Source:http://ftr.wot-news.com/2014/10/08/8-10-2014/
来源↗
– apparently, Belarusian dictator/president Lukashenko knows about WoT, he mentioned it in recent “discussion” with teachers on teacher’s day (as something the kids do on computer)
白毛子的老大/总理Lukashenko知道WOT,他在最近一次与教师在教师节的“讨论”中提到了它(当时的话题是有关孩子在电脑上干什么的)
– on EU server, the results of the Type 62/KV-220 missions were: cca 15000 new Type 62′s and less than 3000 new KV-220′s (thanks to IRSanchez for this tidbit)
在欧服,62式和KV-220的任务结果如下:WG大约送掉了15000辆左右的62式,还有少于3000辆的KV-220(感谢IRsanchez的花边消息)
– developers are currently working on camo and spotting system overhaul to make scouts easier and TD’s harder to play
开发团队现在正在重制隐蔽和点亮机制,让眼车玩起来更简单,让TD玩起来更难
– in the following patch (or the one after that), last remnants of the original BigWorld engine code the game started with will be removed from WoT files and the game will then be basically using Wargaming’s very own engine
在接下来的补丁中(或者是后面的一个),BigWorld引擎的最后一点部分也会被从WOT的文件中移除。从今往后游戏基本就会用WG自己的引擎来跑了
– in total, there are cca 300k clans all over the world in WoT (SS: previously, I wrote 200k, but that was incorrect)
WOT在全世界范围的军团数量在300K左右(SS:之前我写的是200k,但是好像不对)
– in Strongholds, 15 different buildings are planned
要塞模式的计划是搞出15个不同的建筑
– apart from air recon, turrets, air raid and artillery fire mission, Stronghold consumables will also include minefields and smokescreen. They will be usable by the clan leader using something called “tactical pad”
除了空中侦察, 炮塔,空袭以及火炮弹幕命令以外,要塞模式的消耗品还会包括地雷阵和烟幕。军团指挥官可以通过一个叫“战术板”的东西来使用它们。
– for Kharkov map alone, over 6500 pieces of walls and 850 buildings have to be reworked under Havok
光是哈尔科夫这张地图上就有6500面墙和850个建筑需要重制成Havok兼容版
– WG does not actively work with militaries on promoting the game
WG并没有积极主动的和军方合作来推广这个游戏
– Wargaming considered adding the option of configuring the vehicles in the hangar using the WG Assistant software via API, but this was scrapped for now due to insufficient API security
WG曾经考虑过要给游戏加入一个可以通过WG手机助手的API来对车库中的车辆进行调整的计划,但是由于API的安全性的问题,这个想法被废掉了。