Source:http://ftr.wot-news.com/2014/10/09/igromir-qa/
来源↗
Source: http://world-of-ru.livejournal.com/3537548.html
真·来源↗
Hello everyone,
大家嚎,
somewhat lengthy Q&A from yet another meeting of players with developers (or, in this case, community people).
另一个有点长的开发团队和玩家碰面的QA来了(这次是社群的人啦)
– developers are collecting and analyzing shell accuracy and damage statistics (SS: related to accuracy nerf apparently)
开发团队现在正在收集并且分析炮弹的命中率和伤害数据(SS:与精准度的nerf有关)
– LTTB is in some ways similiar to the old T-50-2, gameplay is different however
LTTB和旧的T-50-2差不多,然而游戏性上是不同的
– no new info on FV4202 fate
没有新的关于FV4202的命运的消息
– future plans for Stronghold mode: special shop, consumables. A part of the consumables will be also usable in random battles (no ETA for now)
要塞模式未来的计划:特殊的商店,消耗品。部分消耗品可以在随机战斗中使用(现在暂时没有预计搞定的时间)
– British LT, Japanese TD branch? No comment.
英国轻坦和日系TD线?不予置评
– the reactions on new large amount of obtained medals is mixed, some get many, some can’t get even the simpliest ones
关于可以一次拿到一大堆奖牌的反馈意见现在不统一,有的人能拿到很多,而有的人连最简单的都拿不到
– your low winrate vehicles do not have higher chance of appearing on the top of the team (SS: reacting on such a conspiracy)
你的低胜率车不会有更大的做班长的机会的(SS:有人说阴谋论什么的)
– hiding your statistics is not planned
没有计划要推出隐藏你的数据的计划
– gold ammo for credits: “statistics are being collected and analyzed. Apparently there are some plans to nerf their damage and/or a hardcap (SS: this is most likely wrong, Storm specifically said this variant was scrapped)
银币买金币弹:“正在收集和分析数据。现在有计划要削弱伤害以及/或者限制它们”(SS:这是不对的,Storm特意说过这个想法以及废掉了)
– developers are “reviewing the role of armor in battle and the penetration inflation”
开发团队正在“检讨装甲在战斗中的作用以及穿深膨胀的问题”
– Super Pershing is fine statistically, won’t be buffed
超潘的数据表现还好,不会被buff
会有新的技能,旧的也会被重新平衡。第六感技能会被加到通信兵身上。所有车长身上有这个技能的玩家都会得到一次免费洗点的机会
不会对SU-5的载弹量进行buff
– the new anti-bot system is working effectively: on RU forums, 10k people were already banned “and that’s just a start”. Some developers really hate botters, the punishments will get only stiffer and the bot detection will improve
新的反挂机系统工作良好:在毛服那边已经有1W人被Ban了,“而这只是个开始”。部分开发团队的成员非常痛恨挂机的,针对它们的惩罚只会变得越来越狠,而且针对bot的检测手段也会相应的升级
– insults in WoT? “Use the profanity filter”
WOT里骂人怎么办?“打开语言过滤器啦”
– statistics of camouflage and spotting are being collected, there will be changes to LT’s and TD’s in this respect (“when it’s done it’s done”)
正在收集与点亮和隐蔽相关的数据,会有针对LT和TD的改动(“when it’s done it’s done”)
– no more strict arty hardcap will be implemented
不会搞出更加严格的火炮限制
– there are plans to make the game more newbie-friendly (accessible), at the same time the system of education (tutorial) will improve
有要把游戏搞的对新人更加友好一些(更加易于理解),同时教育系统(教程)也会有一定的改善
– T57 Heavy nerf was justified
T57重被砍一事是有正当理由的
– roaming was basically shelved, as during its development, it was discovered that it puts a lot of strain on main internet lines. It would cause high latency for all the players and some players would really be hurt by that.
现在漫游机制基本被放置起来了,因为在开发过程中他们发现这么做会对主要的通讯线路带来过大的压力,可能会对所有的玩家的延迟产生不利的影响,而部分玩家可能会出现非常严重的问题
– NPC’s (bots) will appear in the game, they will have a functional AI, “when it’s done it’s done”
NPC们(电脑控制的)会出现在游戏中,它们有一个可运行的AI,“when it’s done it’s done”
– “many are fed up with Clanwars”, developers are working in improving the mode
“很多人由于领土战而(赚的盆满钵满)”开发团队正在对这个模式进行改进
– soon, there will be a CW event where tier 10 medium tanks are needed
接下来会有一个需要用到10级中坦的领土战活动
– regarding optimization, the developers are working in two directions: building the HD client and optimizing the SD one. The main problem with optimization is that the computers the players have are extremely diverse, from “calculators” with Windows XP to cutting edge gaming PC’s
关于优化的话,开发团队正在搞两个大方向:组装高清客户端,还有优化标清客户端。现在优化的主要问题是玩家使用的电脑两极分化,有还在跑WINXP的“老爷机”到最顶尖的游戏主机等等
– 9.3 or 9.4 brought/will bring the removal of the last remnants of the original Bigworld code. From now on, the engine counts as Wargaming’s own engine (and not a Bigworld version).
9.3或者9.4会/将会把Bigworld引擎的最后一点代码给去掉。从今往后,这游戏就会在WG自家的引擎上跑了(不是Bugworld版的)
– you can get an automatic ban (apparently for unsportsmanlike behavior), if you “randomly” shoot other teammate’s tracks a lot
如果你“不小心”射击你的队友履带次数过多的话,你会被自动ban掉(原因是非体育精神的行为)
– new gift tanks are not planned for now
现在没有计划要搞新的礼品车
– BL-10 shells being eaten by tracks too much? “They work normally. If you don’t like it and want realism, go play War Thunder or join the army.”
BL-10的弹药总是被履带给吃掉(吸收)掉?“它们都很正常啦。如果你不喜欢或者想要真实的话,去玩WT,要么参军去”
– WoT 2.0? “There will be no modern tanks”
WOT 2.0?“不会有现代坦克的”
– there will NEVER be transfers of credits between accounts, this includes credit transfers within a clan
永远不会有玩家之间的银币交易,包括军团内的也不行。
– it’s possible there will be a Wargaming version of “noobmeter”, but “the current one demotivates some people a lot.” Currently, developers are considering the XVM noobmeter to be more of a problem than a good thing
WG有可能会搞出自己版本的“noobmeter”,但是“现在那个已经让很多人没动力玩下去了。”现在开发团队认为XVM的noobmeter相对于一个好东西来说,更像是一个问题
– XVM-style minimap will be added to the game
会向游戏内加入类XVM风格的地图的
– regarding premium tanks: IS-6 use doesn’t depend much on skill, FCM does
关于金币车:玩IS-6不需要啥技术,而FCM需要
– developers are planning new “historical maps”, based on real life places, they will not be totally accurate, they have to be balanced by map designers for gameplay purposes
开发团队在考虑新的“历史地图”,这些地图都是基于现实生活中的地点制作的,但是并不会100%的还原生活中的情景,因为地图设计师们要对它们进行游戏性上的平衡
– old premium tanks’ (Matilda, Ram) rebalance? “If needed”
旧的金币车(玛蒂尔达,公羊)啥的要重平衡吗?“有必要的话”
– the developers are aware of the bug, where MM puts you over and over again on the same map. It’s being fixed.
开发团队知道现在那个MM会把你不停的放进同一张图的bug,正在修复中
– in the game, the shell is modelled as a single point, everything else is graphics
游戏中的炮弹的模型是个小点,剩下的都只是画面效果而已
– apparently, economy of WoT is working correctly
现在的WOT经济一切正常
– Dragon Ridge is apparently doing fine, but only on Chinese server. If it ever returns, it will be after an overhaul
香格里拉一切正常,但是仅限国服。如果要回归的话至少也得重制过才行
– regarding the removal of the gold shells altogether – won’t happen: “Some of the tanks are unplayable without gold shells, for example T69 in tier 10 battles”
关于彻底移除金币弹的事情—不会发生的:“部分坦克没有金币弹就不能玩了,栗如进了10级房的T69”
– loading gold shells has no effect on your matchmaking
用金币弹对你的MM没有影响
– team battles for tier 6 and 10? “When it’s done it’s done”
6级和10级的7/42模式?“When it’s done it’s done”
– the bug where you can’t invite people in your friendlist for a platoon is known, it will be fixed
开发团队知道那个阻止你从好友列表中向组队中邀请玩家的bug,会被修复的
– historical battles: “when it’s done it’s done”
历史战: “when it’s done it’s done”