I am moving and I see a target and I stop and switch to sniper mode, the aim circle doesn’t get smaller for a second or two?” A (SerB): “If you were able to read (and understand what you are reading), you would find the answer to this (many times asked) question (it was answered numerous times).” (SS: it’s because the circle is bigger than the sniper mode view and doesn’t fit the screen)
问:“为啥我在移动中看到了一个目标,停车开镜,瞄准圈会在1~2秒之后才开始缩而不是秒缩?”答(SerB):“如果你还有基本的阅读能力(以及理解你所阅读的材料的话),你就会发现这个问题(已经被问了很多次了),而且(也被回答了很多次)。”(SS:原因是你的瞄准圈比开镜模式的视角还要大,屏幕里头放不下)

– arty and HE rebalance coming? Storm: “Most likely not.”
火炮和HE的重平衡?Storm:“估计是没有了”

– Q: “Arty should be buffed, it sucks” A: “On the other hand, statistically arty is doing fine and to buff it would be a mistake. Unless you mean rebalance it completely (buff something, nerf something else). But for now, we have more pressing issues to deal with.”
问:“Buff下火炮吧,这太垃圾了”答:“但是从另一方面来讲,火炮的数据很正常,buff它们会是个错误的决定。除非你的意思是彻底重平衡(buff一下这个,nerf一下那个)但是现在的话,我们有更要紧的问题要处理。”

– Storm states that reworking (smoothing) the maps is worth doing even though new motion physics will make the vehicles ignore really small terrain features and not lose speed on small objects
Storm表示重制(平滑)所有地图就算是在新的动态物理系统可以让坦克无视小的地形特异点以及在小物体上不会失速的情况下也是值得一做的 

– the general accuracy nerf will involve reducing the chance of hitting the dead center of your aim circle, shots are hitting there too much
对精准度的大砍会降低炮弹飞往瞄准圈中心的几率,现在几率太大了

– Storm states that in WoT garage, you will not be able to see internal module setup: “We didn’t remove the modules from the client only to show them later to everyone. So only armor.”
Storm表示在WOT的车库中,各位是没办法看到内部的乘员设置的:“我们以前把模块配置从客户端中移除的原因不是为了日后再给大家看的。所以大家看看装甲就行了。”

– the problem with T-44-85 was that for one, it was tier 7 premium and secondly, even for such a tier the penetration was not very good. According to Storm, statistics have shown that noone wants low penetration premiums in general. Therefore, there’s no reason to implement it.
T-44-85的问题在于它是个7级金币车,其次是就算在7级上,它的穿深也不是很好。Storm说,数据表示没人想玩穿深很低的金币车。所以就没必要加入这辆车。

– Russians are moaning about EU TOG mission. Evilly counters: “And in China, they are selling Type 59 :)”
毛子在抱怨欧服可以有机会免费拿到TOG的任务。Evilly反驳说:“国服还在卖59式呢:)”

– individual missions will be further developed
个人任务会被进一步的开发下去

– A-32 buff? “If we find out it’s unplayable.”
Buff下A-32?“要是这车没法玩了的话”

– HD model of M4A3E8 will not come in 9.4, despite the fact that Fury is in HD already, as the model is different from the Fury one
M4A3E8的高清模型不会出现在9.4内,尽管Fury的模型已经是HD的了,但是这两辆车的模型还是有区别

– Storm states that the whine about noone using the Maus is exaggerated, a “completely acceptable” amount of people are using it
Storm表示有人抱怨说没人在玩鼠式这个问题是被夸大了的,有“可以接受”的玩家数量在用鼠式

– a new map for lowtier tanks will come, but not in 9.4
会有给低级房用的新地图,但是不会出现在9.4

– Type 62 crew will be fixed in 9.4
62式的乘员问题会在9.4被修复

– HD IS-3 will come “at some point”, not in 9.4
高清的IS-3会“在某个时间点”搞定,但是不是9.4

– regarding the Sixth Sense rework, developers decided to do it the way they decided (to give it to everyone) because they have found a number of cases and examples, where Sixth Sense improves battle dynamics
关于第六感的重制,开发团队决定就按现在这么改(让大家都有第六感)因为他们从许多案例和栗子中发现第六感可以增加战斗的动感

– it’s possible other elements of UI will be reworked as well in the future
其他的UI元素也有可能在未来被重制

– first HD premium tanks will be tested in 9.4 (SS: the Panther 88, Scorpion and others)
第一批高清金币车会在9.4进行测试(SS:88豹,蝎式什么的)

– the HD vehicle images that were published some time ago belong to “testing vehicles”, which do not meet the current HD standards. They will be reworked.
前段时间发出来的高清车辆图片是属于“测试用车”,并不符合真正的高清模型的标准。会被重制。

– the current issues with T-54 (SS: not sure what Storm is referring to) will be fixed in first half of 2015
现在的T-54的问题(SS:不知道storm指的是什么问题)会在2015年上半被修复

– gold ammo statistics will be investigated
会调查金币弹的数据

– developers have considered for a long time, whether to give the Soviet tanks their historical gun depression (SS: in some cases, it was worse than it is in the game, WoT has it buffed), but decided not to do it, as the depression for the Soviets is not good in general, but not as bad as in real life.
开发团队已经考虑了很久,要不要把苏联车的俯角还原到史实程度(SS:部分情况下是史实的俯角比游戏中的还差,WOT对它们进行了buff),但是决定还是算了,因为苏联车的俯角普遍不是很好,但是没有现实生活中那么差

– 9.4 will bring mostly fixes
9.4是个修补性质的补丁

– WG is trying to save as much traffic as possible, for example by having icons on minimap “jump” and not move fluently. This is important for “data center”, according to Storm, because its “outbound channels” might not otherwise handle the traffic. For the same reason tanks, that are very far, are moving by “jumping” as well
WG在试图尽可能多的节省流量,栗如小地图上的图标是在“跳”,而不是平滑的运动。这对于“数据中心”来说很重要,根据Storm的说法,要是不这么做的话,它的“出站信道”就会受不了这么大的流量。同理,在远距离上的坦克也是“跳跃性”的在移动 

– there is a heated debate raging during the implementation of new parks, developers are working on it
现在关于实装新技能的呼声已经很高了,开发团队正在搞

– “drawing on minimap” is not planned for now
没计划要搞“在小地图上画画”的机制

– Q: “Remove sixth sense, it was better without it.” A: “Sixth sense is already more than three years old and it’s fine.”
问:“删了第六感吧,没了更好”答:“第六感的存在已经三年多了,没啥问题”

– Storm confirms that the strange T55A armor preview was caused by bad viewer.
Storm肯定说T-55A装甲预览中的奇怪的问题是由WOT Viewer造成的
 

【Developer Q&A 】2014/10/12》上有1个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注