【Developer Q&A 】2013/12/29

Source:http://ftr.wot-news.com/2013/12/29/29-12-2013/
来源↗

Not much today. Players were “whining” more than usual and SerB was just skipping the questions
今天没什么东西,玩家们“喷”的比以前更起劲了,SerB也在跳过若干问题 

– Q: “What’s the point of waiting for the start of the battle for 2 minutes?” A: “a) putting a team together b) loading of the map for those, who have worse computer than you”
问:“在战斗前等大约2分钟究竟是为了什么?”答:“a)凑满两个队伍 b)让那些电脑没你好的人载入地图”

– responsibility of clans for the behavior of their members won’t be implemented (SS: as in, automatically punishing the clan is a member misbehaves)
让军团为自己团员的行为负责的机制不会引入游戏的(SS:也就是说,自动对那些行为不检点的玩家的军团进行惩罚)

– apparently the current aiming system is sufficient for the game (SS: some player was asking about more complicated system, like non-linear aiming times over distances)
现在的瞄准机制对游戏来说已经足够了(SS:部分玩家想要更加复杂的瞄准机制,栗如由距离变化而变化的非线性的瞄准时间) 

– there was no hidden vehicle nerf (SS: in 8.10 apparently)
没有任何的隐蔽的车辆改动(SS:针对8.10补丁来说)

– there was actually a TD based on the IS-4 hull planned, there was also a TD planned on the WZ-111 hull (not 113 though)
曾经的确有过基于IS-4车身的TD的计划,曾经还有过基于WZ-111的车身的TD计划(不是113就是了)

– 122mm HE shells from D-25 do less HE damage than 120mm US shells because of the “construction of the shell” (SS: this is probably true – when researching various guns, one of the data required is the amount of filling of the HE shells, which probably means this is taken into account)
D-25炮发射的122mm的HE弹药比美国的120mmHE弹药的伤害要低的原因是“炮弹内部的构造”(SS:这有可能是真的—当在研究不同主炮的时候,一项需求的数据就是HE弹药填药的数量,这在制作游戏中有可能也被考虑了进去)

– generally, SerB is satisfied with the way HE shells work
从通常角度来讲总的来说,SerB对HE弹药的工作机制表示满意

– there is no turret armor behind the IS-4 mantlet
IS-4的炮盾之后是没有炮塔装甲的

– it’s possible that when the multiturret mechanism is implemented, you will be able to fire with the high caliber machineguns (like the 12,7mm AAMG on the top of some vehicles for example), but SerB adds that it will do you little good
当多炮塔机制引入后,你有可能可以发射一些大口径机枪(栗如部分车辆脑袋上的12.7mm防空机枪),但是SerB表示这么做所带来的好处非常有限 

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