【Developer Q&A 】2014/09/11

Source:http://ftr.wot-news.com/2014/09/11/11-9-2014/
来源↗

Kinda forgot about it, but if you are interested in some exotic armor, you can check out Listy’sarticle on Disston tractor in Afghanistan.
有点忘了这事了,但是如果你对国外来的装甲有兴趣的话,你可以看看Listy的关于阿富汗的DISSTON(特世途)牵引车的文章

Unfortunately, there is practically nothing new today, so let’s have instead some… insider info! An assortment of random WG RU facts, that didn’t really fit anywhere.
不幸的是,今天没有任何新消息,所以我们就来点……内部的消息吧!这算是把WG毛服的一大顿信息整合在一起了,放在哪都有点不太合适。 

– some developers watch Markiplier and Pewdiepie on Youtube in  heir free time (SS: no idea who they are)
部分开发团队成员会在闲下来的时候去Youtube看Markplier和Pewdiepie(SS:这二位都谁啊)

– a few devs that play in their personal accounts have actually an average win rate of 52-54%
部分使用自己账号进行游戏的开发团队成员的胜率其实在52~54%

– a recent inner poll showed medium tanks are considered the most fun to play, and the least fun is artillery
最近WG的内部投票表明中坦玩起来最有意思,最没意思的是火炮

– developers from Minsk sometime watch streamers on USA/EU, but they never speak, they dislike players who cover up their maps with images while streaming (because it leads them to think they are hiding illegal mods)
明斯克的开发团队有的时候会去看欧服/美服的直播,但是他们从来都不说话。他们也不太喜欢那些用图片把整个地图都遮起来的玩家(因为这会让他们觉得这些生主在刻意隐藏违禁mod)

– a few of them  like watching MightyJingles, but they didn’t like the nickname Jingles gave to the JPE-100 (SS: not sure what the nickname is, anyone?). However, they respect him.
部分开发团队的人会去看MightyJingles的直播,但是他们并不喜欢Jingles给百突起的外号(SS:我不确定外号是什么,有人知道?)。然而他们还是很尊敬他。

– developers refuse to do any changes to UI or mod support until after Havok, the reason is: “a lot of stuff will change, we want to have clean interface first before even working on mod support, if any, but the list of illegal mods will be lengthened after Havok introduction”
开发团队拒绝在Havok加入游戏之前对UI或者MOD支持做出任何改动,原因是:“很多东西都要改,我们需要在做MOD支持之前先把界面整理干净,即便是这样,在Havok实装以后的违禁MOD列表也会变得更长。”

– one developer is actually looking over data feeds on the USA cluster to find a “really good player”. Once he finds him, he will tag the player and track his battles with statistics and may ask him a few questions personally if possible. He calls “really good player” a player that doesn’t use platooning to inflate stats (something about a % of battles without platooning) and has average high experience per battle, or is actually “nimble” and “aware”. He may or may not reveal who he really is to the player, whiny players will not be even asked. Likewise, he will do the same for EU/RU clusters, which one he does first is still undisclosed (most likely RU, then EU).
有开发团队的人正在监视美服的数据流来寻找一个“真正的好万家”。等他找到以后,他会对这名玩家做一个标记,监视他的战斗数据,如果有可能的话还会对他个人进行采访。他对“好玩家”的定义是玩家不会通过联队来给自己的数据注水(要求单野数量在一定百分比之上),场均经验要高,人要“机灵”以及“有知识”。他有可能会公布这名玩家,也有可能不这么做。经常抱怨的玩家甚至都不会被过问。他也会对欧服/毛服做同样的事情,至于哪一个先来还没决定好(很有可能是毛服先上,然后欧服)

– apparently, some time ago, the EU staff whined that players were actually asking direct questions on the Russian forums in Russian, instead of asking them “via official channels”, leading to the official news channel to be largely ignored, and to a large amount of people starting reading FTR.
在一段时间之前,欧服的工作人员开始抱怨说玩家现在直接在毛服论坛上用毛文问问题了,而不是通过他们这些“官方渠道”来问,导致官方的新闻发布平台被忽略了,还有就是一大堆人开始看FTR了。

– developers, SoO & PR staff are now fully aware of FTR and the “fun mode leak”, their responses are varied, the most fun is “oh shi- the CCCP is watching us!” and “in Soviet Russia…” jokes… 🙂
开发团队,SoO(译注:这是什么部门?) 以及公众关系的人现在都知道FTR了,而且他们也都知道那个“被泄露的趣味模式”,他们的反应各不相同。最有意思的是“哎哟我c—苏联在看着你呢!”以及“在苏联……”这样的笑话:)

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