Source:http://ftr.wot-news.com/2014/10/07/gamestar-de-blasts-world-of-warships/
来源↗
Source: http://www.gamestar.de/spiele/world-of-warships/artikel/world_of_warships,47221,3059429.html
真·来源↗
Hello everyone,
大家嚎,
around the time of Gamescom and E3, where World of Warships was presented to public for the first time, you might have seen a lot of praising articles about the game. What does that mean for the yet to be released game now that the entire gaming journalism is put on trial (see “Gamergate”) is yet to be seen, but one thing is for sure. Not all the reviews are entirely positive, such as the one by Gamestar.de, one of the most important German gaming portals.
在Gamescom和E3那时候,也就是战舰世界第一次向公众公布的时候,大家也许看到了许多对于游戏表达了赞赏之情的文章。这就意味着整个游戏文章业界现在都被送上了审讯台(去看“Gamergate”)(译注:指这游戏要是不好玩怎么办)的事情还有待验证,但是有一件事是肯定的。并不是所有的游戏评论都是彻底正面的,栗如一下这个从德国最重要的游戏门户网站Gamestar.de发出来的文章。
The review is not a complete hatchet job, but it’s definitely critical (the title itself is ironic: “Racing boat armor on high seas”). It came out on 31.8.2014 based on the Gamescom experience. The review (written by Christian Weigel), apart from the general overview of the game play (WoT-style with ships, different classes, the “garage” etc.) notes following things about the game:
评论并不是说诽谤什么的,但是的确是带有批判性的(标题本身就很讽刺:“在巨浪上开着战舰在赛船”)这篇文章是基于Gamescom上的试玩经历在2014/08/31发布的。这篇文章(由Christian Weigel所写)除了提到了游戏性的常规介绍(类似于WOT的感觉的船,不同的船型,“车库”(船坞)之类的) ,还提到了游戏的以下几点:
– the caliber of the guns cannot be increased, it is tied to the ship class according to developers
主炮的口径无法增大,开发团队表示这个是和船型有所关联的
– the spotting system: the smaller the ship, the later it is “spotted”
点亮机制:船越小,“发现”的越晚
– ships have onboard recon aircraft to spot the enemy
船上有水侦,可以用来发现敌人
– the performance (mobility) of all ships was increased unrealistically to a speedboat level in order not to make the battles too long
船的性能(机动性)都被不真实的提高到了赛艇的级别,为的是不把战斗拖的太长
– developers promised 100x100km maps, but the test map is just 30x30km, which means that you are constantly within the reach of enemy guns and all pre-battle positioning is pointless.
开发团队曾经承诺要做出100km*100km的地图,但是测试用的地图只有30*30km,也就是说你会一直处在敌人的火炮攻击范围内,而在战前的阵型排列也是毫无意义的
– the gameplay is reduced to sailing quickly in zig-zag pattern not to be hit while trying to get as many shots as shots possible off in enemy direction
游戏性被减少到了一种需要按照Z字快速航行,避免被敌人打到,同时还要向敌方发射尽可能多的炮弹的情况
– ships exchanging fire is a “terrifying experience” – the shell guns look visually great, but are unrealistic (they leave a white smoke trace). Counterfire works well and is easy to pull off.
船只互相交火是“很可怕的经理”—主炮看上去很好,但是不真实(会留下一条白色的烟雾轨迹)。反击机制很好,而且很容易就能搞定。
– the fire targetting works like in WoT (automatic elevation), but you can select the elevation manually to a limited degree in order to decide, whether you want to fire into the hull or below the waterline
瞄准和WOT差不多(自动调整俯角),但是你可以选择手动的把俯角限制在某个度数内,以便你去攻击船身或者攻击吃水线下的部位
– the shells are either of HE type (against unarmored targets such as destroyers) or AP (against battleships)
炮弹的种类是HE(攻击没有护甲的目标,栗如驱逐舰)或者是AP(对付战舰)
– AP penetrates the armor and damages the modules of the ship, but it doesn’t cause spectacular explosions (these can be caused by aiming at “ammo rack” (powder hold) below the turrets)
AP如果击穿装甲的话会对船上的模块造成损伤,但是它并不会造成什么大爆炸(这些爆炸可以通过瞄准炮塔下面的(存放火药的地方)“弹药架”来实现)
– apparently, submarines are still completely not out of question
潜水艇依然还是在考虑中
As stated above, the article is not written in the cheerful and positive tone we usually expect, when it comes to articles about Wargaming products. I guess that’s good. We’ll just have to see, whether the game will satisfy the masses as World of Tanks did. Personally, I have serious doubts about that (especially seeing the politics behind the branch selection), but who knows? After all, the preview and leaked footage looked great. But then, so did World of Warplanes – in the beginning.
如同上述的一样,这篇文章并不是我们一般所看见的关于WG产品的那种正面而且令人鼓舞的文章。我觉得这很不错。我们只需要等着看这个游戏能不能像WOT一样满足大部分人的需求。我个人其实还是有疑问的(尤其是看到他们在关于科技树选择的问题之后),但是谁知道呢?还有就是,所有的预览以及泄露的视频看上去的非常好。但是战机世界也是—至少一开始是这样。
坦克世界有点腻味了,战机世界就飞过2次,看看战舰世界吧