9.2一测补丁信息

Source:http://worldoftanks.com/en/news/pc-browser/19/92-public-test/
来源↗

New Content
新内容 

  • New Strongholds mode for Clan Wars
    领土战的新的要塞模式
  • Six new awards for Team Battle mode introduced
    7/42模式加入6个新的奖章
  • SU-85i tank destroyer added to in-game shop
    SU-85i加入游戏内商店 

Maps
地图 

  • Improvements and corrections made to the following maps:
    对以下地图做出了修正和改进

    • Sacred Valley
      神圣之谷
    • Cliff
      海岸争霸
    • Sand River
      荒漠小镇
    • Hidden Village
      迷雾小镇
    • Erlenberg
      埃勒斯堡
    • El Halluf
      艾尔·哈罗夫
    • Airfield
      阿拉曼机场
    • Komarin
      科马林
  • Prokhorovka map reworked, added under the name “Fire Arc”
    普罗霍洛夫卡被重制,以“火焰天穹”的名字加入游戏
  • Snowstorm effect on Kharkov reworked
    哈尔科夫的暴风雪效果重做
  • Fixed the glitch causing vehicles to be launched into the air upon contact with certain structures on the Pearl River map
    修正了乌蒙雄山地图中与部分物体发生接触后会把坦克丢到天上的Bug
  • Fixed the issue with blinking abbey windows on the Abbey map and the Gosprom building on Kharkov
    修正了在小镇争夺战中以及哈尔科夫中Gosprom建筑上窗户会闪的问题
  • Reworked collision models for window embrasures in certain buildings on the Kharkov map. Players will now be able to shoot through these windows
    重做了哈尔科夫地图上部分玻璃上弹孔的碰撞模型,现在玩家可以射过这些窗户了
  • Collision model of bridge arches on the Windstorm map improved
    风暴小镇的桥弧的碰撞模型进行了改进 

Changes to Vehicle Characteristics
车辆属性的改动 

  • Damage with HVAP M93 premium shell fired from 76mm gun M1A1 and 76mm gun M1A2 set equal to the damage with standard shell for these guns (from 110 to 115). Previously the premium shell dealt 5 points of damage less than the standard shell
    76mm M1A1炮以及76mm M1A2炮里发射的HAVP M93金币弹的伤害与这些炮中银币弹的伤害设成了同样的(从110上调至115),以前金币弹的伤害比银币弹低5点

France
法国车

AMX 50 B:

  • Aiming time for 120mm SA46 gun for AMX 50 B turret changed from 3 s to 2.5 s
    使用AMX 50B炮塔时的120mm SA46炮的瞄准时间从3秒Buff至2.5秒 

Germany
德国车 

Aufklärungspanzer Panther:
黑豹侦察车 :

  • Reload time for 7.5/5.5cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from 4 s to 3.4 s
    使用VK 28.01 C型炮塔时的7.5/5.5cm Waffe 0725(国服简称SB炮)的装填时间从4秒Buff至3.4秒 

Indien-Panzer:
印度坦克计划: 

  • Aiming time for 9cm Bordkanone gun for Indien-Panzer turret changed from 2.9 s to 2.7 s
    使用印度坦克计划炮塔时的9cm Bordkanone炮的瞄准时间从2.9秒Buff至2.7秒
  • Reload time for 9cm Bordkanone gun for Indien-Panzer turret changed from 7.5 s to 7.2 s
    使用印度坦克计划炮塔时的9cm Bordkanone炮的装填时间从7.5秒Buff至7.2秒

Leopard 1:
豹I 

  • Reload time for 10.5cm Bordkanone L7A3 gun for Leopard 1 turret changed from 9 s to 8.7 s
    使用豹I炮塔的10.5cm Bordkanone L7A3炮的装填时间从9秒Buff至8.7秒 

Leopard Prototyp A:
豹I原型车: 

  • Reload time for 10.5cm L7A1 gun for Leopard Prototyp A2 turret changed from 14 s to 13 s
    使用豹I原A2炮塔时的L7A1炮的装填时间从14秒Buff至13秒
  • Aiming time for 9cm Bordkanone gun for Leopard Prototyp A2 turret changed from 2.9 s to 2.5 s
    使用豹I原A2炮塔时的9cm Bordkanone炮的瞄准时间从2.9秒Buff至2.5秒
  • Reload time for 10.5cm L7A1 gun for Porsche Standardpanzer turret changed from 12 s to 11.1 s
    使用保时捷标准豹的炮塔时的L7A1炮的装填时间从12秒Buff至11.1秒 

Rhm.-Borsig Waffenträger:
莱茵金属武器运输车: 

  • Reload time for 12.8cm Kanone 44 L/55 gun for Rhm.-Borsig Waffenträger turret changed from 10.9 s to 11.5 s
    使用莱茵金属武器运输车炮塔时的12.8cm Kanone 44 L/55炮的装填时间从10.9秒砍到11.5秒 

Waffenträger auf E 100:
WT E-100: 

  • Movement dispersion for Waffenträger auf E 100 suspension increased by 25%
    WT E-100的移动扩圈系数上调25%(砍)
  • Dispersion on hull traverse for Waffenträger auf E 100 suspension increased by 25%
    WT E-100的车身旋转时扩圈系数上调25%(砍)
  • Reload time for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 60 s to 52 s
    使用WT E-100炮塔时的12.8cm Kanone L/61炮的装填时间从60秒砍至52秒
  • Magazine shell quantity for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 6 to 5
    使用WT E-100炮塔时的12.8cm Kanone L/61炮的弹夹炮弹数量从6发砍至5发

Waffenträger auf Pz. IV:
四号武器运输车: 

  • Reload time for 12.8cm Kanone L/61 gun for Waffenträger auf Pz. IV für 12.8cm turret changed from 10.9 s to 11.6 s
    使用四号武器运输车12.8cm炮塔时的128mm L/61炮的装填时间从10.9秒砍到11.6秒
  • Reload time for 12.8cm Kanone 44 L/55 gun for Waffenträger auf Pz. IV für 12.8cm turret changed from 10 s to 10.6 s
    使用四号武器运输车12.8cm炮塔时的12.8cm Kanone 44 L/55炮的装填时间从10秒砍到10.6秒
  • Reload time for 15cm Pak L/29.5 gun for Waffenträger auf Pz. IV für 15cm turret changed from 16 s to 17 s
    使用四号武器运输车15cm炮塔时的15cm Pak L/29.5炮的装填时间从16秒砍到17秒
  • Reload time for 15cm Pak L/38 gun for Waffenträger auf Pz. IV für 15cm turret changed from 16 s to 17 s
    使用四号武器运输车15cm炮塔时的15cm Pak L/38炮的装填时间从16秒砍到17秒 

VK 45.02 (P) Ausf. B:
VK 45.02(P) B型: 

  • Armor of upper glacis plate changed from 170mm to 200mm
    正面首上装甲厚度从170mmBuff至200mm
  • Armor of lower glacis plate changed from 150mm to 200mm
    正面首下装甲厚度从150mmBuff至200mm
  • Armor of the frontal section of the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40mm to 60mm
    VK 45.02 (P) B型Schwerer Turm 炮塔的顶部的前半部分的装甲厚度从40mmBuff至60mm

StuG III Ausf. G:
三突G型 

  • Load capacity for StuG III Ausf. F suspension changed from 19,800kg to 22,940kg
    三突F型履带的载重从19800kg上调至22940kg
  • Load capacity for StuG III Ausf. G suspension changed from 22,400kg to 25,690kg
    三突G型履带的载重从22400kg上调至25690kg
  • Hull weight changed from 12,000kg to 15,140kg
    车身重量从12000kg上调至15140kg
  • Armor arrangement of StuG III Ausf. G brought in line with armor arrangement of real vehicles
    三突G型的装甲分布与现实生活中的装甲分布接轨 

Japan
日本 

Type 97 Te-Ke:
九七式軽装甲車 テケ

  • Repair cost decreased by 5%
    修车费用减少5%  

Great Britain
英国 

Churchill I:
丘吉尔I 

  • Armor arrangement adjusted to be more accurate (minor changes)
    装甲分布调整,更加准确(小改动) 

FV215b (183):
FV215b(183): 

  • Penetration of HESH Mk.1 shell for 183mm L4 gun changed from 275mm to 230mm
    183mm L4炮的HESH Mk.1炮弹的穿深从275mm下调至230mm 

FV4202:

  • Reload time for 105mm Royal Ordnance L7A1 gun for FV4202 turret changed from 9.3 s to 8.6 s
    使用FV4202炮塔时的105mm  L7A1炮的装填时间从9.3秒Buff至8.6秒

U.S.A.
美国 

M46 Patton:
M46巴顿 

  • Dispersion on the move for M46T80E1 suspension decreased by 7%
    M46巴顿在使用M46T80E1悬挂时的移动扩圈系数下调7%(Buff)
  • Dispersion on hull traverse for M46T80E1 suspension decreased by 7%
    M46巴顿在使用M46T80E1悬挂时的车身旋转扩圈系数下调7%(Buff)
  • Dispersion on the move for M46T81 suspension decreased by 8%
    M46巴顿在使用M46T81悬挂时的移动扩圈系数下调8%(Buff)
  • Dispersion on hull traverse for M46T81 suspension decreased by 8%
    M46巴顿在使用M46T81悬挂时的车身旋转扩圈系数下调8%(Buff)
  • Dispersion for 105mm gun T5E1M2 on turret traverse decreased by 14%
    105mm T5E1M2炮的炮塔旋转扩圈系数下降14%(译注:白板炮塔)
  • Dispersion for 105mm gun T5E1M2 changed from 0.42 m to 0.4 m
    105mm T5E1M2炮的百米散布从0.42米Buff至0.4米(译注:白板炮塔)
  • Dispersion for 105mm gun T5E1M2 on turret traverse decreased by 17%
    105mm T5E1M2炮的炮塔旋转扩圈系数下降17%(译注:完全体炮塔)
  • Dispersion for 105mm gun T5E1M2 changed from 0.42 m to 0.4 m
    105mm T5E1M2炮的百米散布从0.42米Buff至0.4米(译注:完全体炮塔)

M8A1: 

  • Armor arrangement adjusted to be more accurate (minor changes)
    装甲分布调整了,更加准确(小改动) 

U.S.S.R.
苏联 

IS:

  • Armor arrangement adjusted to be more accurate (minor changes)
    装甲分布调整了,更加准确(小改动)

Object 263:
263工程: 

  • Reload time for 130mm S-70A gun for Object 263 turret changed from 11 s to 10.7 s
    使用263工程炮塔时的130mm S-70A炮的装填时间从11秒Buff至10.7秒 

SU-100M1:

  • Reload time for 100mm LB-1C gun for SU-100M1 turret changed from 6.9 s to 5.9 s
    使用SU-100M1炮塔时的100mm LB-1C炮的装填时间从6.9秒Buff至5.9秒 

SU-101:

  • Reload time for 100mm D-54S gun for SU-101 changed from 7.1 s to 6.7 s
    使用SU-101炮塔时的100mm D-54S的装填时间从7.1秒Buff至6.7秒
  • Dispersion for 100mm D-54S gun changed from 0.36 m to 0.35 m
    100mm D-54S炮的百米散布从0.36米Buff至0.35米

SU-122-54:

  • Reload time for 100mm D-54S gun for SU-122/54 turret changed from 6.8 s to 6.5 s
    使用SU-122/54炮塔时的100mm D-54S炮的装填时间从6.8秒Buff至6.5秒
  • Dispersion for 100mm D-54S gun changed from 0.36 m to 0.35 m
    100mm D-54S炮的百米散布从0.36米Buff至0.35米 
  • Reload time for 122mm М62-C2 gun for SU-122/54 turret changed from 10 s to 9.2 s
    使用SU-122/54炮塔时的122mm M62-C2炮的装填时间从10秒Buff至9.2秒
  • Dispersion for 122mm М62-C2 gun changed from 0.36 m to 0.35 м
    122mm M62-C2炮的百米散布从0.36秒Buff至0.35米 

Т-44:

  • Reload time for 100mm LB-1 for Т-44-100 turret changed from 8.6 s to 8.1 s
    使用T-44-100炮塔时的100mm LB-1炮的装填时间从8.6秒Buff至8.1秒 

Gameplay
游戏性 

  • Removed all Historical Battle scenarios from the game
    从游戏中移除了所有的历史战
  • Winter Himmelsdorf map is unavailable for low-tier battles
    冬季的锡城现在低级车进不去了
  • Komarin map is unavailable for high-tier battles (available for tiers I-VIII only)
    科马林现在高级车进不去了(只有1~8级能进)
  • Performance on the Komarin map improved
    科马林的地图表现进行了改进
  • Six new awards for Team Battle mode introduced
    加入了7/42的6个新奖章
  • Current average damage percent for Marks of Excellence, displayed in a tool tip, changed from maximum to current
    现在在工具条中显示的炮管击杀标记的平均伤害百分比从最大值调整为当前值 

Graphics
画面 

  • The IS, SU-100, StuG III Ausf G, and Churchill I vehicles reworked in a new visual quality
    IS,SU-100,三突G型,以及丘吉尔I以一个新的视觉质量重制了(高清模型)
  • Visual models of the following tank models improved: the ISU-152, SU-122А, M18 Hellcat, M3 Lee, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f), and Type 4 Chi-To
    以下坦克的视觉模型改进:ISU-152, SU-122A, M18地狱猫, M3李, M4A3E2 谢尔曼小飞象(正确译名为巨无霸), 土龟, A43(黑亲王), 征服者GC, 四号D型, 野牛, Pz.Kpfw. B2 740 (f),以及四式中战
  • Minor bugs in the collision model of the Object 430 tank fixed
    修复了430工程的碰撞模型中的小Bug
  • For vehicles in HD quality, levels of detail for various display distances reworked
    高清模型的坦克在不同距离上的显示细节级别重制
  • Improved display of shaders on vehicles in HD quality with settings set to low or medium
    改进了在设置为低或中时的高清模型上的阴影显示
  • Improved textures of certain previous vehicles that would be display worse after release of 9.0
    改进了在9.0发布比9.0以前还难看的后部分车辆的贴图
  • Snowstorm effect on the Kharkov map reworked
    哈尔科夫地图的暴风雪效果重制
  • Effects of shells hitting certain surfaces reworked
    重制了炮弹打在部分表面上的效果
  • New option in settings to disable foliage transparency between the camera and the player’s vehicle is now available (to improve performance of low configurations)
    加入了新的可以禁用在摄像机以及玩家坦克中间的植物透明化的选项(为了给老爷机上的游戏优化表现)
  • Fixed bugs with blown-off turrets disappearing underground
    修复了被炸飞的炮塔会在地底消失的Bug 

Sound
声效 

  • Vehicle explosion sounds reworked depending on weight differences
    现在车辆的爆炸声会因为车辆重量不同而有所不同
  • Volume of gunshot sounds reworked depending on shooting distance
    开炮声的音量大小根据射击距离而重制
  • For certain vehicles, reworked turret traverse sounds that were recorded incorrectly
    修复了部分车辆上炮塔转动的声音录制错误的问题 

Other Bugfixes and Changes
其他BuG修复以及改动 

  • Green / red line in Artillery mode reworked. Now, when a vehicle crosses the
    intended shell flight path, the line turns red
    火炮模式下的红线/绿线重制。现在当有车辆穿过你的炮线时,那条线会变红
  • Fixed the issue with auto-aim position hanging up in replays
    修复了在看录像时自动瞄准会挂起的问题
  • Fixed the issue with vehicles twitching when turning on inclined surfaces
    修复了在倾斜表面上车辆旋转时会抽搐的问题
  • Display of HD vehicle models changed. Only the player’s vehicle will be displayed in HD now
    高清模型显示改动。现在只有玩家的车辆会以高清显示。(译注:错误。Storm前几天曾声明说所有高清模型都会显示,只不过除了玩家车辆以外的高清模型的贴图质量变为50%)
  • Parameters of many vehicles rebalanced
    许多车辆的参数重新平衡了
  • Certain bugs with application failures and crashes fixed.
    修复了部分会导致应用程序失败和崩溃的Bug
  • Certain cases of desynchronization of vehicle position on the server and player’s client fixed
    修复了在特定情况下会导致客户端和服务器端的车辆位置不同步的问题
  • Certain bugs related to memory leaks when joining/leaving a battle fixed
    修复了在加入/离开战斗时会导致内存溢出的特定Bug
  • Certain bugs during battle playback fixed
    修复了在放录像时的部分Bug
  • Bug with allied artillery gunshot tracers getting split in certain cases fixed
    修复了在特定情况下友军火炮炮线会被分开的Bug
  • Bug with all enemies getting spotted at battle completion fixed
    修复了在战斗结束时所有敌人都被点亮的Bug
  • Occasional false notifications of setting enemy vehicles on fire fixed
    修复了在特定情况下会出现的错误的敌人被打着火的提示
  • Certain minor interface bugs fixed
    修复了部分小的界面Bug 

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